
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Thread posting time is between 7 and 9 am CET, please adjust for your time zone. That time might shift during the month, if it does I'll try to give advance warning the day before.
No, it's not the Mox cycle. It's just by chance.
Leo's Mineral of the Day: sapphire.
DCC Scoreboard
netn10 27 (+3 +1)
Rithaniel 27 (+1)
Alchemist 26 (+1)
JessWill 24 (+1)
bravelion83 23 (+3 +1)
SinisterSister 22 (+2)
wizyard 11 (+1)
Rithaniel 27 (+1)
Alchemist 26 (+1)
JessWill 24 (+1)
bravelion83 23 (+3 +1)
SinisterSister 22 (+2)
wizyard 11 (+1)
Submissions up for voting today:
bravelion83 wrote: ↑3 days agoVotes: Rithaniel, Alchemist
Wild Genesis
Sorcery (R)
Create a 0/0 green Beast creature token and put X +1/+1 counters on it. When that creature enters, it deals damage equal to its power to another target creature. If excess damage was dealt this way, exile cards from the top of your library equal to that excess damage. You may play those cards until the end of your next turn.
netn10 wrote: ↑3 days agoVotes: JessWill, SinisterSister
Underworld's Struggle
Enchantment - Aura
At the beginning of your end step, you may return target creature card from your graveyard to the battlefield tapped, then sacrifice it unless you exile three cards from your graveyard.
"Let us get out!" Said the jolly Gallia to her counterpart.
"Now that I found you, I must imagine myself happy..." replyed The Tragic Host.
JessWill wrote: ↑3 days agoVotes: SinisterSister, Netn10
Land destruction is pretty taboo these days, even though I fondly ran land destruction / land control decks back in the late 90's. But then, short of land destruction...you could just turn them into Deserts, right?
Territorial Fallout
Sorcery (R)
Each player puts a Desert counter on each land they control. (This land becomes a Desert with ": Add ".)
"After the explosive rapture had settled, the land was sapped of its vibrancy and color, left as a waste of grey." - Chronicle of the New Age
SinisterSister wrote: ↑3 days agoVotes: Bravelion83, Wizyard
Virulent Worm
Creature - Insect (C)
Infect
, discard this card from your hand: Put an infect counter on target creature.
1/1
Alchemist wrote: ↑3 days agoVotes: bravelion83, netn10
Syr Ruby, Favored by Ice
Legendary Creature - Human Knight (R)
Haste
Syr Ruby can't be tapped by spells or abilities your opponents control.
Whenever Syr Ruby attacks, if an attacking creature has power 4 or greater, tap up to one other target creature and put a stun counter on it.
2/2
