The DCC - July 14th, 2023

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void_nothing
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Post by void_nothing » 11 months ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day






DCC Scoreboard



Raptorchan 38 (+3)
void_nothing 35 (+4)
Riria 30 (+2)
bravelion83 29 (+2)
RattingRots 25 (+7)
netn10 24 (+3)
Rithaniel 23 (+2)
Komandon 11 (+1)
marioguy3 4
AnotherAlias 4 (+0)

Rithaniel's probation: 9 days left.



marioguy3 wrote:
11 months ago
votes: void_nothing, netn10

Implement Green Lands
Instant (Rare)
As an additional cost to cast Implement Green Lands, sacrifice an artifact.
Search your library for X forest cards, where X is the mana value of the sacrificed permanent. Put them onto the battlefield tapped.
Riria wrote:
11 months ago
Votes: bravelion83, RattingRots

3WT, the Final Turbine 1UR
Legendary Artifact Creature — Construct Weird (MR)
Kicker—At the beginning of your next end step, you lose the game.
When 3WT enters the battlefield, if it was kicked, it gains haste and "Whenever 3WT attacks, return target creature to its owner's hand.".
4/4
netn10 wrote:
11 months ago
Votes: RattingRots, void_nothing

Assimilate W
Instant (Uncommon)
Exile two non-Phyrexian creatures controlled by a single player. Its controller incubate X, where X's the creatures' combined power plus toughness.
The Mirrans shouted "For unity!" and the Phyrexians grinned in irony.
bravelion83 wrote:
11 months ago
Votes: Riria, Rithaniel

HM: Komandon (missing rarity, this would totally be a vote if a rarity were there)

Unforgotten Ancestors 2WBG
Legendary Enchantment Creature — Spirit (R)
Whenever an Aura enters the battlefield under your control, draw a card.
Once on each of your turns, you may cast an Aura spell from your graveyard.
Auras you control have totem armor.
They are always the first, in battle as in the family tree.
3/3
void_nothing wrote:
11 months ago
Votes: netn10, RattingRots

Frenzied Cracking R
Instant (R)
Create a 0/1 green Egg creature token, then sacrifice any number of Eggs.
Draw a card.

Inspired by thinking of a Commander's Tools Game request for Atla Palani, Nest Tender.
Raptorchan wrote:
11 months ago
Votes: Bravelion83, Riria

Cubic Growth xxxgg
Sorcery (M)
Until end of turn, triple target creature's power X times.
Limits are for those who would never pass Quandrix entrance test anyway.
Rithaniel wrote:
11 months ago
Votes: Raptorchan, RattingRots

Impartiality
Legendary Creature - Incarnation M
Hexproof, indestructible
: Double the life total of each player with less life than half their starting life total and halve the life total of each other player.
: Impartiality deals 5 damage to each creature controlled by the player who controls the most creatures. Repeat this process for battles and planeswalkers.
7/7
Komandon wrote:
11 months ago
Votes: void_nothing , Netn10

Draw, O Coward! 1W
Enchantment - Aura
Enchanted creature loses all abilities, is a Coward and base power and toughs is 0/1.
2: Move Draw, O Coward! to enchant a creature you don't control. That creature's controller draws a card. This ability can only be activated once per turn and only by the controller of the current enchanted creature's controller.


(Cards name is a Palindrome. ;) )
AnotherAlias wrote:
11 months ago
Votes: void_nothing, rattingrots

Creeping Agony
Instant
For each opponent, conjure two cards named Phantom Pains and shuffle them into that player's library.
Escape—, Exile five other cards from your graveyard.

Phantom Pains
Instant
When Phantom Pains enters your hand, reveal it, lose 2 life, then exile it.
kwanyeegor-ii wrote:
11 months ago
raptorchan rithaniel
RattingRots wrote:
11 months ago
Raptorchan, Komandon

Overclock 2UR
Sorcery (R)
You may exile a blue card and a red card from your hand rather than pay ~'s mana cost.
Scry 3, then exile the top 3 cards of your library. You may play the exiled cards this turn.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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bravelion83
OTJ MCC going on now
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Post by bravelion83 » 11 months ago

@void_nothing Everything is bolded in the card quotes below Komandon's card. Maybe the bold tag in Komandon's card name is not closed, or something like that?

Votes: RattingRots, Raptorchan

Conspiracy Theorist 1UU
Creature — Cephalid Rogue (R)
When Conspiracy Theorist enters the battlefield or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
When Conspiracy Theorist dies, draw a card for each +1/+1 counter on it.
"I knew they wanted me dead! I was right! I tell you, they want all of us dead! I'm just the first!"
—Aloisio, last words

1/1
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marioguy3
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Post by marioguy3 » 11 months ago

Votes: bravelion83, Riria

Scold the Brazen
Instant (Rare)
Gain control of all creatures you own.
Scry X, where X is the number of creatures you gained control of this way.
The summer is hot. The sum of sun and hot equals summer.

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AnotherAlias
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Post by AnotherAlias » 11 months ago

Votes: netn10, RattingRots

Counterclaim
Instant
Kicker
Copy target spell. You may choose new targets for the copy. If this spell was kicked, counter the original spell.
"I CC TS."

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Riria
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Post by Riria » 11 months ago

Votes: bravelion83, netn10

Peacetime Training UW
Enchantment (R)
Creatures enter the battlefield with a langour counter on them.
(A creature with a langour counter on it has base power and toughness 0/1 and "Whenever this creature attacks, remove all langour counters from it.". This is a property of the counter, not a lingering ability of Peacetime Training.)
Before one learns to wield a sword, one must be able to set up and pack up camp.

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RattingRots
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Post by RattingRots » 11 months ago

netn10, bravelion83

Sustained Assault 4RW
Sorcery (R)
You may exile a red card and a white card from your hand rather than pay ~'s mana cost.
Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. After your second main phase this turn, there is an additional combat phase, followed by an additional main phase.
For Sale: Boots of +2 intellect. Never worn.

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void_nothing
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Post by void_nothing » 11 months ago

Votes: Rithaniel, RattingRots

Rejected entry from the Horrors round of the Great Creature Type challenge (the entry I made was also green and Innistrad-themed)

Vengeant Vorstclaw 1GG
Creature - Elemental Horror (R)
At the beginning of your upkeep, put a card from your graveyard on the bottom of your library. If you can't, sacrifice Vengeant Vorstclaw and you gain 4 life.
At the beginning of each opponent's upkeep, that player puts a card from their graveyard on the bottom of their library. If they can't, you investigate.
4/4
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netn10
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Post by netn10 » 11 months ago

Votes: Riria, AnotherAlias

Void Shriek 1ccc
Sorcery (Rare)
Exile all permanents with odd mana value. Then each player player reveals their hand and exiles all cards with odd mana value.
Incomparable voice, incomparable silence, incomparable difference.

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Rithaniel
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Post by Rithaniel » 11 months ago

Votes: Komandon (the wording needs work, though), RattingRots

Open Pathways
Enchantment U
When Open Pathways enters the battlefield, search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
, Sacrifice Open Pathways: Search your library for a creature or enchantment card, reveal it, put it into your hand, then shuffle.
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Komandon
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Post by Komandon » 11 months ago

Votes: void_nothing , RattingRots

Ratify 2R (Rare)
Instant
The next instant, sorcery or card with flash you cast can't be countered this turn.
Draw a card.
//// (split card)
Veto 1U
Counter target instant, sorcery or card with flash.

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Post by kwanyeegor-ii » 11 months ago

marioguy3 raptorchan
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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