Non-White Board Whipes
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TheGildedGoose HONK HONK
- Posts: 1554
- Joined: 5 years ago
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Colorless
All Is Dust
Oblivion Stone
Honorable Mentions
Perilous Vault (expensive, but situationally viable)
Nevinyrral's Disk (if you really need it, it does the job)
Blue
This Hidden Gem
Evacuation
Perplexing Test
Honorable Mentions
Consuming Tide (situationally very strong)
Engulf the Shore (in mono-blue)
Black
Damnation
Toxic Deluge
Decree of Pain
Honorable Mentions
Mutilate (in mono-black)
Crux of Fate (in mono-black, or dragon tribal)
Red
Blasphemous Act
Chain Reaction
Delayed Blast Fireball
Honorable Mentions
Rolling Earthquake (mana intensive but gets everything)
Breath of Darigaaz (it's uh, vaguely playable)
Green
lol
Honorable Mentions
Fog
All Is Dust
Oblivion Stone
Honorable Mentions
Perilous Vault (expensive, but situationally viable)
Nevinyrral's Disk (if you really need it, it does the job)
Blue
This Hidden Gem
Evacuation
Perplexing Test
Honorable Mentions
Consuming Tide (situationally very strong)
Engulf the Shore (in mono-blue)
Black
Damnation
Toxic Deluge
Decree of Pain
Honorable Mentions
Mutilate (in mono-black)
Crux of Fate (in mono-black, or dragon tribal)
Red
Blasphemous Act
Chain Reaction
Delayed Blast Fireball
Honorable Mentions
Rolling Earthquake (mana intensive but gets everything)
Breath of Darigaaz (it's uh, vaguely playable)
Green
lol
Honorable Mentions
Fog
Blue:
Black:
Multicolor: Colorless: These are just the ones I'm currently running, but there are plenty of others I would consider or have run in the past.
Going off colors, I would say White > Black > Blue == Red >> Green. White is the undisputed champion of asymmetric board wipes, but Black has some very nice options (and even a few good 3-mana board wipes, which White lacks). Blue vs Red depends on the deck - some are okay with Red wipes missing big creatures, while other decks prefer Blue's ability to bounce stuff at instant speed. Green obviously has the weakest board wipes, but I will note Ezuri's Predation and Whiptongue Hydra as situational but powerful options (plus all the Bane of Progress effects).
Red:
Green: none
Multicolor: Colorless: These are just the ones I'm currently running, but there are plenty of others I would consider or have run in the past.
Going off colors, I would say White > Black > Blue == Red >> Green. White is the undisputed champion of asymmetric board wipes, but Black has some very nice options (and even a few good 3-mana board wipes, which White lacks). Blue vs Red depends on the deck - some are okay with Red wipes missing big creatures, while other decks prefer Blue's ability to bounce stuff at instant speed. Green obviously has the weakest board wipes, but I will note Ezuri's Predation and Whiptongue Hydra as situational but powerful options (plus all the Bane of Progress effects).
Blue
The Phasing of Zhalfir
Curse of the Swine
Black
Dead of Winter (if you run a snow mana base)
Red
Starstorm - has been really great. Instant speed wraths are tight!
Green... not much here
Apex Altisaur
Ezuri's Predation
The Phasing of Zhalfir
Curse of the Swine
Black
Dead of Winter (if you run a snow mana base)
Red
Starstorm - has been really great. Instant speed wraths are tight!
Green... not much here
Apex Altisaur
Ezuri's Predation
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ISBPathfinder Bebopin
- Posts: 2220
- Joined: 5 years ago
- Pronoun: he / him
- Location: SD, USA
COLORLESS
All is Dust - I tend to only really consider this if I am playing a LOT of artifacts or needing a wrath in green.
Ugin, the Spirit Dragon - Great for colorless decks obviously but beyond that I also like pairing it with higher cost cmc commanders where you can strip all the small stuff out from under your commander's cost. I tend to really start looking at it for any 5+ cmc commander.
Boompile - I think a lot of people really hate on this effect because its not guaranteed to work but what I do really like is that its cheap and can be utilized immediately for cheap. Sure its only 50% chance to work per activation but you still have the card if it doesn't work so you get another shot at it. It also makes it really awkward to keep playing into the board when you see this card hit play.
GREEN:
Ezuri's Predation really is under rated for green. It is a ton of mana but its in green so I assume you have some extra ramp. Some of these decks even care about tokens which in my opinion just makes this card even better as you might have things like Doubling Season, Earthcraft, or Gaea's Cradle on the back of this effect.
BLUE:
Curse of the Swine - now, this isn't an actual wrath but the way I tend to play it makes it feel like one for me. It strips all of the key problem creatures out and replaces them with irrelevant 2/2s.
Cyclonic Rift - great tempo answer.
RED:
Blasphemous Act - It usually kills everything. When it doesn't you are about to die.
Immolating Gyre - Useful in spellslinger decks but those are rarely mono red.
Delayed Blast Fireball - I can't believe this card is an instant if I am being honest but hitting not your creatures at instant speed and the flexibility to hit for 5 is great.
Starstorm - versatile and can be cycled. Its useful.
BLACK:
Toxic Deluge - Flexibility is great and it can get past indestructible.
Damnation - Just cheap and consistent.
Living Death - I really love this as a wrath but generally only when I am playing some sort of sac based deck or self milling deck.
Pestilence / Withering Wisps / Crypt Rats - These can be really nice if you have a commander who is robust against these effects or cares about siphoning life from your opponents.
Blood on the Snow - I like that it can wrath and rez in one.
Kindred Dominance - Useful in tribal decks.
Blood Money - Its expensive but the treasure made from it might literally pay for its cost so its really good with the exception that it isn't usable until you get to seven mana.
Necromantic Selection - I like the sweep and rebuild idea.
All is Dust - I tend to only really consider this if I am playing a LOT of artifacts or needing a wrath in green.
Ugin, the Spirit Dragon - Great for colorless decks obviously but beyond that I also like pairing it with higher cost cmc commanders where you can strip all the small stuff out from under your commander's cost. I tend to really start looking at it for any 5+ cmc commander.
Boompile - I think a lot of people really hate on this effect because its not guaranteed to work but what I do really like is that its cheap and can be utilized immediately for cheap. Sure its only 50% chance to work per activation but you still have the card if it doesn't work so you get another shot at it. It also makes it really awkward to keep playing into the board when you see this card hit play.
GREEN:
Ezuri's Predation really is under rated for green. It is a ton of mana but its in green so I assume you have some extra ramp. Some of these decks even care about tokens which in my opinion just makes this card even better as you might have things like Doubling Season, Earthcraft, or Gaea's Cradle on the back of this effect.
BLUE:
Curse of the Swine - now, this isn't an actual wrath but the way I tend to play it makes it feel like one for me. It strips all of the key problem creatures out and replaces them with irrelevant 2/2s.
Cyclonic Rift - great tempo answer.
RED:
Blasphemous Act - It usually kills everything. When it doesn't you are about to die.
Immolating Gyre - Useful in spellslinger decks but those are rarely mono red.
Delayed Blast Fireball - I can't believe this card is an instant if I am being honest but hitting not your creatures at instant speed and the flexibility to hit for 5 is great.
Starstorm - versatile and can be cycled. Its useful.
BLACK:
Toxic Deluge - Flexibility is great and it can get past indestructible.
Damnation - Just cheap and consistent.
Living Death - I really love this as a wrath but generally only when I am playing some sort of sac based deck or self milling deck.
Pestilence / Withering Wisps / Crypt Rats - These can be really nice if you have a commander who is robust against these effects or cares about siphoning life from your opponents.
Blood on the Snow - I like that it can wrath and rez in one.
Kindred Dominance - Useful in tribal decks.
Blood Money - Its expensive but the treasure made from it might literally pay for its cost so its really good with the exception that it isn't usable until you get to seven mana.
Necromantic Selection - I like the sweep and rebuild idea.
Signature by Inkfox Aesthetics by Kelzam
Just wanted to toss in The great aurora as a wipe for green. It requires some build around but it can be a win condition wheelnusaeam and wrath all in one in the right deck or honestly anything playing avenger and geas cradle tech.
- PrimevalCommander
- Posts: 948
- Joined: 5 years ago
- Pronoun: he / him
Shout out to Ezuri's Predation in mono-green. It is a bit higher variance, but the high roll is wiping a token deck of 10+ creatures and you get 40+ power of beasts in play. Add your Garruk's Uprising and draw 15 cards into your reprinted Concordant Crossroads for a nice alpha strike.
Decklists
God-Eternal Oketra
Titania, Protector of Argoth
Karador, Ghost Chieftan
Kalamax, the Stormsire
Rocco WILD PAIR
Sefris of the Hidden Ways *Budget*(Page 4)
Zurzoth, Chaos RiderKalamax, the Stormsire
Rocco WILD PAIR
Sefris of the Hidden Ways *Budget*(Page 4)
God-Eternal Oketra
Titania, Protector of Argoth
Blue
Cyclonic Rift
Blue Tribal
Raise the Palisade
Black
Massacre
Damnation
Toxic Deluge
Black discard
Archfiend of Ifnir
Black enchantments
Doomwake Giant
Engineered Plague
Black zombie tribal
Zombie Apocalypse
Noxious Ghoul
Black dragon tribal
Crux of Fate
Black snow tribal
Dead of Winter
Black tribal
Kindred Dominance
Crippling Fear
Red
Blasphemous Act
Green
Ezuri's Predation
Cyclonic Rift
Blue Tribal
Raise the Palisade
Black
Massacre
Damnation
Toxic Deluge
Black discard
Archfiend of Ifnir
Black enchantments
Doomwake Giant
Engineered Plague
Black zombie tribal
Zombie Apocalypse
Noxious Ghoul
Black dragon tribal
Crux of Fate
Black snow tribal
Dead of Winter
Black tribal
Kindred Dominance
Crippling Fear
Red
Blasphemous Act
Green
Ezuri's Predation
Current Decks
Morophon, the infinite Kavu Eowyn, human tribal Legolas, voltron control Tymna/Ravos cleric tribal Neheb, Chicago Bulls tribal Edric pauper
Retired Decks
Edgar Markov Kaalia, angel board wipes Ghen, prison Captain Sisay Nymris, draw go Sarulf, voltron control Niv-Mizzet, combo Winota Sidisi, Zombie Tribal
Morophon, the infinite Kavu Eowyn, human tribal Legolas, voltron control Tymna/Ravos cleric tribal Neheb, Chicago Bulls tribal Edric pauper
Retired Decks
Edgar Markov Kaalia, angel board wipes Ghen, prison Captain Sisay Nymris, draw go Sarulf, voltron control Niv-Mizzet, combo Winota Sidisi, Zombie Tribal
It also works very well if you have static buffs on the table, or a token copier.PrimevalCommander wrote: ↑8 months agoShout out to Ezuri's Predation in mono-green. It is a bit higher variance, but the high roll is wiping a token deck of 10+ creatures and you get 40+ power of beasts in play. Add your Garruk's Uprising and draw 15 cards into your reprinted Concordant Crossroads for a nice alpha strike.
Sefris, Varina, Korvold Lands Ho!, Queen Marchesa, Aikido/Goad, Kadena, Tuvasa, Tymna & Tevesh Cleric Tribal, Ghired,
Prosper, Captain N'ghatrod, Sméagol, Frodo & Sam, Henzie, Sauron, the Dark Lord, Eowyn, Shieldmaiden, Galadriel of Lothlorien
Prosper, Captain N'ghatrod, Sméagol, Frodo & Sam, Henzie, Sauron, the Dark Lord, Eowyn, Shieldmaiden, Galadriel of Lothlorien
- PrimevalCommander
- Posts: 948
- Joined: 5 years ago
- Pronoun: he / him
If I have Parallel Lives out, do the extra beasts also fight opponents creatures? So I would have 2x beasts fighting every opponents' creatures? Sounds awesome.yeti1069 wrote: ↑8 months agoIt also works very well if you have static buffs on the table, or a token copier.PrimevalCommander wrote: ↑8 months agoShout out to Ezuri's Predation in mono-green. It is a bit higher variance, but the high roll is wiping a token deck of 10+ creatures and you get 40+ power of beasts in play. Add your Garruk's Uprising and draw 15 cards into your reprinted Concordant Crossroads for a nice alpha strike.
Decklists
God-Eternal Oketra
Titania, Protector of Argoth
Karador, Ghost Chieftan
Kalamax, the Stormsire
Rocco WILD PAIR
Sefris of the Hidden Ways *Budget*(Page 4)
Zurzoth, Chaos RiderKalamax, the Stormsire
Rocco WILD PAIR
Sefris of the Hidden Ways *Budget*(Page 4)
God-Eternal Oketra
Titania, Protector of Argoth
Nope. The extra tokens don't fight, so less removal, but they all stick around for sure.PrimevalCommander wrote: ↑8 months agoIf I have Parallel Lives out, do the extra beasts also fight opponents creatures? So I would have 2x beasts fighting every opponents' creatures? Sounds awesome.yeti1069 wrote: ↑8 months agoIt also works very well if you have static buffs on the table, or a token copier.PrimevalCommander wrote: ↑8 months agoShout out to Ezuri's Predation in mono-green. It is a bit higher variance, but the high roll is wiping a token deck of 10+ creatures and you get 40+ power of beasts in play. Add your Garruk's Uprising and draw 15 cards into your reprinted Concordant Crossroads for a nice alpha strike.
Sefris, Varina, Korvold Lands Ho!, Queen Marchesa, Aikido/Goad, Kadena, Tuvasa, Tymna & Tevesh Cleric Tribal, Ghired,
Prosper, Captain N'ghatrod, Sméagol, Frodo & Sam, Henzie, Sauron, the Dark Lord, Eowyn, Shieldmaiden, Galadriel of Lothlorien
Prosper, Captain N'ghatrod, Sméagol, Frodo & Sam, Henzie, Sauron, the Dark Lord, Eowyn, Shieldmaiden, Galadriel of Lothlorien
Sure there are plenty of others, but below are the ones i actually play.
All Is Dust
Ugin, the Spirit Dragon
Cyclonic Rift
Engulf the Shore
Evacuation
Inundate
Perplexing Test
Spectral Deluge
Black Sun's Zenith
Blood on the Snow
Crypt Rats
Dead of Winter
Decree of Pain
Massacre Girl
Mutilate
Pestilence
Toxic Deluge
Blasphemous Act
Chain Reaction
Fault Line
Magmaquake
Mizzium Mortars
Pyrohemia
Rolling Earthquake
Starstorm
Ezuri's Predation
All Is Dust
Ugin, the Spirit Dragon
Cyclonic Rift
Engulf the Shore
Evacuation
Inundate
Perplexing Test
Spectral Deluge
Black Sun's Zenith
Blood on the Snow
Crypt Rats
Dead of Winter
Decree of Pain
Massacre Girl
Mutilate
Pestilence
Toxic Deluge
Blasphemous Act
Chain Reaction
Fault Line
Magmaquake
Mizzium Mortars
Pyrohemia
Rolling Earthquake
Starstorm
Ezuri's Predation