.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Alchemist 22 (+3)
JessWill 18
BatBite 18 (+1)
Shawn.Foster 18 (+3)
DARKING 18 (+3)
SinisterSister 17
void_nothing 17 (+2)
LandellXil0cent 13 (+0)
netn10 9 (+2)
haywire 7
Lord_Xenagos 7
.::Note of the Day::.JessWill 18
BatBite 18 (+1)
Shawn.Foster 18 (+3)
DARKING 18 (+3)
SinisterSister 17
void_nothing 17 (+2)
LandellXil0cent 13 (+0)
netn10 9 (+2)
haywire 7
Lord_Xenagos 7
As SinisterSister did not vote yesterday, their card can earn points but their IIW cannot win. Check for your votes, folks!
.::Yesterday's Submissions::.
Jump through hoops for big reward
netn10 wrote: ↑6 days agoVotes: Alchemist, Shawn.Foster
Circle of Unspeakable Deed
Enchantment (Mythic)
At the beginning of your upkeep, you lose 6 life and you create a 6/6 black Demon Goat creature token with flying.
"By blood we call, by blood we bind,
A horned thing wakes where none should find.
Six lives each dawn, the price we pay—
And still it comes, and still we pray."
IIW: One of the five big creature types in a color it usually isn't.
JessWill wrote: ↑6 days agoVotes: Shawn.Foster, Alchemist
Divine Transcendence
Kindred Enchantment - Angel (R)
At the beginning of your upkeep, exile target nontoken creature you control, then create a 4/4 white Angel creature token with flying and vigilance. If you control no nontoken creatures, sacrifice this enchantment.
IIW: Kindred Lands
BatBite wrote: ↑5 days agoVotes: Alchemist, DARKING
Leyline of Patience
Enchantment (R)
If this card is in your opening hand, you may begin the game with it on the battlefield.
: Put a charge counter on this enchantment. Then, if there are ten or more charge counters on this enchantment, you win the game.
IIW: An echoverse saga
LandellXil0cent wrote: ↑5 days agoDARKING, Shawn.Foster
IIW: Planes
Caine, Circus Host
Legendary Creature - Avatar
Caine gets +1/+0 for each type of counter on it.
Whenever you cast an Adventure spell, vote, target an opponent, or sacrifice a nontoken creature, choose from deathtouch, flying, first strike, or menace. Put a counter of that type on Caine.
, Remove four counters from Caine: Exile Caine, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
0/4
/ / / / / / / / / /
The One Who's Running the Show
Enchantment - Saga
I - Look At This! - Gain control of up to one target artifact, creature, enchantment, and planeswalker until end of turn. Untap those permanents. They gain haste until end of turn.
II - Absolute Bliss! - Goad all creatures your opponent's control. Until your next turn, they must attack each combat if able.
III - Oh, What a Shock! - This Saga deals 20 damage to target creature.
IV - Watch Where You Walk! - Each player sacrifices a creature for each nonbasic land you control. Exile this Saga, then return it to the battlefield(front face up).
Shawn.Foster wrote: ↑5 days agoVotes: void_nothing, netn10
A Storm is Coming
Enchantment
Whenever you cast a spell, if you didn't cast it from your hand, draw a card as it resolves. If this is the fifth time this ability has resolved this turn, transform this enchantment.
//
Mana Storm Awakened
Enchantment Creature - Elemental
Hexproof, haste, trample
Whenever you cast a spell, add or . Until end of turn, you don't lose this mana as steps and phases end.
When this creature dies, exile it
7/7
IIW: Creature types with little representation
void_nothing wrote: ↑5 days agoVotes: BatBite, netn10
Kosei, Returning to Battle
Legendary Creature - Ogre Samurai (M)
Modified creatures you control have ward and "Whenever this creature becomes the target of a spell, draw a card."
Whenever you attack with three or more modified creatures, put three +1/+1 counters on each attacking modified creature you control. Those creatures gain trample until end of turn.
Fighting became one more step in his atonement.
5/5
IIW: New versions of lesser-known legendaries
Alchemist wrote: ↑5 days agoVotes: DARKING, void_nothing
Spiral Into Infinity
Sorcery (M)
You may cast this spell without paying its mana cost if you have cast two or more other spells this turn, drawn two or more cards this turn, and attacked two or more times this turn.
Take an extra turn after this one.
Sorcerycycling (, Discard this card: Search your library for a sorcery card, reveal it, and put it into your hand. Then, shuffle.)
IIW: Cycling
SinisterSister wrote: ↑5 days agoYennefer, Dark Arcanist
Legendary Creature - Human Noble Wizard (R)
Whenever you cast a spell, you may pay life equal to that spell's mana value rather than pay its mana cost.
"All power requires sacrifice. Even that of a queen."
2/4
IIW: You may pay life
