Yeah I know I'm not making any friends at the table. Still more fun than a tax audit.
![Smile :)](./images/smilies/1-smile-fb.png)
Yes, this was my line of thinking. I think that Keeper of the Accord is still worth it in big mana lists, but only after you have added a card like Smothering Tithe first. I also agree on the Felidar Sovereign. It is a good win condition, but only if your deck is build around staying above 40 consistently and if you can flash it in through cards like Scout's Warning and Vedalken Orrery at the end of your opponents turn.EonAon wrote: ↑3 years agoIts more likely because its a kind of do nothing card. Sure the abilities can go off over and over but if the conditions aren't met you have a 4 drop your always reluctant to attack with since if it get removed somehow you kind of kick yourself about losing a card advantage engine. Its why Angelic Accord is just alright in this deck but Valkyrie Harbinger is better since it enables itself more. Admittedly harbinger is more vulnerable to removal but overall it just does more.
This is why I really get reluctant to play Felidar Sovereign in lifegain decks. Sure theoretically you can attack with him depending on board state, but getting him after on a life downturn never feels like you can use him to the full ability and win.
Cool list! This definitely goes into one strategy deeper than the decklist earlier. Please let me know how this deck works out for you after you have playtested it.ChocoDude wrote: ↑3 years agoI revamped the deck with several proxies toward something more of a high risk/high reward big mana variant. See for yourself: https://archidekt.com/decks/1005847#Lie ... Your_Wings Now I just need to playtest it. I'm definitely going to try out Axis of Mortality. Thinking about adding Beacon of Immortality, Platinum Angel, and Sower of Discord still. First I just need to playtest it and see if I even enjoy this version. I don't actually own a Tithe, so I'm replacing it with a less costly Gift of Estates. That'll probably work just fine for me. I actually have a couple of unused B or W fetches, so I may add them in too. Thanks for sharing ideas!!
I saw rampage as a "stop killing my commander" card. But yeah your correct that Pact and or dictate are overall better. I'm gonna miss the token it produces.Ruiner wrote: ↑3 years agoRegarding the above list:
I feel like Rampage of the Valkyries is not going to get enough triggers without a much bigger angel component in the deck. Grave Pact and/or Dictate of Erebos would be better overall if that kind of effect is something you are looking for since they trigger for creatures regardless of their type.
Cleaving Reaper doesn't seem like it will be doing much. It is a recurring creature but you don't seem to have enough angels to really recur it much. If you want another mid range flier that is also an angel I'd recommend trying Linvala, Keeper of Silence to mess with a variety of things, or maybe Exalted Angel for more life gaining. Or, just replace it with Phyrexian Reclamation so you can easily recur any creature.
Unspeakable Symbol seems awfully life intensive. Which could be fine in some decks but your aren't really running any life swap/adjustment shenanigans like Axis of Mortality, Magus of the Mirror, or Repay in Kind to really take advantage of it fully.
Walking Ballista seems kind of random. It combos with Heliod but you aren't running a ton of Tutor effects to reliably pull that off so I'd think it ends up being a bit lackluster a decent amount of the time.
I'd definitely recommend Blackblade Reforged in a Liesa deck. It makes her significantly bigger which means significantly more lifegain from her and you threaten a commander damage kill easier.
Nice list. A bit more table-wide drain/ping, and I like the Witch and Vilis.
Sower of Discord draws a lot of removal I guess? Or do you find it lackluster?
It depends on board states/decks your opponents have at the time and what enchantment removal they have available. In my experience, people do tend to remove Wound Reflection as soon as possible, but if they are lacking enchantment removal and they have the chance to do, for example, 15 damage to you or 30 to another player, this can shift their targets sometimes. It doesn't always work out that way, and killing you is a guaranteed way to remove Wound Reflection if your opponents can't just destroy it, but there are cases where opponents will take advantage of you having it in play.RogHimself wrote: ↑3 years agoNot too sure if I agree with it incentivizing enemies to attack each other though.. I think it's in the best interest of all enemies to get the player whose running Wound Reflection - it could go downhill for any of them real fast.
In my experience, it is totally worth running both Tainted Remedy and Erebos, God of the Dead as it increases your chances of drawing that sort of anti-lifegain effect, and you can always hold onto the redundant card in case the one you play is removed. Both work well with Axis of Mortality.ChocoDude wrote: ↑3 years agoRog, I noticed you removed Font of Agonies from the deck. Was it too slow? Also, Erebos, God of the Dead is in opposition to Tainted Remedy. I know the likelihood of drawing them both most games is low, but I'm throwing that out there.