Rush into Memory
Instant — Arcane (U)
Sweep — Return any number of Islands you control to their owner's hand. Put target creature on top of its owner's library, then fateseal X, where X is the number of basic land types among lands returned this way.
Next:
Splice
Sneak
Ninjutsu
Mechanic Game
The Cubone Admin
Modern: MonoGreen Devotion
Pauper: Zombies | Domain Zoo | Jund Gardens
Mage of Multitudes
Explosive Replacement Technique
Instant
Sneak
This spell deals 4 damage to any target.
"Why just a log? Evade AND attack instead."
Weaveflare
Instant
Splice into instant
This spell deals damage equal to its mana value to target creature or planeswalker.
Edgestorm Shinobi
Creature - Human Ninja
Ninjutsu
Double strike
When this creature enters it gets +X/+0 until end of turn.
2/1
Next
Devour anything
Affinity for tokens
Splice
Instant
Sneak
This spell deals 4 damage to any target.
"Why just a log? Evade AND attack instead."
Weaveflare
Instant
Splice into instant
This spell deals damage equal to its mana value to target creature or planeswalker.
Edgestorm Shinobi
Creature - Human Ninja
Ninjutsu
Double strike
When this creature enters it gets +X/+0 until end of turn.
2/1
Next
Devour anything
Affinity for tokens
Splice
Art of War
Sorcery - Lesson (R)
Untap all creatures you control. After this phase, there is an additional combat phase.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Splice onto Lesson (As you cast a Lesson spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
next-
behold
paradigm
become the monarch
Sorcery - Lesson (R)
Untap all creatures you control. After this phase, there is an additional combat phase.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Splice onto Lesson (As you cast a Lesson spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
next-
behold
paradigm
become the monarch
Multiplication Tabulation
Sorcery - Lesson (MR)
Double the power and toughness of all creatures you control until end of turn.
Paradigm
Elusive Looter
Creature - Human Rogue (U)
Ward - Behold a Clue
, : Draw a card, then discard a card.
1/2
Next:
-Fuse
-Decayed
-Impending
Sorcery - Lesson (MR)
Double the power and toughness of all creatures you control until end of turn.
Paradigm
Elusive Looter
Creature - Human Rogue (U)
Ward - Behold a Clue
, : Draw a card, then discard a card.
1/2
Next:
-Fuse
-Decayed
-Impending
Wonderful Weirdo
Night of the Living Dead
Kindred Enchantment - Zombie (R)
All creatures have Decayed and are Zombies in addition to their other types.
"Life is but a fragile fiction believed in by the weak."
- Tenurak, Lich King
Natural Selection
Instant (R)
Target creature you control fights another target creature, then if the creature you control wins the fight, put a number of +1/+1 counters on that creature equal to the amount of damage dealt this way.
/// Fuse ///
Divine Protection
Instant (R)
The next time a source of your choice would deal damage to target creature you control this turn, prevent that damage, then put a number of +1/+1 counters on that creature equal to the amount of damage prevented this way.
Next:
- Fight
- Adventure
- Shrine
Kindred Enchantment - Zombie (R)
All creatures have Decayed and are Zombies in addition to their other types.
"Life is but a fragile fiction believed in by the weak."
- Tenurak, Lich King
Natural Selection
Instant (R)
Target creature you control fights another target creature, then if the creature you control wins the fight, put a number of +1/+1 counters on that creature equal to the amount of damage dealt this way.
/// Fuse ///
Divine Protection
Instant (R)
The next time a source of your choice would deal damage to target creature you control this turn, prevent that damage, then put a number of +1/+1 counters on that creature equal to the amount of damage prevented this way.
Next:
- Fight
- Adventure
- Shrine
go to style guide jail
Wired Merc
Creature -- Human Robot Samurai
This creature enters the battlefield with a twitch counter on it.
First strike
Whenever this creature would fight another creature, you may remove a twitch counter from this creature. If you do, destroy that creature instead.
1/1
Manipulative Dragon
Creature -- Dragon Advisor
Flying
Flash
Whenever you would scry or surveil, you may instead return an instant or sorcery card you own in exile to your hand.
5/4
///
New Policy
Sorcery -- Adventure
Search target player's library for up to X cards and exile them. Then shuffle.
Miko's Broom
Legendary Artifact
At the beginning of your upkeep, destroy up to X target nonland permanents with mana value 0, where X is the number of Shrines you control.
next:
MMQ-style alt costs
Hellbent
flash aura
Creature -- Human Robot Samurai
This creature enters the battlefield with a twitch counter on it.
First strike
Whenever this creature would fight another creature, you may remove a twitch counter from this creature. If you do, destroy that creature instead.
1/1
Manipulative Dragon
Creature -- Dragon Advisor
Flying
Flash
Whenever you would scry or surveil, you may instead return an instant or sorcery card you own in exile to your hand.
5/4
///
New Policy
Sorcery -- Adventure
Search target player's library for up to X cards and exile them. Then shuffle.
Miko's Broom
Legendary Artifact
At the beginning of your upkeep, destroy up to X target nonland permanents with mana value 0, where X is the number of Shrines you control.
next:
MMQ-style alt costs
Hellbent
flash aura
"MTG Star Trek Reprints $80 Staple Featuring Benedict Cumberbatch" how wonderful! I've always wanted to read a sentence like this!
Bad %$#% gamer
Hellspawn Daredevil
Creature - Devil (U)
Flying
Madness
Hellbent - This creature gets +2/+1 so long as you have no cards in hand.
1/1
Supernatural Absorption
Enchantment - Aura (R)
Flash
Enchant creature
When this aura enters, the next time a source of your choice would deal damage to enchanted creature, prevent that damage, then put a number of +1/+1 counters on that creature equal to the amount of damage prevented this way.
Whenever damage would be dealt to enchanted creature, prevent that damage, then put a number of +1/+1 counters on that creature equal to the amount of damage prevented this way.
Next:
- Treasure
- Unearth
- Cipher
Creature - Devil (U)
Flying
Madness
Hellbent - This creature gets +2/+1 so long as you have no cards in hand.
1/1
Supernatural Absorption
Enchantment - Aura (R)
Flash
Enchant creature
When this aura enters, the next time a source of your choice would deal damage to enchanted creature, prevent that damage, then put a number of +1/+1 counters on that creature equal to the amount of damage prevented this way.
Whenever damage would be dealt to enchanted creature, prevent that damage, then put a number of +1/+1 counters on that creature equal to the amount of damage prevented this way.
Next:
- Treasure
- Unearth
- Cipher
Dragon's Bait
Artifact — Treasure (U)
, Sacrifice this artifact: Add one mana of any color.
Unearth (: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- Cipher
- keyword ability counters
- Behold
Artifact — Treasure (U)
, Sacrifice this artifact: Add one mana of any color.
Unearth (: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- Cipher
- keyword ability counters
- Behold
