Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
void_nothing 35 (+4)
Riria 30 (+2)
bravelion83 29 (+2)
RattingRots 25 (+7)
netn10 24 (+3)
Rithaniel 23 (+2)
Komandon 11 (+1)
marioguy3 4
AnotherAlias 4 (+0)
Rithaniel's probation: 9 days left.
marioguy3 wrote: ↑11 months agovotes: void_nothing, netn10
Implement Green Lands
Instant (Rare)
As an additional cost to cast Implement Green Lands, sacrifice an artifact.
Search your library for X forest cards, where X is the mana value of the sacrificed permanent. Put them onto the battlefield tapped.
Riria wrote: ↑11 months agoVotes: bravelion83, RattingRots
3WT, the Final Turbine
Legendary Artifact Creature — Construct Weird (MR)
Kicker—At the beginning of your next end step, you lose the game.
When 3WT enters the battlefield, if it was kicked, it gains haste and "Whenever 3WT attacks, return target creature to its owner's hand.".
4/4
netn10 wrote: ↑11 months agoVotes: RattingRots, void_nothing
Assimilate
Instant (Uncommon)
Exile two non-Phyrexian creatures controlled by a single player. Its controller incubate X, where X's the creatures' combined power plus toughness.
The Mirrans shouted "For unity!" and the Phyrexians grinned in irony.
bravelion83 wrote: ↑11 months agoVotes: Riria, Rithaniel
HM: Komandon (missing rarity, this would totally be a vote if a rarity were there)
Unforgotten Ancestors
Legendary Enchantment Creature — Spirit (R)
Whenever an Aura enters the battlefield under your control, draw a card.
Once on each of your turns, you may cast an Aura spell from your graveyard.
Auras you control have totem armor.
They are always the first, in battle as in the family tree.
3/3
void_nothing wrote: ↑11 months agoVotes: netn10, RattingRots
Frenzied Cracking
Instant (R)
Create a 0/1 green Egg creature token, then sacrifice any number of Eggs.
Draw a card.
Inspired by thinking of a Commander's Tools Game request for Atla Palani, Nest Tender.
Raptorchan wrote: ↑11 months agoVotes: Bravelion83, Riria
Cubic Growth
Sorcery (M)
Until end of turn, triple target creature's power X times.
Limits are for those who would never pass Quandrix entrance test anyway.
Rithaniel wrote: ↑11 months agoVotes: Raptorchan, RattingRots
Impartiality
Legendary Creature - Incarnation M
Hexproof, indestructible
: Double the life total of each player with less life than half their starting life total and halve the life total of each other player.
: Impartiality deals 5 damage to each creature controlled by the player who controls the most creatures. Repeat this process for battles and planeswalkers.
7/7
Komandon wrote: ↑11 months agoVotes: void_nothing , Netn10
Draw, O Coward!
Enchantment - Aura
Enchanted creature loses all abilities, is a Coward and base power and toughs is 0/1.
: Move Draw, O Coward! to enchant a creature you don't control. That creature's controller draws a card. This ability can only be activated once per turn and only by the controller of the current enchanted creature's controller.
(Cards name is a Palindrome. )
AnotherAlias wrote: ↑11 months agoVotes: void_nothing, rattingrots
Creeping Agony
Instant
For each opponent, conjure two cards named Phantom Pains and shuffle them into that player's library.
Escape—, Exile five other cards from your graveyard.
Phantom Pains
Instant
When Phantom Pains enters your hand, reveal it, lose 2 life, then exile it.
RattingRots wrote: ↑11 months agoRaptorchan, Komandon
Overclock
Sorcery (R)
You may exile a blue card and a red card from your hand rather than pay ~'s mana cost.
Scry 3, then exile the top 3 cards of your library. You may play the exiled cards this turn.