New Challenge Every Day - September 2nd: burn spells

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Post by void_nothing 2 weeks ago

Today's Challenge: burn spells

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
Alchemist 69 (+4)
void_nothing 62 (+3)
netn10 53 (+1)
Shawn.Foster 47 (+2)
LandellXil0cent 40 (+0)
EsperCormorant 35
kwanyeegor-ii 23 (+4)
haywire 18
BatBite 13
Apellosine 7
JessWill 4
SinisterSister 3
Nono 2
Ulka 1
barbecube 1
Karnmaker 1
.::Note of the Day::.

Alchemist ties for top score on the day and thus holds onto the top spot to win August! Congrats to them - now the scoreboard will reset for September.

.::Yesterday's Submissions::.

three or more subtypes
BatBite wrote:
2 weeks ago
Votes: Shawn.Foster, Alchemist

The Ring Destroyers
Legendary Creature - Halfling Elf Dwarf (M)
When this creature enters, the ring tempts you.
Dwarves you control get +2/+2.
Elves you control get ": Add or ."
Whenever this creature attacks, create two 1/1 green and white Halfling creature tokens.
3/3

IIW: Return to Rabiah
netn10 wrote:
2 weeks ago
Votes: void_nothing, kwanyeegor-ii

Ren, Seri and Sqi RGGGW
Legendary Creature - Cat Dog Rat (Mythic)
Flash
When Ren, Seri and Sqi enters the battlefield, Cat, Dog and Rat creatures you control gains indestructible, hexproof and haste until end of turn.
A new friend, to fight a new war.
5/5

IIW: Mana cost that doesn't exist yet
Shawn.Foster wrote:
2 weeks ago
Votes: Alchemist, void_nothing

Summon: G.F. Brothers 3{r/g}{r/g}
Enchantment Creature - Saga Minotaur Warrior
I: Earth Regeneration — Regenerate this creature.
II: Cover and Defend — Choose another creature you control. Prevent all damage that would be dealt to it this turn.
III: Mad Cow Special — Destroy up to one target creature without flying.
Haste
"The puny one's the Elder brother?"
—Zell Dincht

4/4

IIW: sagas with additional features/abilities
LandellXil0cent wrote:
2 weeks ago
ShawnFoster, Alchemist

IIW: Inspired by your favorite subject in school

Wandering Polymath
Creature - Human Monk Pirate Shaman
Multiclass 3(When this creature enters, choose three. This creature gains those abilities.)
  • Vigilance
  • Menace
  • Reach
  • When this creature deals combat damage to a player, create a Treasure token, scry 1.
  • : Untap target land. Scry 1.
3/4
"It started on the sea. In search of greatness I found my way through shamanic tribes to a monk monastery. All without leaving a single village unraided."
Alchemist wrote:
2 weeks ago
Votes: kwanyeegor-ii, void_nothing

Decoy Duck 1G
Artifact Creature - Clue Equipment Bird (U)
This creature must be blocked if able.
Equipped creature gets +1/+1 and must be blocked if able
(2), T, Sacrifice this artifact: Draw a card.
Reconfigure 2G
1/1

IIW: Temporary Exile
JessWill wrote:
2 weeks ago
Votes: Netn10, Kwan

Champion of Atlantis
Creature - Merfolk Fish Knight (U)
Aquatic (This creature can't block or be blocked by creatures without aquatic.)
When this creature dies, return it to the battlefield transformed.
2/2
///
Trident of Atlantis
Kindred Artifact - Merfolk Equipment (U)
You may have this equipment enter the battlefield attached to a Merfolk you control.
Equipped creature gets +2/+2 and gains Aquatic (This creature can't block or be blocked by creatures without aquatic.)
Equip

IIW: DFC Kindred Equipment like above
void_nothing wrote:
2 weeks ago
Votes: Alchemist, kwanyeegor-ii

Prison of Uchbenbak
Legendary Land - Island Swamp Cave (M)
(T: Add U or B.)
This land enters tapped.
4UB, T: Mill two cards. Then create a 2/2 black Skeleton Pirate creature token if there are two or more permanent types among cards in your graveyard and draw a card if there are four or more permanent types among cards in your graveyard. Activate only as a sorcery.

IIW: Creatures that would have been good in 2000 or earlier
Psst, check the second page of Custom Card Contests & Games for more quick reply games! | Collaborative Create-A-Booster | My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type, Kindred is a card type, and typal is a general term for caring about subtypes.

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Post by JessWill 2 weeks ago

Votes: BatBite, Alchemist

Energy Helix
Instant (U)
This spell deals 3 damage to any target.
If was spent to cast this spell, it has lifelink.
If was spent to cast this spell, it has split second.
If was spent to cast this spell, it has wither.
If was spent to cast this spell, it has trample.

IIW: "For each color of mana..."

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Post by SinisterSister 1 week ago

Votes: Alchemist, JessWill

Betrayal in the Ranks
Instant (U)
Tap target creature controlled by an opponent with power 3 or less, then that creature deals damage equal to its power to its owner.
"Did you forget me? It's your ole' buddy ole' pal!"

IIW: Rot (At the beginning of your upkeep, put a -1/-1 counter on this creature.)
Last edited by SinisterSister 1 week ago, edited 1 time in total.

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Post by DARKING 1 week ago

Votes: LandellXil0cent, Alchemist

Hell's Tornado
Sorcery (R)
Hell's Tornado deals 5 damage to each creature. When a creature dealt damage this way dies this turn, its controller creates a 1/1 black Skeleton creature token.

IIW: A creature that can generate mana

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Post by Shawn.Foster 1 week ago

Votes: BatBite, JessWill

Flesh Cannon 1br
Artifact
Whenever a creature you control enters, you may sacrifice it. If you do, Flesh Cannon deals damage equal to its power to target creature or planeswalker you don't control.

IIW: a new batching term
(https://mtg.wiki/page/Batching)

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Post by BatBite 1 week ago

Votes: Shawn.Foster, LandellXil0Cent

Lightning Growth
Instant (R)
Put three +1/+1 counters on target creature you control, then deal damage equal to the number of counters on that creature to any target.

IIW: Modal spell with three or more modes
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Post by netn10 1 week ago

Votes: Shawn.Foster, Alchemist

Moonriser's Kindness 1
Kindred Enchantment - Bat (Rare)
When this enchantment enters, draw a card.
Whenever a source you control deals noncombat damage, you gain that much life.
When the moon shines on the valley, batfolk clerics carry its gentle light from burrow to burrow.

IIW: Bloomburrow

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Post by LandellXil0cent 1 week ago

BatBite, void_nothing

IIW: Affinity

Cinder Barrage 4rr
Sorcery
This spell deals 4 damage to target creature, 2 damage to another target creature and 1 damage to each other creature.
Repertoire (Then exile this spell. Target creature becomes prepared, this becomes a prepare spell for that creature.)
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Post by Lord_Xenagos 1 week ago

Votes: Alchemist, LandellXilocent

Ritual Pyre 4RR
Sorcery
As an additional cost to cast this spell, you may sacrifice a creature.
Damage can't be prevented this turn.
Choose one, if this spells additional cost was paid choose both:
  • Deal 6 damage to target creature.
  • Deal 4 damage divided as you choose among any number of target creatures.
"The secret to a good bonfire? Organic material."

IIW: Color drained

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Post by Alchemist 1 week ago

Close fight there at the end @void_nothing! Looking forward to another month of tough competition!

Votes: void_nothing, netn10

Burning Rubber 2BR
Enchantment (R)
Start your engines!
Whenever a Vehicle you control attacks, it deals X damage to any target, where X is the number of creatures that crewed it this turn.
Max Speed - X, Exile a Vehicle card from your graveyard with mana value X: This enchantment deals damage to any target equal to the exiled card's power.

IIW: Vehicles
Infinite notions, recombining and blossoming anew. Innumerable reasons to keep going.
Be kind. We are all here to create.

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Post by void_nothing 1 week ago

Votes: BatBite, Shawn.Foster

Cracking Trident 2RW
Instant (R)
Choose one -
• Cracking Trident deals 3 damage divided as you choose among one, two, or three targets and you gain 3 life.
• Target creature you control gets +2/+0 until end of turn. Put a +1/+1 counter on each creature you control.
Entwine 1G

IIW: "7"/"seven"
Psst, check the second page of Custom Card Contests & Games for more quick reply games! | Collaborative Create-A-Booster | My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type, Kindred is a card type, and typal is a general term for caring about subtypes.

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