The DCC - August 30th, 2026

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Post by Rithaniel 2 weeks ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people.  Vote for the cards that are listed in the first post, not other cards being posted in the thread.  If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread.  If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Story of the Day: "The idea is that the stone acts as a battery," the experienced engineer explained to the newbie, "It was devised when the rogue first passed through our home system, a couple thousand years back. They plotted its path through our galaxy, and they knew that it wasn't going to come anywhere near a star for a long, long time. Some colonists decided to use nuclear reactors and just dump the waste on the surface, but the people who made these caverns realized that it was going to take a huge amount of energy to move the stone out of them. So, rather than just waste that energy, they built the pressure pillars all across the caves. Slowly, as the generations passed, the stone sank, crushing the pillars and releasing that energy that was originally put into the lifting the stone. Since the stone weighs so much, it holds a lot of energy, so it has lasted a long, long, long time."

The newbie looked up at the stone ceiling overhead, and the ribs of ancient ceramic and steel that held it back. She had seen old pictures of how far away it had been when it had first been constructed. It had sank more than halfway to the ground.

"Of course, since it's a battery, it only lasts a finite amount of time, and has to be recharged. That's the big job of our lifetime."

The rogue planet was crossing within daylight range of a star for the first time since humanity had jumped from Earth over to it. They had the first chance in generations to gather natural solar energy, and their plan was to lift the stone back up to its original height. Of course, she already knew all this, but the veteran still explained it. It was something of a ritual for those joining the ranks of the engineers, and there were certain rules to respect. So, she kept her silence and let him speak.

"Generations ago, after we confirmed what our path through this system will be, we calculated the route that we will be likely taking as we leave this system, and we know how long its going to take us to get to the next island of daylight. Our forefathers have been constructing solar towers on the cold surface. Our job - our joy - is to ensure that the energy those towers gather flows seamlessly into the battery, to ensure that the stone is lifted once again, without cracking or crumbling, and to ensure that the new pressure pillars are structurally sound enough to support the life of the next hundred generations."



DCC Scoreboard



wizyard 66
Flatline 66 (+1)
netn10 64 (+3) (+1)
SinisterSister 64 (+3) (+1)

Rithaniel 57 (+2)
Indighost 55 (+3) (+1)
JessWill 54 (+1)
Alchemist 49 (+3) (+1)
bravelion83 32
Apellosine 9
CunningGabe 6
kwanyeegor-ii 2
BatBite 1




wizyard wrote:
2 weeks ago
netn10, Indighost (triggered ability should be replacement effect)
JessWill wrote:
2 weeks ago
Votes: SinisterSister, Netn10

Gazing Medusa
Creature - Gorgon (U)
When this creature enters, put a petrification counter on target creature. (This creature loses all types and abilities and becomes a Mountain.)
"Why are you turning away? Am I not pretty enough for you?"
3/3
netn10 wrote:
2 weeks ago
Votes: Flatline, Indighost

Temporal Hellhound 2B
Creature — Dog Horror (Common)
Chronicle (When this creature enters, choose past, present, or future. Creatures you control with chronicle move to that time zone.)
Past — 2B: Regenerate this creature.
Present — Menace
Future — Frenzy 2
2/2
SinisterSister wrote:
2 weeks ago
Votes: Netn10, Alchemist

Raging Ram
Creature - Elk Warrior (R)
Haste, trample
This creature must attack each combat if able.
Hexcraft (: Return this card from your graveyard to the battlefield under your control transformed enchanting target player.)
4/4
///
Ram's Rage
Kindred Enchantment - Elk Aura Curse (R)
Enchant player
Creatures controlled by enchanted player must attack each combat if able and are Elk in addition to their other types.
Alchemist wrote:
2 weeks ago
Votes: Rithaniel, Sinister.Sister

Memory of a Soul WUB
Enchantment (U)
When this enchantment enters, exile a creature card from your graveyard. This enchantment becomes a copy of the exiled card, except it is an enchantment. (It is not a creature.)
(2): Until end of turn, this enchantment becomes a Spirit creature in addition to its other types.
She can never come back to me. All that remains of her is in my heart.
Rithaniel wrote:
2 weeks ago
Votes: Indighost, Alchemist

River Guides Life
Enchantment R
Creature spells with hexproof or ward you cast cost less to cast.
Instant and sorcery spells you cast cost less to cast if they have the words "draw" or "library" in their rules text.
Flatline wrote:
2 weeks ago
Votes: JessWill, SinisterSister

I'm not sure this worded correctly. The wolf token is supposed to happen once, but the pump is supposed to be static.

Emerging Alpha gg
Creature - Wolf (U)
Lifespan 6 (At the beginning of your upkeep, put an age counter on this creature. It gains additional effects when it becomes a certain age. Sacrifice it when becomes age 6.)
Age 2 - Create a 2/2 green Wolf creature token.
Age 4 - Wolf creatures you control get +1/+1 and have trample.
2/2
Indighost wrote:
2 weeks ago
V: Alchemist, Rithaniel

Pressure Point Strike b
Instant
This spell deals 1 damage to target creature. Destroy that creature at end of turn.
"Omae wa mou shindeiru."
"I don't speak Japanese."
Explodes
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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Post by Rithaniel 2 weeks ago

Votes: Alchemist, Indighost

Silvery Boneyard
Land - Swamp R
(: Add .)
This land enters tapped.
: Add . Activate only if an opponent controls an Island or a Swamp.
: Add . Activate only if an opponent controls a Swamp or a Mountain.
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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Post by wizyard 2 weeks ago

netn10, Flatline

Devil's Pet 1BR
Creature — Imp (R)
Flying
You may sacrifice this creature rather than pay the activation cost of an activated ability you activate. When you do, copy that ability. You may choose new targets for the copy.
2/1
Last edited by wizyard 2 weeks ago, edited 2 times in total.

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Post by netn10 2 weeks ago

Votes: Rithaniel, Flatline

Vigorbloom's Silence
Instant (Rare)
Counter target activated or triggered ability. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"We command life itself. Look, your own limbs betray you..."

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Wonderful Weirdo
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Post by SinisterSister 2 weeks ago

Votes: JessWill, Netn10

Haunting Poltergeist
Creature - Spirit (R)
Flying
Spells you control cost an additional 1 life to cast unless that spell is cast from a graveyard.
Hexcraft (: Return this card from your graveyard to the battlefield under your control transformed enchanting target player.)
4/4
///
Haunting Nightmare
Kindred Enchantment - Spirit Aura Curse (R)
Enchant player
Spells controlled by enchanted player cost an additional 1 life to cast unless that spell is cast from a graveyard.

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Bad %$#% gamer
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Post by JessWill 2 weeks ago

Votes: Netn10, Indighost

Shadow Mirror
Kindred Artifact - Illusion (R)
Whenever a nontoken creature enters under your control, create a token copy of it, except it's an Illusion in addition to its other types and gains "If this creature is targeted by a spell or ability, sacrifice it".
"I walked through, only to find another, darker version of myself staring at me." - Journal of Archeologist Deekin Valarius

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Mage of Multitudes
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Post by Indighost 2 weeks ago

V: Netn10, Flatline

Lunar Pull 2r
Sorcery (U)
Put a mountain counter on target land. Lands with mountain counters on them are basic mountain lands and lose all other abilities and types.
"What do you mean its not on the map?"

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The Heartbeat of America
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Location: Someplace Special
Posts: 497
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Post by Flatline 2 weeks ago

Votes: Alchemist, netn10

Spiketail Broodling 1u
Creature - Drake (U)
Flying
Sacrifice this creature: Counter target spell unless its controller pays 1.
Offspring u (You may pay an additional u as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
1/1
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Post by Alchemist 2 weeks ago

Votes: Rithaniel, JessWill

Compressor Cave
Land - Cave (U)
This land enters tapped with two charge counters.
T, Remove a charge counter from this land: Add one mana of any color.
1, T: Put a charge counter on this land.
T, Sacrifice this land: Add X mana in any combination of colors, where X is the number of charge counters on this land as it was sacrificed.
Infinite notions, recombining and blossoming anew. Innumerable reasons to keep going.
Be kind. We are all here to create.

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