.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Alchemist 12 (+4)
DARKING 12 (+1)
JessWill 11 (+1)
BatBite 11 (+1)
void_nothing 11 (+2)
SinisterSister 9 (+2)
LandellXil0cent 9 (+1)
haywire 7 (+2)
Shawn.Foster 7 (+1)
Lord_Xenagos 7 (+2)
netn10 3 (+0)
.::Note of the Day::.DARKING 12 (+1)
JessWill 11 (+1)
BatBite 11 (+1)
void_nothing 11 (+2)
SinisterSister 9 (+2)
LandellXil0cent 9 (+1)
haywire 7 (+2)
Shawn.Foster 7 (+1)
Lord_Xenagos 7 (+2)
netn10 3 (+0)
SinisterSister did not vote yesterday, so their card can earn points but their IIW cannot win.
.::Yesterday's Submissions::.
Artifacts matter
netn10 wrote: ↑1 week agoVotes: Lord_Xenagos, DARKING
Mogg Tinkerer
Creature - Goblin Artificer (Rare)
Haste
: Add for each artifact you sacrificed this turn. Activate this ability only if you've sacrificed three or more artifacts this turn.
"If it's not boiling, then there's no point!"
1/1
IIW: Red creature that taps for mana
BatBite wrote: ↑1 week agoVotes: Alchemist, Lord_Xenagos
Magnetic Generation
Instant (R)
Tap each artifact you control. For each artifact tapped this way, you gain and create a tapped Treasure token. (One energy counter)
IIW: "Whenever this card is revealed from your library, you may cast it without paying its mana cost."
Shawn.Foster wrote: ↑1 week agoVotes: haywire, void_nothing
Call of the Mechanized Legion
Sorcery
Affinity for artifacts.
Search your library for a creature, artifact or enchantment card with mana value X, put it onto your battlefield, then shuffle.
IIW: Hybrid mana
Alchemist wrote: ↑1 week agoVotes: SinisterSister, LandellXil0cent
Mass Conversion
Sorcery (R)
As an additional cost to cast this spell, sacrifice X artifacts.
Create X artifact tokens of in any combination of Clue, Food, Junk, Map, or Treasure.
Just what you need, when you need it.
IIW: Junk artifacts (, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.)
LandellXil0cent wrote: ↑1 week agoJessWill, haywire
IIW: nonbasic lands
Cartographer's Atlas
Artifact
When this artifact enters, create X tapped Map tokens.
Tap two untapped artifacts you control: Target creature you control explores.
, : Each creature you control with a +1/+1 counter on it gains vigilance until end of turn.
SinisterSister wrote: ↑1 week agoSurreal Simulacrum
Artifact (R)
Whenever a nonland, nontoken permanent enters under your control, exile it, then create a token copy of it, except it's an artifact in addition to its other types and is colorless.
"Reality is a thing of the past once technology reaches a certain point of saturation."
- Doctor Victor Hardin
IIW: Colored artifacts
DARKING wrote: ↑1 week agoVotes: Alchemist, BatBite
Magnetic Gloves
Artifact - Equipment (R)
Whenever equipped creature deals combat damage to a player, gain control of target noncreature artifact that player controls until this artifact leaves the battlefield.
Metalcraft — Activated abilities of artifacts you control cost less to activate.
Equip
IIW: "At the beginning of your upkeep..."
void_nothing wrote: ↑1 week agoVotes: Alchemist, SinisterSister
Yotian Stance
Instant (C)
Target creature gets +0/+X until end of turn, where X is the number of artifacts you control.
Draw a card.
"Witness the unity of our people and the invulnerability of our machines!" - Queen Kayla bin-Kroog
IIW: Tokens matter
