
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Story of the Day: "The idea is that the stone acts as a battery," the experienced engineer explained to the newbie, "It was devised when the rogue first passed through our home system, a couple thousand years back. They plotted its path through our galaxy, and they knew that it wasn't going to come anywhere near a star for a long, long time. Some colonists decided to use nuclear reactors and just dump the waste on the surface, but the people who made these caverns realized that it was going to take a huge amount of energy to move the stone out of them. So, rather than just waste that energy, they built the pressure pillars all across the caves. Slowly, as the generations passed, the stone sank, crushing the pillars and releasing that energy that was originally put into the lifting the stone. Since the stone weighs so much, it holds a lot of energy, so it has lasted a long, long, long time."
The newbie looked up at the stone ceiling overhead, and the ribs of ancient ceramic and steel that held it back. She had seen old pictures of how far away it had been when it had first been constructed. It had sank more than halfway to the ground.
"Of course, since it's a battery, it only lasts a finite amount of time, and has to be recharged. That's the big job of our lifetime."
The rogue planet was crossing within daylight range of a star for the first time since humanity had jumped from Earth over to it. They had the first chance in generations to gather natural solar energy, and their plan was to lift the stone back up to its original height. Of course, she already knew all this, but the veteran still explained it. It was something of a ritual for those joining the ranks of the engineers, and there were certain rules to respect. So, she kept her silence and let him speak.
"Generations ago, after we confirmed what our path through this system will be, we calculated the route that we will be likely taking as we leave this system, and we know how long its going to take us to get to the next island of daylight. Our forefathers have been constructing solar towers on the cold surface. Our job - our joy - is to ensure that the energy those towers gather flows seamlessly into the battery, to ensure that the stone is lifted once again, without cracking or crumbling, and to ensure that the new pressure pillars are structurally sound enough to support the life of the next hundred generations."
DCC Scoreboard
wizyard 66
Flatline 66 (+1)
netn10 64 (+3) (+1)
SinisterSister 64 (+3) (+1)
Rithaniel 57 (+2)
Indighost 55 (+3) (+1)
JessWill 54 (+1)
Alchemist 49 (+3) (+1)
bravelion83 32
Apellosine 9
CunningGabe 6
kwanyeegor-ii 2
BatBite 1
Flatline 66 (+1)
netn10 64 (+3) (+1)
SinisterSister 64 (+3) (+1)
Rithaniel 57 (+2)
Indighost 55 (+3) (+1)
JessWill 54 (+1)
Alchemist 49 (+3) (+1)
bravelion83 32
Apellosine 9
CunningGabe 6
kwanyeegor-ii 2
BatBite 1
JessWill wrote: ↑2 weeks agoVotes: SinisterSister, Netn10
Gazing Medusa
Creature - Gorgon (U)
When this creature enters, put a petrification counter on target creature. (This creature loses all types and abilities and becomes a Mountain.)
"Why are you turning away? Am I not pretty enough for you?"
3/3
netn10 wrote: ↑2 weeks agoVotes: Flatline, Indighost
Temporal Hellhound
Creature — Dog Horror (Common)
Chronicle (When this creature enters, choose past, present, or future. Creatures you control with chronicle move to that time zone.)
Past — : Regenerate this creature.
Present — Menace
Future — Frenzy 2
2/2
SinisterSister wrote: ↑2 weeks agoVotes: Netn10, Alchemist
Raging Ram
Creature - Elk Warrior (R)
Haste, trample
This creature must attack each combat if able.
Hexcraft (: Return this card from your graveyard to the battlefield under your control transformed enchanting target player.)
4/4
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Ram's Rage
Kindred Enchantment - Elk Aura Curse (R)
Enchant player
Creatures controlled by enchanted player must attack each combat if able and are Elk in addition to their other types.
Alchemist wrote: ↑2 weeks agoVotes: Rithaniel, Sinister.Sister
Memory of a Soul
Enchantment (U)
When this enchantment enters, exile a creature card from your graveyard. This enchantment becomes a copy of the exiled card, except it is an enchantment. (It is not a creature.)
: Until end of turn, this enchantment becomes a Spirit creature in addition to its other types.
She can never come back to me. All that remains of her is in my heart.
Flatline wrote: ↑2 weeks agoVotes: JessWill, SinisterSister
I'm not sure this worded correctly. The wolf token is supposed to happen once, but the pump is supposed to be static.
Emerging Alpha
Creature - Wolf (U)
Lifespan 6 (At the beginning of your upkeep, put an age counter on this creature. It gains additional effects when it becomes a certain age. Sacrifice it when becomes age 6.)
Age 2 - Create a 2/2 green Wolf creature token.
Age 4 - Wolf creatures you control get +1/+1 and have trample.
2/2
