.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Alchemist 69 (+4)
void_nothing 62 (+3)
netn10 53 (+1)
Shawn.Foster 47 (+2)
LandellXil0cent 40 (+0)
EsperCormorant 35
kwanyeegor-ii 23 (+4)
haywire 18
BatBite 13
Apellosine 7
JessWill 4
SinisterSister 3
Nono 2
Ulka 1
barbecube 1
Karnmaker 1
.::Note of the Day::.void_nothing 62 (+3)
netn10 53 (+1)
Shawn.Foster 47 (+2)
LandellXil0cent 40 (+0)
EsperCormorant 35
kwanyeegor-ii 23 (+4)
haywire 18
BatBite 13
Apellosine 7
JessWill 4
SinisterSister 3
Nono 2
Ulka 1
barbecube 1
Karnmaker 1
Alchemist ties for top score on the day and thus holds onto the top spot to win August! Congrats to them - now the scoreboard will reset for September.
.::Yesterday's Submissions::.
three or more subtypes
BatBite wrote: ↑2 weeks agoVotes: Shawn.Foster, Alchemist
The Ring Destroyers
Legendary Creature - Halfling Elf Dwarf (M)
When this creature enters, the ring tempts you.
Dwarves you control get +2/+2.
Elves you control get ": Add or ."
Whenever this creature attacks, create two 1/1 green and white Halfling creature tokens.
3/3
IIW: Return to Rabiah
netn10 wrote: ↑2 weeks agoVotes: void_nothing, kwanyeegor-ii
Ren, Seri and Sqi
Legendary Creature - Cat Dog Rat (Mythic)
Flash
When Ren, Seri and Sqi enters the battlefield, Cat, Dog and Rat creatures you control gains indestructible, hexproof and haste until end of turn.
A new friend, to fight a new war.
5/5
IIW: Mana cost that doesn't exist yet
Shawn.Foster wrote: ↑2 weeks agoVotes: Alchemist, void_nothing
Summon: G.F. Brothers
Enchantment Creature - Saga Minotaur Warrior
I: Earth Regeneration — Regenerate this creature.
II: Cover and Defend — Choose another creature you control. Prevent all damage that would be dealt to it this turn.
III: Mad Cow Special — Destroy up to one target creature without flying.
Haste
"The puny one's the Elder brother?"
—Zell Dincht
4/4
IIW: sagas with additional features/abilities
LandellXil0cent wrote: ↑2 weeks agoShawnFoster, Alchemist
IIW: Inspired by your favorite subject in school
Wandering Polymath
Creature - Human Monk Pirate Shaman
Multiclass 3(When this creature enters, choose three. This creature gains those abilities.)3/4
- Vigilance
- Menace
- Reach
- When this creature deals combat damage to a player, create a Treasure token, scry 1.
- : Untap target land. Scry 1.
"It started on the sea. In search of greatness I found my way through shamanic tribes to a monk monastery. All without leaving a single village unraided."
JessWill wrote: ↑2 weeks agoVotes: Netn10, Kwan
Champion of Atlantis
Creature - Merfolk Fish Knight (U)
Aquatic (This creature can't block or be blocked by creatures without aquatic.)
When this creature dies, return it to the battlefield transformed.
2/2
///
Trident of Atlantis
Kindred Artifact - Merfolk Equipment (U)
You may have this equipment enter the battlefield attached to a Merfolk you control.
Equipped creature gets +2/+2 and gains Aquatic (This creature can't block or be blocked by creatures without aquatic.)
Equip
IIW: DFC Kindred Equipment like above
void_nothing wrote: ↑2 weeks agoVotes: Alchemist, kwanyeegor-ii
Prison of Uchbenbak
Legendary Land - Island Swamp Cave (M)
(: Add or .)
This land enters tapped.
, : Mill two cards. Then create a 2/2 black Skeleton Pirate creature token if there are two or more permanent types among cards in your graveyard and draw a card if there are four or more permanent types among cards in your graveyard. Activate only as a sorcery.
IIW: Creatures that would have been good in 2000 or earlier
