Ruiner wrote: ↑3 years ago
Scroll Rack seems like a great card to include to try to control what the commander's trigger gets.
Land Tax is the obvious combo if you like that sort of thing.
Blackblade Reforged is always a classic if you are trying to win through combat damage.
Restore Balance might be worth trying. I suppose if it is followed by someone using Swords or Path to remove your commander, recovery might be rough though.
Scroll Rack - There is value to it but honestly I like it more in situations where I am trying to not find cards except through an activation like my commanders. Its true that I could set something from my hand back on top but I don't really see the need for that. It makes more sense to do with other commanders that might be cheating something out that costs more than the ability or where you are a toolbox deck but that doesn't really feel like what I am doing here. I will talk about
Land Tax separately given its not in my list.
Land Tax - So I have a few things to say about this card, I own like 3-5 of them but honestly I haven't played one in several years now and I have a LOT of white decks. My first issue is that my current meta doesn't play a lot of dedicated ramp anymore. I would say on average its probably one in three games that there is someone playing a ramp deck so on average my assumption is that nobody is really dedicated ramp in an average game. People still ramp, but honestly I see a lot more artifact ramp than I do green ramp decks which hurts this card. I also care about making all my land drops given that I am a seven mana commander which is fine and Land Tax helps to do (if I miss drops) but my other big issue is that Land Tax actually sucks the better your card draw is. Getting lands to hand is great and all but if you are actually drawing a number of cards in a turn then then you are probably drawing lands anyways. I can't actually say that my draw is sufficient as I haven't played this deck yet but I would rather dial my draw in which in my opinion is a better
Blackblade Reforged - My concern right now is that I am running an expensive commander with haste. He is already going to be a target and the extra combats are already increasing my clock not to mention that there are a few boosts to size in my landbase that I hid away as stuff that can just sort of passively buff my commander up. I thought about it as well as a number of other sources to increase my output like
Fiery Emancipation but ultimately I felt like with some small buffs in my land and the extra combats I was pushing for enough extra damage already. I ultimately want to play this more like a control deck than I do a put all the things on it kind of deck. In a way the extra combats are already heavily reliant
Restore Balance - Ha thats funny. I am not really sure where I stand on that in comparison to mass LD given it would take my commander at which point I am not sure that
Balance is a great effect. I will have to give it a little more thought I guess. It seems like a bad card to draw though.
MeowZeDung wrote: ↑3 years ago
ISBPathfinder wrote: ↑3 years ago
Cleansing Wildfire / Geomancer's Gambit can target Cascading Cataracts, Darksteel Citadel, and Flagstones of Trokair to give me ramp and cantrip but they can also serve to answer big target lands like an opponents Cabal Coffers.
...How have I never known about this? That's smooth dude. Thanks for highlighting it.
There are a few other cool tricks to this deck too if you look at the lands. Weathered Wayfarer has some sick things it can assemble if you get it in opening hands.
This is just essentially a one white mana land + Wayfarer start that results in having 7 mana on turn 4 and the cool thing about it is it results in negative land count which makes it easier to keep going with wayfarer.
I really like the amount of play and options I have with
Flagstones of Trokair in this list. Its a really cool card when you get to do dumb things like what this deck can do with it.