Apex Altisaur looks so fantastic! I'm so excited! :3
Henlock wrote: ↑4 years ago
Big Dinos = Big Fun! It looks fun to play, really! I'm building Gishath as soon as everything rotates but I've been already juggling with the idea in online building. Same plan: ramp, dinos, more dinos and more dinos! The land base I came up with is really similar, only added the +3/+3 green nonbasics for an extra kick of Dinos! I also included a couple of graveyard shuffle effects for some dino recycling. I'm adding somw Huatlis for fun, too!
I haven't thought on extra attacks like you did but that really looks like a solid approach.
The deck is pretty fun. It is much better in smaller pods (3 people). It can be a little unfortunate if you commander general damage one player out and then a wrath sticks so you can't finish the game. It's a really fun deck that requires minimal energy to actually pilot which I'm really happy about.
Also, some tweaks to the deck.
+1 Mosswort Bridge
+1 Rogue's Passage
+1 Drumhunter
+1 Growth Spasm
+1 Ranger's Path
+1 Hashep Oasis
-1 Clifftop Retreat
-1 Brushland
-1 Fertilid
-1 Goreclaw, terror of qal sisma
-1 Nissa's Renewal
Rogue's passage is because I've found there's been some times the board got too clogged for Gishath to get through without help.
Mosswort Bridge to turn
Crop Rotation into a draw spell.
Drumhunter is a loose test over
Goreclaw, terror of qal sisma. I think cards might be more important than the extra mana ramp.
Growth Spasm and
Ranger's Path to streamline the ramp a bit more.
Hashep Oasis as a second desert to tutor up for
Scavenger Grounds.