ICYD - When I'm 64

will you still need me? will you still feed me?

1. bravelion83
4
 7%
1. wizyard
3
 5%
2. Rithaniel
4
 7%
2. BatBite
3
 5%
3. JessWill
4
 7%
3. wizyard
3
 5%
4. Rithaniel
2
 4%
4. bravelion83
4
 7%
5. BatBite
5
 9%
5. wizyard
2
 4%
6. SinisterSister
4
 7%
6. JessWill
2
 4%
7. Rithaniel
7
 13%
7. wizyard
1
 2%
8. BatBite
3
 5%
8. bravelion83
5
 9%
Poll ended at 1 week ago.  Total votes: 56. 

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Post by wizyard 2 weeks ago

poll entries
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1. bravelion83 vs wizyard
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Bangaranga
bravelion83 wrote:
2 weeks ago

Joyful Uproar 2RG
Enchantment (R)
Whenever a nontoken creature you control enters with one or more +1/+1 counters on it, that creature gains haste.
Whenever a nontoken creature you control with haste enters, put a +1/+1 counter on that creature.
{R/G}{R/G}: Create a 1/1 red and green Human creature token with riot. Activate only as a sorcery and only once each turn. (That token enters with your choice of a +1/+1 counter or haste.)
"This is not mischief, it's a party! Please don't stop us!"
wizyard wrote:
2 weeks ago

Reckless Rioter 1RR
Creature — Human Rebel (U)
Haste
It's against the law for a player to attack with all creatures that player controls able to do so.
Whenever you break the law, creatures you control gain menace until end of turn.
2/2
2. Rithaniel vs BatBite
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1 mana 1/1
Rithaniel wrote:
2 weeks ago

Ruminative Phantom
Creature - Spirit R
: This creature becomes a Spirit Advisor with base power and toughness 1/3 and it gains ": Draw two cards, then discard a card."
: If this creature is an Advisor, it becomes a Spirit Advisor Noble with base power and toughness 2/6 and gains "If you would discard a card, you may shuffle that card into your library instead."
: If this creature is a Noble, it gains "Whenever you shuffle, each opponent loses 2 life."
1/1
BatBite wrote:
2 weeks ago

Recruited Recruiter
Creature - Human Soldier (R)
, Sacrifice this creature: Create a 1/1 white Human Soldier token named Recruited Recruiter with this ability.
1/1
3. JessWill vs wizyard
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Kindred Modal Spells
JessWill wrote:
2 weeks ago

Frogger's Hallucination
Kindred Sorcery - Frog (U)
As an additional cost to cast this spell, Behold a Frog, then choose one:
- Put a polymorph counter on target creature. (This creature loses all abilities and becomes a Frog with base power and toughness 3/3.)
- Create a 3/3 green and blue Frog creature token.
wizyard wrote:
2 weeks ago

Snake Charm G
Kindred Instant — Snake (C)
Choose one —
• Regenerate target creature.
• Put a +1/+1 counter on target creature.
• Create a 1/1 green Snake creature token.
4. Rithaniel vs bravelion83
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Time Loop - Make a non-permanent card with suspend that exiles itself with some number of time counters on it as it resolves.
Rithaniel wrote:
2 weeks ago

Plague of Calcification
Sorcery R
If all creatures on the battlefield have defender, exile this spell and all creatures. Otherwise target player who controls a creature without defender puts a defender counter on a creature without defender they control. Then exile this spell with a time counter on it.
Suspend 1—
bravelion83 wrote:
2 weeks ago

Ambidexterity 3RW
Instant (U)
Put a +1/+1 counter on up to one target creature you control. That creature gains double strike until end of turn. Exile this spell with three time counters on it.
Suspend 3—1{R/W} (Rather than cast this card from your hand, you may pay 1{R/W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
5. BatBite vs wizyard
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land with a new subtype
BatBite wrote:
2 weeks ago

Central Trailhead
Land - Path (M)
(Tap a creature you control: This land becomes traveled.)
: Add .
: Add one mana of any color. Activate only if you control three or more traveled lands.
one of the path duals
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Beachside Trail
Land - Path (R)
(Tap a creature you control: This land becomes traveled.)
: Add .
: Add or . Activate only if this land is traveled.
wizyard wrote:
2 weeks ago

Tolarian Tributary
Land — River (C)
1, Tap an untapped River you control: Add CU.
Tap two untapped Rivers you control: Add WU or UB.
6. SinisterSister vs JessWill
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Kindred Aura Curses
SinisterSister wrote:
2 weeks ago

Haunting Poltergeist
Creature - Spirit (R)
Flying
Spells you control cost an additional 1 life to cast unless that spell is cast from a graveyard.
Hexcraft (: Return this card from your graveyard to the battlefield under your control transformed enchanting target player.)
4/4
///
Haunting Nightmare
Kindred Enchantment - Spirit Aura Curse (R)
Enchant player
Spells controlled by enchanted player cost an additional 1 life to cast unless that spell is cast from a graveyard.
JessWill wrote:
2 weeks ago

Afternoon of a Faun
Kindred Enchantment - Elk Aura Curse (R)
Enchant player
Creatures controlled by enchanted player loses all abilities and become Elk creatures with base power and toughness 3/3.
"If only they would stay forever – nymphs, whose rosy flesh can spur the drowsy air to dancing." - Prelude to the Afternoon of a Faun
7. Rithaniel vs wizyard
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Exotic Locales - Make a land card with an ability that functions in a zone other than the battlefield.
Rithaniel wrote:
2 weeks ago

Desodao, the Soul Jungle
Legendary Land - Forest R
(: Add .)
This land enters tapped.
, Discard this card: Until end of turn, Forests you control are 2/2 green Elemental creatures. They're still lands.
It is said that one can only travel to Desodao if the land is at peace. If the world is in turmoil, Desodao comes to you, instead.
wizyard wrote:
2 weeks ago

Prism Spire
Land — Tower (R)
This land enters tapped.
T: Add W.
W: Add U.
U, Reveal this card from your hand: Add W.
8. BatBite vs bravelion83
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Modal spell where one of the modes is "Destroy target creature with power X or greater."
BatBite wrote:
2 weeks ago

Gideon's Tactic
Sorcery (R)
X can't be 0.
Choose one -
  • Create X 2/2 white Soldier creature tokens.
  • Destroy target creature with power X or greater.
bravelion83 wrote:
2 weeks ago

Revolving Tombs {W/B}
Sorcery (U)
As an additional cost to cast this spell, pay X. X can't be 2 or less. (It must be 3 or greater.)
Choose one —
• Return target creature card with power X or less from your graveyard to the battlefield.
• Destroy target creature with power X or greater.
"To a necromancer, a tomb is nothing more than a door, one through which people can enter or leave."
—Lestin, necromancer

Design and rules notes
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The first version of this card, the one I had in mind when I chose this challenge, was the following:

? X{W/B}
Sorcery (U)
Choose one —
• Return target creature card with power X or less from your graveyard to the battlefield.
• Destroy target creature with power X or greater.

Reanimate small creatures or kill big creatures, with the same power threshold. I thought this was it, and that it was very elegant. Then thinking more about it, I realized there were two problems with that design:
1. For the second mode, you would always choose X = 0 and have it turn into a sorcery speed Murder. This is when I understood the real hidden difficulty of this challenge. Congratulations, BatBite, for creating it. I totally fell into the trap you set up. Bravo! (That's both in Italian and French.)
2. What if, for some reason, you are casting this from anywhere other than your hand (most often your graveyard) and/or "without paying its mana cost"? Then the rules force you to choose X = 0, it's the only admitted value of X in those cases. This too transforms the second mode into a sorcery Murder, which wasn't at all my intention. So I just thought to say X can't be zero, like this (second version):

? X{W/B}
X can't be zero.
Sorcery (U)
Choose one —
• Return target creature card with power X or less from your graveyard to the battlefield.
• Destroy target creature with power X or greater.

What do the two problems turn into here?
1. Ok, if you can't just choose zero, then choose 1. The second mode is now a two-mana "destroy power 1 or greater". I have only excluded 0-powered creatures, which is way too few, and that mode still is almost universal.
2. The rules force X = 0 but X can't be zero, so now you can't even cast the spell in those cases.

Not a lot of progress. I started thinking more about point 1. How much mana would I need to charge? I turned to Scryfall and searched for similar cards. There are more than I expected, though it's almost always "power 4 or greater", and I've seen that base effect for two, three, and four mana. Also, in SOS there is a "power 3 or greater" for three mana. How much those options would require X to be? "power 4 or greater" requires X = 4 which is five mana. Too much, given my research. "power 3 or greater" requires X = 3 which is four mana. I've seen "power 4 or greater" for four mana, though it was the highest cost, and it looked to me there was room for improvement, so I thought whether "power 3 or greater" would have been fine at four mana. The SOS card said yes, as it was exactly that for three mana. I could see it being one more mana to account for the added flexibility of a modal spell. So X = 3 was acceptable. What about X = 2 then? You kill everything from "bears" (and also 2/1s) to Dragons and Eldrazi for just three mana, the only things you can't kill are 0- and 1-powered creatures. It looked a bit too much to me. So, X = 3 was ok but X = 2 was too much, and X = 1 would have obviously been even worse. So now I knew I wanted a threshold at X = 3. And so I just wrote it (third version):

? X{W/B}
X can't be 2 or less. (It must be 3 or greater.)
Sorcery (U)
Choose one —
• Return target creature card with power X or less from your graveyard to the battlefield.
• Destroy target creature with power X or greater.

I added reminder text for clarity. There was still the second problem though: if you're casting this from anywhere other than your hand, X is forced to be 0 but it can't, so you just can't cast it. It would sit in your graveyard and even giving it flashback wouldn't work, as if the flashback cost was equal to the mana cost, as usually effects granting flashback set, you're still casting it from your graveyard so the only legal value for X is zero, but the card says it can't be zero. The card is uncastable and stays in your graveyard. I thought to solve this problem by not letting it go into your graveyard at all, that is exiling it on resolution. You normally don't cast spells from exile. So, fourth version:

? X{W/B}
X can't be 2 or less. (It must be 3 or greater.)
Sorcery (U)
Choose one —
• Return target creature card with power X or less from your graveyard to the battlefield.
• Destroy target creature with power X or greater.
Exile this spell.

Now it's better, but it's not very elegant and the "exile this spell" part could be read as part of the second mode while it's not. I thought about moving it before the modes (fifth version):

? X{W/B}
X can't be 2 or less. (It must be 3 or greater.)
Sorcery (U)
Choose one, then exile this spell.
• Return target creature card with power X or less from your graveyard to the battlefield.
• Destroy target creature with power X or greater.

Now the problem has changed. Written like this, it doesn't work. You always follow a spell's instructions in order while resolving it, so what would happen on resolution? You choose a mode, then exile the card from the stack, and then... what? The card is no longer on the stack! I think the rest would just not resolve. I needed to come up with a different solution. That's when I thought about having X as an additional cost. Even if you're casting a spell from your graveyard, or from anywhere else, and even "without paying its mana cost", you must still pay additional costs. So, if I put X as an additional cost, there is no way for you to escape paying it, and that was exactly what I wanted, so I did it, which, after adding flavor, brought me to the final version I've submitted.
"I Challenge You to a Duel!"

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overall duels won
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Alchemist 26 of 39
archemediesx 1 of 3
Arksight101 1 of 4
barbecube 1 of 4
BatBite 11 of 29
bravelion83 114 of 187
Discobolos 2 of 10
EsperCormorant 3 of 4
folding_music 2 of 4
GavMan15 0 of 2
gilroygilgalahad 1 of 5
Indighost 9 of 17
Ink-Treader 11 of 20
JessWill 21 of 41
JovialJovian 0 of 1
Juancu 1 of 1
KB52665 0 of 1
Komandon 10 of 25
kwanyeegor-ii 3 of 7
LandellXil0cent 7 of 9
marioguy3 4 of 11
MonoRedMage 7 of 11
netn10 21 of 30
Raptorchan 0 of 1
Rithaniel 42 of 63
Rocco 3 of 7
ryder 3 of 5
Sagharri 17 of 29
SinisterSister 3 of 4
slimytrout 17 of 17
somedue1019 0 of 1
Sporegorger_Dragon 3 of 4
Subject16 1 of 1
wizyard 69 of 129
Ulka 7 of 22
void_nothing 40 of 54
duelist scores
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Alchemist vs bravelion83 7-5 (1 tie)
Alchemist vs Discobolos 1-0
Alchemist vs EsperCormorant 1-1
Alchemist vs JessWill 2-1 (1 tie)
Alchemist vs Komandon 0-1
Alchemist vs Rithaniel 1-1
Alchemist vs Rocco 2-0
Alchemist vs void_nothing 2-1
Alchemist vs wizyard 8-3 (2 tie)
archemediesx vs wizyard 1-0
Arksight101 vs BatBite 0-1
Arksight101 vs bravelion83 0-1
Arksight101 vs wizyard 1-1
barbecube vs bravelion83 0-1 (1 tie)
barbecube vs Rithaniel 0-1
barbecube vs wizyard 0-1
BatBite vs bravelion83 1-7 (2\ tie)
BatBite vs Ink-Treader 1-0
BatBite vs JessWill 0-1
BatBite vs Komandon 0-1
BatBite vs netn10 2-0
BatBite vs Rithaniel 0-4
BatBite vs Sagharri 0-1
BatBite vs SinisterSister (1 tie)
BatBite vs slimytrout 0-1
BatBite vs void_nothing 0-3
BatBite vs wizyard 1-5 (1 tie)
bravelion83 vs Discobolos 1-0
bravelion83 vs EsperCormorant 1-0
bravelion83 vs gilroygilgalahad 1-0
bravelion83 vs Indighost 6-3 (2 tie)
bravelion83 vs Ink-Treader 3-5 (1 tie)
bravelion83 vs JessWill 4-6
bravelion83 vs KB52665 1-0
bravelion83 vs Komandon 8-1 (2 ties)
bravelion83 vs kwanyeegor-ii 3-1 (1 tie)
bravelion83 vs LandellXil0cent 1-0
bravelion83 vs marioguy3 5-2
bravelion83 vs MonoRedMage 2-3 (2 tie)
bravelion83 vs netn10 3-9 (2 tie)
bravelion83 vs Raptorchan 1-1
bravelion83 vs Rithaniel 6-8 (2 ties)
bravelion83 vs Rocco 1-0
bravelion83 vs Sagharri 3-7 (4 ties)
bravelion83 vs SinisterSister 1-0
bravelion83 vs slimytrout 1-7
bravelion83 vs Sporegorger_Dragon 0-0 (1 tie)
bravelion83 vs ryder 1-2
bravelion83 vs Ulka 3-1
bravelion83 vs void_nothing 4-8 (4 tie)
bravelion83 vs wizyard 9-4 (2 ties)
Discobolos vs gilroygilgalahad 0-1
Discobolos vs Indighost 0-2
Discobolos vs netn10 1-0
Discobolos vs Sporegorger_Dragon 0-1
Discobolos vs wizyard 0-3
EsperCormorant vs ryder 1-1
EsperCormorant vs wizyard 0-0 (1 tie)
folding_music vs JessWill 1-0
folding_music vs wizyard 0-1
folding_music vs LandellXil0cent 0-1
gilroygilgalahad vs JessWill 0-1
gilroygilgalahad vs void_nothing 0-1
gilroygilgalahad vs wizyard 0-1
Indighost vs JessWill 1-1
Indighost vs Rithaniel 0-1
Indighost vs wizyard 1-1
Ink-Treader vs Komandon 1-0
Ink-Treader vs Rithaniel 1-0
Ink-Treader vs wizyard 3-2
Ink-Treader vs void_nothing 0-2
JessWill vs netn10 0-1
JessWill vs Rithaniel 2-3
JessWill vs Rocco 0-1 (1 tie)
JessWill vs SinisterSister 0-1
JessWill vs Ulka 1-0
JessWill vs wizyard 7-6 (1 tie)
JovialJovian vs void_nothing 0-1
Juancu vs void_nothing 1-0
Komandon vs marioguy3 3-0
Komandon vs MonoRedMage 0-1
Komandon vs netn10 0-1
Komandon vs Rithaniel 1-0
Komandon vs slimytrout 0-1
Komandon vs void_nothing 0-2
Komandon vs wizyard 0-0 (1 tie)
Kwanyeegor-ii vs Rithaniel 0-2
LandellXil0cent vs Rithaniel (1 tie)
LandellXil0cent vs wizyard 1-2 (1 tie)
marioguy3 vs Rithaniel 1-1
MonoRedMage vs Rithaniel 0-0 (1 tie)
MonoRedMage vs wizyard 0-1
netn10 vs BatBite 1-0
netn10 vs Rithaniel 0-2 (1 tie)
netn10 vs void_nothing 0-1
netn10 vs wizyard 4-2
Rithaniel vs Sagharri 0-1
Rithaniel vs SinisterSister (1 tie)
Rithaniel vs slimytrout 0-2
Rithaniel vs Sporegorger_Dragon 0-0 (1 tie)
Rithaniel vs Ulka 3-0
Rithaniel vs void_nothing 1-2
Rithaniel vs wizyard 6-6 (3 ties)
Rocco vs Ulka 0-1
Rocco vs wizyard 1-0
ryder vs wizyard 0-1
Sagharri vs slimytrout 0-1
Sagharri vs Ulka 2-0 (1 tie)
Sagharri vs void_nothing 1-3 (1 tie)
Sagharri vs wizyard 1-4 (2 tie)
slimytrout vs Ulka 0-0 (1 tie)
slimytrout vs void_nothing 1-0
slimytrout vs wizyard 4-0
somedue1019 vs wizyard 0-1
Sporegorger_Dragon vs wizyard 0-1
Subject16 vs wizyard 0-1
Ulka vs void_nothing 0-2 (1 tie)
Ulka vs wizyard 2-1
void_nothing vs wizyard 9-4 (2 tie)
This weekly contest is broken up into two phases--

1. Monday-Thursday is the "throwing down the gauntlet" phase:

During this phase, you can enter the contest by challenging up to three other people to a duel. To challenge another person, you can use the following format: "I challenge @[username] to a duel!"

Once someone has been challenged, they can enter the contest before 11:59p on Thursday PST by accepting the challenge. To accept a challenge, reply with a design prompt that both duelists will follow in the next phase.

Each participant can accept multiple duels, but can only be involved in one duel per person per week.

2. Thursday-Sunday is the "challenge accepted" phase:

For each challenge that was accepted, the duelists must each post a single card that fulfills the prompt. Designs are due before 11:59p PST on Sunday.

If one duelist posts a design for a duel and the other does not, the one who did automatically wins that duel.

The contest thread for each week shall be posted with a public poll to decide winning duelists of the previous week. The poll runs three days.

Ties count as 1 win for each duelist.

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Post by wizyard 2 weeks ago

my turn to challenge @BatBite

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Post by BatBite 2 weeks ago

Prompts:
Weeping Angel - A multicolored creature that sends cards to a library.
Icatian Infantry - A card with banding.
Elven Riders - Elf lord with no relation to mana production.
Elspeth, Sun's Champion - Planeswalker with the ability to produce two or more emblems.
Jedit Ojanen - A callback to a character first seen in Legends.

Challenges:
wizyard wrote:
2 weeks ago
my turn to challenge @BatBite
I accept. Create a new land with the trail subtype. (customcards/cycle/2889-path-lands/)

New Challenges:
I challenge @bravelion83 and @SinisterSister
Check out my (as of now) completed custom sets The Card Game Collision and Cards 4 Contests.

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Post by SinisterSister 2 weeks ago

BatBite wrote:
2 weeks ago
Prompts:
Weeping Angel - A multicolored creature that sends cards to a library.
Icatian Infantry - A card with banding.
Elven Riders - Elf lord with no relation to mana production.
Elspeth, Sun's Champion - Planeswalker with the ability to produce two or more emblems.
Jedit Ojanen - A callback to a character first seen in Legends.

Challenges:
wizyard wrote:
2 weeks ago
my turn to challenge @BatBite
I accept. Create a new land with the trail subtype. (customcards/cycle/2889-path-lands/)

New Challenges:
I challenge @bravelion83 and @SinisterSister
I'll do a multicolored creature that sends cards to a library.

Also will challenge @Rithaniel.

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Post by wizyard 2 weeks ago

i challenge @Flatline to a duel!

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Post by bravelion83 1 week ago

@BatBite Roll is 16:

A mix-and-match card that has both vivid and domain set on a Magic IP plane.

I know I'm late, but I challenge @Alchemist, @JessWill, and @SinisterSister.
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Post by Flatline 1 week ago

wizyard wrote:
2 weeks ago
i challenge @Flatline to a duel!
I accept the challenge. So am I supposed to come up with any prompt I want for our duel? That's what I gather from the rules, but then the thread doesn't necessarily seem to work that way.
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Post by wizyard 1 week ago

yes, those challenged typically provide the prompt. but sometimes people offer options of prompts and invite people to challenge them

if you'd prefer, i can come up with a prompt for us

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Post by Alchemist 1 week ago

bravelion83 wrote:
1 week ago
@BatBite Roll is 16:

A mix-and-match card that has both vivid and domain set on a Magic IP plane.

I know I'm late, but I challenge @Alchemist, @JessWill, and @SinisterSister.
Welcome back :) If you still have the d20 table, go ahead and roll for us.
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Post by Rithaniel 1 week ago

SinisterSister wrote:
2 weeks ago
Also will challenge @Rithaniel.
Ah, almost missed this. Accepted.

Challenge is to make a card that uses the words "rather than pay the mana cost for" in its rules text.

(Examples include Dream Halls and Jodah, Archmage Eternal)
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Post by Flatline 1 week ago

wizyard wrote:
1 week ago
yes, those challenged typically provide the prompt. but sometimes people offer options of prompts and invite people to challenge them

if you'd prefer, i can come up with a prompt for us
You already did, and it provides me an opportunity to see what one of my favorite creators comes up with for something I've been working on lately....

Prompt: Make a beetle creature that has a new keyword that conveys the natural process of aging.
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Post by JessWill 1 week ago

bravelion83 wrote:
1 week ago
@BatBite Roll is 16:

A mix-and-match card that has both vivid and domain set on a Magic IP plane.

I know I'm late, but I challenge @Alchemist, @JessWill, and @SinisterSister.
Lets do: DFC cards with at least one side being Kindred

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Post by SinisterSister 1 week ago

bravelion83 wrote:
1 week ago
@BatBite Roll is 16:

A mix-and-match card that has both vivid and domain set on a Magic IP plane.

I know I'm late, but I challenge @Alchemist, @JessWill, and @SinisterSister.
Ok. Challenge: Design a card using a new type of counter.

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Post by wizyard 1 week ago

THURSDAY- entries may now be posted. last day to throw/accept challenges

@void_nothing, i challenge you
wizyard vs Flatline
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Make a beetle creature that has a new keyword that conveys the natural process of aging.

Suncrest Beetle 1W
Creature - Beetle (C)
Aging 3 (At the beginning of your upkeep, put a +1/+1 counter on this creature. Each +1/+1 counter on this creature above the third provides -1/-1 instead.)
This creature has flying if its power is 2 or greater.
0/1
wizyard vs BatBite
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Create a new land with the trail subtype. (customcards/cycle/2889-path-lands/

Grassy Path
Land — Path (R)
(Tap an untapped creature you control: This land becomes traveled. Activate this ability only once.)
When a creature travels this land, put a trample counter on that creature.
T: Add C.
T: Add one mana of any color any untraveled land could produce. Activate this ability only if this land is traveled.
Two roads diverged in a wood, and I - I took the one less traveled by, And that has made all the difference. -Robert Frost

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Post by bravelion83 1 week ago

@Alchemist Roll is 14:

A colored Vehicle from modern Kamigawa.


(@Flatline, prepare to be challenged by me next week.)
Author of the MCC Guidelines and FAQ. | June MCC host: Round 3 (judging). | July CCL host: Round 4 (Top 5) (deadline Sep 12). | August MCC host: Round 1 (judging) | September MCC host: Round 1 (deadline Sep 10). | September DCC host.
I host set-themed MCC months ONLY for Magic IP sets. | Left in 2026/2027: Reality Fracture (out Oct 2 2026, MCC Oct 2026), Nauctis: the Sunken Realm (out Feb 5 2027, MCC Feb/Mar 2027), Kamigawa: Titanbreach (out Jun 4 2027, MCC Jun/Jul 2027), Zhalfir (out Oct 1 2027, MCC Oct/Nov 2027). Other people are free and welcome to host MCC months, including ones for Universes Beyond sets. | Leo's content index + CCCG Resume.

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Post by Alchemist 1 week ago

VS bravelion83
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The Emperor's Spark 2W
Enchantment - Saga (R)
I - Put a +1/+1 counter on up to one target creature, then put a loyalty counter on up to one target planeswalker.
II - Exile another target nonland permanent. Return it to the battlefield at the beginning of the next end step.
III - Exile this enchantment, then return it to the battlefield transformed.
//
The Wanderer's Scooter
Artifact - Vehicle (R)
Vigilance, first strike
Remove a counter from a permanent you control: This vehicle becomes a creature until end of turn.
No longer forced to wander, now she and Yoshimaru choose where they travel.
4/4
Infinite notions, recombining and blossoming anew. Innumerable reasons to keep going.
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Post by JessWill 1 week ago

Vs Bravelion83
SPOILER
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DFC cards with at least one side being Kindred

Bone Scrambler
Creature - Skeleton Warrior (U)
Deathtouch
When this creature dies, return it to the battlefield transformed.
2/2
///
Bone Dagger
Kindred Artifact - Skeleton Equipment (U)
You may have this equipment enter attached to a Skeleton you control.
Equipped creature gets +2/+0 and has deathtouch.
Equip

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Post by BatBite 1 week ago

vs wizyard
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Create a new land with the trail subtype. (customcards/cycle/2889-path-lands/)

Road Less Traveled
Legendary Land - Path (M)
(Tap a creature you control: This land becomes traveled. Activate this ability only once.)
Whenever a creature travels this land, put a +1/+1 counter on that creature for each traveled land you control.
: Add .
: Add one mana of any color a traveled land you control could produce. Activate only if this land is traveled.
vs SinisterSister
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Weeping Angel - A multicolored creature that sends cards to a library.

Fractalized Vines
Creature - Plant Fractal (R)
Landfall - When a land you control enters, either put a card from your graveyard on top of your library, or shuffle a card from your graveyard into your library. Then put a +1/+1 counter on this creature.
4/4
vs bravelion83
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A mix-and-match card that has both vivid and domain set on a Magic IP plane.

Rainbow-Gem Walker
Artifact Creature - Golem (R)
Vivid Domain - This creature enters with X +1/+1 counters on it, where X is the number of basic land type among lands you control plus the number of colors among permanents you control.
0/0
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Post by SinisterSister 1 week ago

Vs BatBite
SPOILER
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Design a multicolored creature that sends cards to a library.

Alador, the Spiralcrafter
Legendary Creature - Human Wizard (R)
While you're searching or shuffling your library, you may cast this card from your library.
If a card would go to a graveyard or be exiled, its owner shuffles it into their library instead.
2/2
Vs Bravelion83
SPOILER
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Design a card using a new type of counter.

Dune Giant
Creature - Giant (U)
When this creature dies, if it doesn't have a counter on it, return it to the battlefield tapped with a Desert counter on it.
(This permanent loses all types and abilities and becomes a Desert land with ": Add ".)
3/3
///
Reduce to Sand
Instant - Adventure
Put a Desert counter on target land. (This permanent loses all types and abilities and becomes a Desert land with ": Add ".)
Vs Rithaniel
SPOILER
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Make a card that uses the words "rather than pay the mana cost for" in its rules text.

Visions of the Underdark
Global Enchantment (R)
Rather than pay the mana cost for a spell, its controller may pay life equal to that spell's mana value.
"In order to obtain power, one must live for the moment."
- Tiberius Maximus

Last edited by SinisterSister 1 week ago, edited 1 time in total.

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Post by Rithaniel 1 week ago

Freedom for SinisterSister
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Omnipotence of Blood
Instant M
Choose one—
  • You may sacrifice a nontoken creature rather than pay the mana cost for the next three spells you cast with mana value 3 or less.
  • You may exile a land card from your hand and a land card from your graveyard rather than pay the mana cost for the next three spells you cast with mana value 3 or less.
  • You may pay 7 life rather than pay the mana cost for the next three spells you cast with mana value 3 or less.
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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Post by Flatline 1 week ago

vs wizyard

Make a beetle creature that has a new keyword that conveys the natural process of aging.

Graveborn Beetle bg
Creature - Insect (U)
Lifespan IV (At the beginning of combat on your turn, put an age counter on this creature. Sacrifice after IV.)
I, II - Mill two cards. Until the beginning of your next combat, this creature gets +0/+1 for each land card in your graveyard.
III - Return up to one target land card from your graveyard to the battlefield.
IV - Choose up to one target creature card in your graveyard. You may cast it this turn.
1/1
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Post by bravelion83 1 week ago

vs BatBite
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A mix-and-match card that has both vivid and domain set on a Magic IP plane.

Awakened Riverbed 3U
Creature — Elemental (R)
When this creature enters, put a flood counter on target land you control and on target creature you control. That land is an Island in addition to its other types and that creature is blue in addition to its other colors for as long as they have a flood counter on it.
Vivid — When this creature dies, put X +1/+1 counters on target creature you control, where X is the number of colors among permanents you control.
Domain — When this creature dies, draw cards equal to the number of basic land types among lands you control.
3/3
vs Alchemist
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A colored Vehicle from modern Kamigawa.

Okiba Motorbike 2B
Kindred Artifact — Rat Vehicle (U)
When this creature enters, create a 1/1 black Rat creature token with lifelink.
Rat crew 1 (Tap any number of Rat creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 3
4/3
vs JessWill
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DFC cards with at least one side being kindred

Angelic Feather 2W
Kindred Artifact — Angel (R)
If a spell or ability would cause this artifact to be put into a graveyard, transform it instead.
T: Scry 1. You gain 1 life.
Try to break it to unleash its true power.

//

Liberated Splendor
(W) Creature — Angel (R)
Flying, vigilance
1W, T: Choose one —
• This creature gains lifelink until end of turn.
• You gain 3 life.
At the beginning of your end step, if you gained more life than this creature's power this turn, draw a card.
3/5
vs SinisterSister
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Design a card using a new type of counter.

Raid the Biblioplex {2/U}{2/U}UU
Sorcery (M)
Look at the top twelve cards of your library, then put up to four cards from among them into your hand and the rest on the bottom in a random order. Put X clock counters on yourself, where X is five minus the number of cards put into your hand this way. (At the beginning of your end step, if you have one or more clock counters on yourself, remove one of them. You lose the game as you remove the last one.)
Author of the MCC Guidelines and FAQ. | June MCC host: Round 3 (judging). | July CCL host: Round 4 (Top 5) (deadline Sep 12). | August MCC host: Round 1 (judging) | September MCC host: Round 1 (deadline Sep 10). | September DCC host.
I host set-themed MCC months ONLY for Magic IP sets. | Left in 2026/2027: Reality Fracture (out Oct 2 2026, MCC Oct 2026), Nauctis: the Sunken Realm (out Feb 5 2027, MCC Feb/Mar 2027), Kamigawa: Titanbreach (out Jun 4 2027, MCC Jun/Jul 2027), Zhalfir (out Oct 1 2027, MCC Oct/Nov 2027). Other people are free and welcome to host MCC months, including ones for Universes Beyond sets. | Leo's content index + CCCG Resume.

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