Four-Card Randomized Merger Game
Color: Jaya's Immolating Inferno ()
MV: Outlaws' Merriment (4)
Type: Zephyrim (Creature)
Abilities: Living Death
Amr, Selfless Sacrifice
Legendary Creature - Phoenix Spirit (R)
Flying
When this creature dies, exile it. If you do, at the beginning of your next upkeep, return all Phoenix cards from your graveyard to the battlefield. They gain haste. Sacrifice them at end of turn.
It could have rekindled itself. It chose to rekindle its flock.
3/4
MV: Outlaws' Merriment (4)
Type: Zephyrim (Creature)
Abilities: Living Death
Amr, Selfless Sacrifice
Legendary Creature - Phoenix Spirit (R)
Flying
When this creature dies, exile it. If you do, at the beginning of your next upkeep, return all Phoenix cards from your graveyard to the battlefield. They gain haste. Sacrifice them at end of turn.
It could have rekindled itself. It chose to rekindle its flock.
3/4
Color: Outlaws' Merriment ()
MV: Zephyrim ()
Type: Living Death (Sorcery)
Abilities: Gut Shot
Battle of Convictions
Sorcery
( can be paid with or 2 life.)
Battle of Convictions deals 3 damage to each creature and each player.
The battle for Mirrodin was long and hard. Much blood and oil was spilled.
MV: Zephyrim ()
Type: Living Death (Sorcery)
Abilities: Gut Shot
Battle of Convictions
Sorcery
( can be paid with or 2 life.)
Battle of Convictions deals 3 damage to each creature and each player.
The battle for Mirrodin was long and hard. Much blood and oil was spilled.
Check out my (as of now) completed custom sets The Card Game Collision and Cards 4 Contests.
Color: Zephyrim ()
MV: Living Death (5)
Type: Gut Shot (Instant)
Abilities: Jump
Akroma's Boon
Instant (U)
Target creature gets +3/+3 and gains flying, first strike, vigilance, lifelink, trample, and indestructible until end of turn.
"The clerics saw it as a blessing. But she knew it was a message."
MV: Living Death (5)
Type: Gut Shot (Instant)
Abilities: Jump
Akroma's Boon
Instant (U)
Target creature gets +3/+3 and gains flying, first strike, vigilance, lifelink, trample, and indestructible until end of turn.
"The clerics saw it as a blessing. But she knew it was a message."
My custom cards (updates regularly)
Color: Living Death ()
MV: Gut Shot ()
Type: Jump (Instant)
Abilities: Primal Rage
Unnatural Poisons
Instant
Creatures you control get -2/-2 and gain deathtouch until end of turn.
MV: Gut Shot ()
Type: Jump (Instant)
Abilities: Primal Rage
Unnatural Poisons
Instant
Creatures you control get -2/-2 and gain deathtouch until end of turn.
Check out my (as of now) completed custom sets The Card Game Collision and Cards 4 Contests.
Color: Gut Shot ()
MV: Jump (1)
Type: Primal Rage (Enchantment)
Abilities: Oversimplify
Go Down In History
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +2/+1 and has haste.
At the beginning of your end step, exile enchanted creature. If you do, create a 3/2 red and white Spirit creature token.
"Hey professor! Watch THIS!"
MV: Jump (1)
Type: Primal Rage (Enchantment)
Abilities: Oversimplify
Go Down In History
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +2/+1 and has haste.
At the beginning of your end step, exile enchanted creature. If you do, create a 3/2 red and white Spirit creature token.
"Hey professor! Watch THIS!"
Color: Jump ()
MV: Primal Rage (2)
Type: Oversimplify (Sorcery)
Abilities: Raphael, the Nightwatcher
Strike Twice
Sorcery (C)
Up to two target creatures get +1/+0 and can't be blocked this turn.
"For when one assassin is just not quite enough."
MV: Primal Rage (2)
Type: Oversimplify (Sorcery)
Abilities: Raphael, the Nightwatcher
Strike Twice
Sorcery (C)
Up to two target creatures get +1/+0 and can't be blocked this turn.
"For when one assassin is just not quite enough."
My custom cards (updates regularly)
Color: Primal Rage ()
MV: Oversimplify (5)
Type: Raphael, the Nightwatcher (Creature)
Abilities: Ugin's Mastery
Insidious Inquiline
Creature - Insect Horror (R)
Whenever you cast a Room spell or fully unlock a room, manifest dread and put a +1/+1 counter on Insidious Inquiline.
Whenever Insidious Inquiline attacks, if it has power 6 or greater, you may turn all attacking face-down creatures you control face up.
It has exterminated the exterminator.
4/6
MV: Oversimplify (5)
Type: Raphael, the Nightwatcher (Creature)
Abilities: Ugin's Mastery
Insidious Inquiline
Creature - Insect Horror (R)
Whenever you cast a Room spell or fully unlock a room, manifest dread and put a +1/+1 counter on Insidious Inquiline.
Whenever Insidious Inquiline attacks, if it has power 6 or greater, you may turn all attacking face-down creatures you control face up.
It has exterminated the exterminator.
4/6
Color: Oversimplify ()
MV: Raphael, the Nightwatcher ()
Type: Ugin's Mastery (Enchantment)
Abilities: Mind Stone
Growth of the Mind
Enchantment
: Add or .
Whenever an artifact or enchantment you control enters or leaves the battlefield, you may pay and tap this enchantment. If you do, draw a card.
MV: Raphael, the Nightwatcher ()
Type: Ugin's Mastery (Enchantment)
Abilities: Mind Stone
Growth of the Mind
Enchantment
: Add or .
Whenever an artifact or enchantment you control enters or leaves the battlefield, you may pay and tap this enchantment. If you do, draw a card.
Check out my (as of now) completed custom sets The Card Game Collision and Cards 4 Contests.
Color: Raphael, the Nightwatcher ()
MV: Ugin's Mastery (4)
Type: Mind Stone (Artifact)
Abilities: Imperial Seal
Rakdos Game-Den
Artifact (R)
When this artifact enters, search your library for two cards, put them into your hand, shuffle, then discard two cards at random.
Whenever you discard a card, you may pay . If you do, target player loses 2 life.
MV: Ugin's Mastery (4)
Type: Mind Stone (Artifact)
Abilities: Imperial Seal
Rakdos Game-Den
Artifact (R)
When this artifact enters, search your library for two cards, put them into your hand, shuffle, then discard two cards at random.
Whenever you discard a card, you may pay . If you do, target player loses 2 life.
Color: Ugin's Mastery ()
MV: Mind Stone ()
Type: Imperial Seal (Sorcery)
Abilities: Spirited Companion
Reformation of Energy
Sorcery
Draw two cards, then put one card from your hand on top of your library.
MV: Mind Stone ()
Type: Imperial Seal (Sorcery)
Abilities: Spirited Companion
Reformation of Energy
Sorcery
Draw two cards, then put one card from your hand on top of your library.
Check out my (as of now) completed custom sets The Card Game Collision and Cards 4 Contests.
Color: Mind Stone ()
MV: Imperial Seal (1)
Type: Spirited Companion (Enchantment Creature)
Abilities: Western Paladin
The Paladins' War
Enchantment Creature - Saga Knight (R)
I: Target opponent creates a 2/2 Knight enchantment creature token with defender.
II: Put a +1/+1 counter on target Knight you control.
III: You may pay . If you do, destroy target permanent.
2/2
MV: Imperial Seal (1)
Type: Spirited Companion (Enchantment Creature)
Abilities: Western Paladin
The Paladins' War
Enchantment Creature - Saga Knight (R)
I: Target opponent creates a 2/2 Knight enchantment creature token with defender.
II: Put a +1/+1 counter on target Knight you control.
III: You may pay . If you do, destroy target permanent.
2/2
Color: Imperial Seal ()
MV: Spirited Companion (2)
Type: Western Paladin (creature)
Abilities: Chaotic Goo
Deathdrinker Ooze
Creature - Ooze (R)
Deathdrinker Ooze enters with two +1/+1 counters.
At the beginning of your upkeep, remove a counter from Deathdrinker Ooze.
Whenever a creature dies, put a +1/+1 counter on Deathdrinker Ooze.
0/0
MV: Spirited Companion (2)
Type: Western Paladin (creature)
Abilities: Chaotic Goo
Deathdrinker Ooze
Creature - Ooze (R)
Deathdrinker Ooze enters with two +1/+1 counters.
At the beginning of your upkeep, remove a counter from Deathdrinker Ooze.
Whenever a creature dies, put a +1/+1 counter on Deathdrinker Ooze.
0/0
My custom cards (updates regularly)
Color: Spirited Companion ()
MV: Western Paladin (4)
Type: Chaotic Goo (Creature)
Abilities: Elvish Mystic
Ruthless Lithomancer
Creature - Kor Wizard (U)
Vigilance
, Sacrifice a land: Search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
"Why shepherd something that you can't run out of? The world is wide: there is always more to settle."
3/3
MV: Western Paladin (4)
Type: Chaotic Goo (Creature)
Abilities: Elvish Mystic
Ruthless Lithomancer
Creature - Kor Wizard (U)
Vigilance
, Sacrifice a land: Search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
"Why shepherd something that you can't run out of? The world is wide: there is always more to settle."
3/3
Color: Western Paladin ()
MV: Chaotic Goo ()
Type: Elvish Mystic (Creature)
Abilities: Sigil of the New Dawn
Soldier of the Endless Dusk
Creature - Zombie Soldier
Whenever another creature you control dies, you may pay . If you do, return that card to your hand.
3/3
MV: Chaotic Goo ()
Type: Elvish Mystic (Creature)
Abilities: Sigil of the New Dawn
Soldier of the Endless Dusk
Creature - Zombie Soldier
Whenever another creature you control dies, you may pay . If you do, return that card to your hand.
3/3
Check out my (as of now) completed custom sets The Card Game Collision and Cards 4 Contests.
