Ok, I did some tinkering with this list and I realized that some of my previous experience with
O-Kagachi, Vengeful Kami. Previously I had put a lot more emphasis into everything either wanting to be cast or cycled. I had the lands reanimation stuff too but when it came to like, nonlands it tended to be cast value or cycle value. Now with Kenrith though there is value in cycling beefy creatures or creatures worth reanimating. I sort of slightly realized this last second as I was posting this which is why I ended up pushing Titanoth Rex into the list because really I don't actually care about giving trample since Kenrith can do that anyways but instant speed rezing an 11/11 trampler could be huge. With this I added a few more high mana creatures that rezing might be useful that cycle.
I also realized that I really REALLY needed to do an overhaul to my lands. I realized that the tri cycle lands changed up a lot for my list and I added like, half of the fetchlands previously. Wellllll I went a lot deeper into my landbase and I decided to add more fetchlands and refine my fetchable non cycling lands a little as well. Its important to have a few fetchable duals that will enter untapped early on given how many fetches I am up to now.
So lets take a look at the changes starting with lands:
DECK CHANGES:
New landbase as follows:
So, I did a ground up land rebuild as I felt that the lands had changed too much since we got access to the fetchable tri cycling lands. This is still kind of me being hypothetical with this as I sadly haven't been able to do much playtesting given Covid. With the tri lands being added I felt like the reasons to push fetchlands went up as well. I used to have more basics in the list but in the rest of the changes I also cut a bunch of the basic support effects in the list leaving me where I am right now with I think just
Ash Barrens and fetching into basics as the remaining options left. I went down to four basics given this cutting the mountain feeling like it was the least relevant of them. When it came to the ABU Duals that I included, I wanted to hold back on going crazy given how much space all of the cycling lands eats up in the list so I decided in the end to go with two of them primarily there as fetch targets early on so I don't lose some turns as an option to being one short on mana. I decided that I should probably cover the four colors I primarily use with this deck over those two lands and given that GB were the highest mana symbols I went with Bayou and Tundra. I could see reason to do things a few different ways but it seemed to make sense to me. I could easily go with shocklands here but I own the ABU duels and I am only putting two in so it seemed ok. This landbase is so demanding that I have ZERO utility lands in this so far. I probably should try to get Strip Mine in here but I really have been trying to hold off on expanding my land count further and cutting things has been hard so I figured I would just wait for testing to really delve into that.
- Curator of Mysteries → Bone Miser - I gave it a bit more thought and the actual value in Curator isn't really amazing. Thinking a bit more on Bone Miser it seemed like it could be really cool. That BB on cycling a land covers the cost of a lot of land cyclers and drawing an extra card on noncreature also seems quite strong.
- Shefet Monitor → Scion of Darkness - Its a little bit of a question of the value in cycling vs the value in the creature portion. I don't really intend to cast Scion but as a rez target for Kenrith it looks a lot more appealing. I would actually care to rez and put counters on Scion where as with Shefet Monitor, I just don't really see much value in a medium sized body with no evasion / value to it.
- Krosan Tusker → Wayward Swordtooth - I have been seeing more reason to push for more landdrops per turn which work well with things like Crucible of Worlds. Krosan Tusker kind of sucks as a reanimation target and while the cycling effect is ok, I have been pushing away from basic support and I think Swordtooth fits what I want to do a bit more.
- Stinging Shot → Jungle Weaver - Stinging Shot is hard to abuse and if the flyer is big then its kind of awkward. The weaver has synergy with Kenrith being a rez target with reach.
- Sweltering Suns → Toxic Deluge - Sweltering has been too hard to cast. RR to cast and no cycle value hasn't been great. I figured with the lifegain that Kenrith can give as well as the size buffing option of him that Toxic is versatile.
- Sevinne's Reclamation → Another Land - I kept looking at my landbase and I was having trouble keeping the number down. It seemed like I just needed to have a little more space for my lands. Sevinne's is nice with fetches and cycling lands but I guess I will see if I can work it back in at some later time.
So, right now I think I need to find a way to get a
Strip Mine in. I also think that
Field of the Dead would make an amazing addition to the list. Getting a few more tutors to get
Crucible of Worlds /
Ramunap Excavator into play would be nice. As I was looking for cards to put this together I also took a look at
Bolas's Citadel and was thinking of how cool that would be with cycling cards and a high land count with extra land drops.