The gameplan is self explanatory. Play out your enchantress effects and some land auras, then pick a dude, maybe sythis, maybe a starfield mystic, it doesn't really matter. Just start stacking auras until your dude is 100 feet tall, immortal, and shoots lazers from his eyes and then start wiping people out. This deck can create formidable damage output fairly early in the game and rebuilding after removal is pretty easy given all the cards drawn. I recommend sandbagging at least one enchantress in case of inopportune wipes, as this will allow you to redeploy your engine quickly and give you a ready target for aggressive auras. Other than that, a kindergartener could run tables with this thing.
Now it's up to you, humble reader: do you prefer the classic flavor of enchantress or are you a savage like me who just wants to rumble with giant magical monsters?
Building on a Budget
-Argothian Enchantress
-Flickering Ward
-exploration
-land tax
-mirri's guile
-femeref enchantress
-wheel of sun and moon
-daybreak coronet
-enlightened tutor
-heroic intervention
and some fancy nonbasics
Great, now dig through your jank bin for a half dozen auras under 3 cmc, common aura-related creatures like Heliod's Pilgrim, and some basic lands. Slap that %$#% in and watch in amazement as the pricetag falls while the efficacy only suffers in the margins! This deck was brutal when I built the first draft for 50 bucks on the bones of a precon. Sure, the fancy stuff helps but the deck thrives on redundancy of effects, not necessarily the quality of effects. Stuff like Spectral Steel is perfectly playable and it's 14 cents. The only real cost you gotta pay is buying all the redundant enchantress cards, but most of them are sub 5 USD and you came here to play enchantress presumably, so pony up. Coming soon: an example budget decklist!