RowanKeltizar wrote: ↑3 years ago
I like the idea of building around commanders like this but never seem to get around to it. This one is pretty unique.
Maskwood Nexus turns everything you control into dragons
I would personally try to run more actual dragons in the deck. Not exactly tribal, but close? It would mean you could run things like
Urza's Incubator Not saying that's the only way to build it, I know you are going for the copy commander strategy but there are a handful of decent dragons in these colors:
Icefall Regent has done some work in my playgroup
Steel Hellkite could be in here.
Catacomb Dragon has some synergy.
Boneyard Scourge might be a good inclusion although you do run the black Leyline, so maybe not
I've always wanted to find a place for
Keiga, the Tide Star. Maybe this is it.
Skithiryx, the Blight Dragon - because, yeah infect kills people.
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No
Silumgar's Command ? For flavor?
Toxic Deluge and
Black Sun's Zenith could be run as well.
Revel in Riches could be good here too, and on theme
Black Market too maybe.
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I think it would be cool to have a couple enchantments that dropped everybody's PT, so Silumgar hits harder and is able to kill bigger stuff.
Engineered Plague hates on tribal decks or just elf mana dorks
Illness in the Ranks hates on all tokens
And of course there is
Night of Souls' Betrayal
I know you don't have any synergy with auras, but
Helm of the Ghastlord might be neat here. Just a pet card of mine
Additional Dragons - I think its fine if you really want any specific dragons but I think generally speaking you get a lot more value from the silumgar clones than you will additional dragons. In my mind this comes down to running more tutors / draw probably goes further than more dragons do. I didn't go that far into tutotrs beyond the ones that generally are good but you could run transmute cards,
Beseech the Queen,
Grim Tutor,
Imperial Seal,
Lim-Dul's Vault to name a few I didn't go into running.
Some of why I didn't go super far into more dragons is just that I think there are toughness thresholds that are powerful to hit when it comes to shrinking and I think the first two are huge, the third is going to rope in a bunch of random commanders, then there is somewhat of a big blank from 4 and 5 where it probably doesn't matter much to six where you start killing titans. I think that a clone of silumgar is just a lot more powerful than a random dragon so personally I would be more likely to run more means of getting a clone than I would be for running random dragons that would inflate the curve of the deck more.
Maskwood Nexus - I don't run that many creatures and the cost to play and make the changelings with this isn't that cheap. I honestly haven't been impressed by this card yet but I do think that it could fit in the right deck, I just don't think this is that deck.
Urza's Incubator - Whenever it comes to cost reduction there is the question of what the average value from it per turn is. I for example run Urza's Incubator in my tribal wizard
Neban deck because it draws cards well and it on average can play multiple wizards in a turn. Cost reduction really comes down to how frequently you are casting something of that type and how much mana / turn rotation its going to save you. Its true that I could use it as a psudo Worn Powerstone for my commander but once my commander is in play it wouldn't do anything without more dragons. On the otherhand I can still use Worn Powerstone to throw about spells. I really wasn't aiming for a tribal deck with this concept.
Silumgar's Command - Its just...... kind of a bad spell lol.
Toxic Deluge and
Black Sun's Zenith - I had Toxic in the list but I ended up cutting it somewhat late just because I had several means of sweeping. I opted to keep the
Pestilence enchantments instead in part because they can be used at instant speed or in addition to my commander and they are harder to kill off given that my commander can easily keep them alive. Toxic is a good sweeper though and I almost kept it in but I also felt like with the amount of chaff killing effects I have in the list (from commander) I didn't need as many sweeper effects. If anything I was contemplating if I wanted more spot removal / edicts in the list but I had to make a number of hard cuts at the end to get to 100 cards. Its possible that the list could adjust in a number of ways assuming I get some testing in with it.
Revel in Riches - Its fine, I just prefer to ramp sooner. Its also very opponent reliant in how it performs which I am not a big fan of and it costs enough and needs a follow up that I don't find it too easy to make very good use of it.
Other Shrinkage - I considered it but I felt like the
Pestilence effects were more versatile and could be scaled as I needed them. I also think that given my commander selection to some degree a lot of these decks are already going to be in a lot of trouble so I didn't see a need to devote something as specific as the ones you mentioned to this role.
Helm of the Ghastlord - I think any form of
Curiosity is probably fine but not amazing. They rely on getting my commander into play and then turning sideways with him which just can take some amount of time. I often don't want to have to be that set up before I can get my card draw going is all. The fact that this one gives some buffing is nice but I don't think its enough that I would be sold on it.
Moonlighter wrote: ↑3 years ago
I know you already have a Sliver/changeling deck, but
Changeling Outcast really feels like he'd have a solid home here. Just an easy way to get a a -1/-1 going without having to worry about blockers. I know he doesn't multiply your effect, but at least it won't cause @pokken to try to kill you for running
Hullbreacher.
Changelings - I considered it. It would give for a faster effect and the option to maybe scale more triggers. But in the same vein, ramping, giving haste, copying the commander all seemed like they contributed to the same thing but left me with less...... bad do nothing cards. For example I could run a
Jeweled Lotus instead of a random changeling and being three mana ahead of curve is far more likely to do a lot more than the changeling ever would for me.
Having built the changeling deck I know a lot about how little value the changelings can have. They are really really bad card advantage and even with some cross over concepts I just don't see the value in running them in a silumgar deck. They would give me a cheaper dragon but a lot of the dragons I find to be over costed changelings with some extra ability stapled on. My current thought is mostly to not go into either much.
Hullbreacher - I would love for this card to be banned. That said...... someone else played one of these out last week and it was a huge pain in the ass. Granted, instead of it dying..... that player got hit hard by
Prossh, Skyraider of Kher to unlock his
skullclamp. I think this card is going to draw some hate but I also own one and I haven't put it in any deck yet.
Cool list. I contemplated running him in my changeling deck but I was going to have issues with giving him evasion beyond the first turn lol. You might consider
Zephid's Embrace too. It can be a bit of a bugger for additional buffs but its nice in that its a one card evasion / pump / protect effect.
Evacuation could possibly turn into
Aetherspouts. I have been a little leery on Evacuation for a while given that it bounces your own things as well. It can also suck against ETB tactics.
Its interesting that you don't have much ramp / rogues in the list either with your commander. I hate recommending it anymore because its price tag has gotten really dumb but a
Mana Vault would be really nice for curving your commander in. There was a time that that suggestion was $5
It also might be worth having more
Strip Mine effects in the deck just in case you come across a maze effect. Whenever I consider voltron tactics on a non hexrpoof commander anymore I tend to push harder on having strip mines. I see you have a
Tectonic Edge but it might be worth giving up one or more of your other utility effects to get additional copies.
Homeward Path also might be something to consider for the similar reasons.