The clue tokens are well supported by Kydele, Chosen of Kruphix to transform cards drawn into more cards draw. Kydele also supports more of the colorless top-end mana curve.
My intent has been for this to be at a level of power that is appropriate to introduce players to commander, so the strategy of draw into counterspells or extra turn spells don't align with my intentions. Ideally, all points of interaction would be on flying creatures; specifically on spirit creatures. The deck plays reasonably well into more battle-cruiser and lower powered games by assembling a large mass of spirits, and pivoting to draw/clue based wins if hitting all my opponents each turn isn't possible.
This is definitely spirit tribal, right?
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