a) Goldfishing by myself as a form of meditation
b) When specifically requested
c) When someone doesn't understand no one else at the table enjoys watching them cast Time Warp three times in a row and then taking roughly a half-an hour to actually end the game during those times.
This decks idea is to make it so all my creatures turn into rite of flame with things like Lightning Greaves, Tangleroot, and Earthcraft while also turning every creature into Divination with things like Guardian Project, Primordial Sage and Skullclamp. Once a creature adds and draws me two cards I can almost certainly draw and play my deck. Then, you kill the table with Tendrils of Agony or Joraga Warcaller + Concordant Crossroads. The game winning turn usually takes at least half an hour, as each creature creates at bare minimum three triggers, but once the deck is rolling closer to 5-7 and I cast over 40 in that turn.
It is explicitly designed to be incapable of going infinite. It can generate a storm count of over 300 and over 1 million damage with Magus of the Candelabra + Gaea's Cradle + Intruder Alarm + Joraga Warcaller. I had to cut intruder alarm because it went infinite with Chulane, Teller of Tales who is insanely busted in this deck. I might end up cutting him because I like generating millions of damage but Chulane is just sooooo strong.
Super Magical Christmas Land is
T1 - Land, Magus of the Vineyard
T2 - Land, Sol Ring → Cadaverous Bloom (exile last card from opening hand and both cards drawn from turn 1 and 2) → Ad Nauseam → Kill Table
Having goldfished with this deck quite a lot, from my experience it seems to do the following (assuming no interaction).
Kill the table Turn 3-4: 20%
Kill the table Turn 4-6: 50%
Fizzle out and do nothing: 30%
Golos: Non-infinite elf storm combo
Approximate Total Cost:
Paradox Engine needs to become Wheel of fortune
I'm looking to squeeze in Orcish Lumberjack but I need a stomping ground and more fetches first.
I also need to pick up a Noble Hierarch
Glimpse of Nature should be in here.