New Challenge Every Day - March 23rd: Granting non-evergreen abilities, keyword abilities or keyword actions

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void_nothing
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Post by void_nothing » 3 years ago

Today's Challenge:
Granting non-evergreen abilities, keyword abilities or keyword actions

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
netn10 53 (+1)
void_nothing 50 (+3)
JovialJovian 46
Riria 45 (+3)
dyd 43 (+3)
bravelion83 39 (+2)
haywire 34 (+4)
TheAmericanSpirit 11
MonoRedMage 4
Legend 2
tempoEDH 1
.::Note of the Day::.

haywire's current streak is really something to be admired.

.::Yesterday's Submissions::.
Entwine
dyd wrote:
3 years ago
Votes: Riria, bravelion83

Ral's Mastery 3ur
Instant (R)
Choose two —
• Scry 2, then draw a card.
• Return up to two target creatures to their owners' hands.
• Gain control of target instant or sorcery spell. You may choose new targets for it.
• Discard a card. If you do, draw a card and Ral's Guile deals 3 damage to any target.
Entwine {3} (Choose all if you pay the entwine cost.)

IIW: multicolored miracle
tempoEDH wrote:
3 years ago
Votes: Riria, Haywire

Mana Equity
Instant (U)

Choose one - If an opponent controls more lands than you, search your library for a basic Plains card and put it into your hand; or tap target land an opponent controls. It doesn't untap during it's controller's next untap step.

Entwine (Choose both if you pay the entwine cost)

Note: Shouldn't be too confusing I think, but just in case anyone misread it, the opponent controlling more lands than you is not a requirement for the second choice (tapping a land), only for the first one.

IIW: At the beginning of each combat...
bravelion83 wrote:
3 years ago
Votes: dyd, void_nothing

Predatory Reflection 1G
Sorcery (U)
Choose one —
• Target creature you control gains deathtouch and indestructible until end of turn.
• Target creature you control fights target creature you don't control.
Entwine B (Choose both if you pay the entwine cost.) (Choose both if you pay the entwine cost.)

IIW: non-red Goblin
netn10 wrote:
3 years ago
Votes: haywire, dyd

Total Control WU
Instant (Rare)
Choose one:
* Players can't cast spells this turn.
* Creatures can't attack this turn.
Entwine WU
///// MDFC ////
Total Annihilation 2BR
Sorcery (Rare)
Choose one:
* Destroy all creatures.
* Destroy all artifacts.
Entwine BR

IIW: Maro Strixhaven teaser.
Riria wrote:
3 years ago
Votes: void_nothing, haywire

Kinemage Raid XR
Sorcery (MR)
Choose one -
  • Create X 1/1 red Wizard creature tokens with prowess.
  • Creatures you control get +X/+0 and gain trample and haste until end of turn.
Entwine X (Choose both if you pay the entwine cost. The value of X is the same as the one chosen for the casting cost.)

IIW: Spells that use up a land play in addition to their casting cost.
JovialJovian wrote:
3 years ago
votes: Riria, void_nothing

Gods' Judgment 2WB
Sorcery
Choose one -
- Put an indestructible counter on target creature.
- Destroy all creatures.
Entwine 1WB

IIW: Escalate
haywire wrote:
3 years ago
Votes: dyd, bravelion83

Mysterious Collapse
Instant {R}
Choose one -
- Exile up to two target creatures you control. Return them to the battlefield under your control at the beginning of the next end step.
- Each player sacrifices a creature with the greatest power among creatures they control. They lose life equal to its power.
Entwine
Though we may never be able to confirm it, we all lost someone today. In the absence of closure and our loved ones, we must be strong for each other.

IIW: Processor effects
void_nothing wrote:
3 years ago
Votes: netn10, haywire

Pontifex's Cunning UU
Instant (R)
Choose one -
• Counter target noncreature spell.
• You may cast a noncreature card in an opponent's graveyard and you may spend mana as though it were mana of any type to cast it.
Entwine UU

IIW: Legendary Homunculus
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dyd
Randomancer
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Post by dyd » 3 years ago

Votes: JovialJovian, bravelion83

In Search of Magnificence gw
Enchantment
The first card you draw in each of your turns has miracle if it's not a land card, where X is its mana value minus one. (You may reveal the first card you draw each turn from your hand as you draw it. When you reveal a card this way, you may cast it by paying its miracle cost rather than its mana cost.)
Whenever you cast a spell for its miracle cost, you gain 2 life.
Last edited by dyd 3 years ago, edited 1 time in total.

tempoEDH
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Post by tempoEDH » 3 years ago

Votes: netn10, bravelion83
(Really love the idea of a symmetrical Silence effect, Netn10 gets my vote just for that)

Choir of One
Creature - Elf Shaman (R)

Creature spells you cast have convoke.
Whenever a creature enters the battlefield under your control, if it was convoked, it enters with a +1/+1 counter on it for each creature that convoked it.
Whenever a creature you control becomes tapped, gain 1 life.

2/4

IIW: "At the beginning of each combat..."
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Alesha, Who Smiles at Death EDH
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Edgar Markov EDH
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bravelion83
Back to fighting monsters
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Post by bravelion83 » 3 years ago

Votes: dyd, haywire

Poison Injection 1{B/G}{B/G}
Enchantment (R)
Creatures you control have poisonous 1. (Whenever a creature you control deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)

IIW: three-colored Command
Last edited by bravelion83 3 years ago, edited 1 time in total.
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JovialJovian
Captain, I object!
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Post by JovialJovian » 3 years ago

votes: haywire, bravelion83
HM: Riria, netn10 (for the sheer modal audacity!)

Gulu, the Earthworker RGW
Legendary Creature - Golem Artificer (T)
Each fortified land you control is a 2/2 Golem creature, it's still a land.
Each Equipment you control is also a Fortification and for each Equip ability it has, it has Fortify with the same cost.
T: Attach target Fortification you control to target land you control.
4/4

IIW: Return to Ravnica...again.

netn10
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Post by netn10 » 3 years ago

Votes: bravelion83, JovialJovian

Project Grand Millennium 4UR
Enchantment (Mythic)
Instant and sorcery spells you cast have replicate, overload and jump-start. These abilities' mana costs are each equal to that spell converted mana cost.
"The more we innovate, the more I understand perfection is just mashing all we know together and see what happens."
- Berki, Izzet Lab-Chief


IIW: Maro Strixhaven Teasers.

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MonoRedMage
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Post by MonoRedMage » 3 years ago

Votes - tempoEDH, haywire

Duergar Resentment 2R
Enchantment {R}
Attacking creatures you control have persist.
2R: Target creature you control gets +1/+0 and gains haste until end of turn.

IIW - Villagers

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void_nothing
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Post by void_nothing » 3 years ago

Votes: Riria, haywire

Pulse of Tarkir 3G
Enchantment (R)
Tap an untapped face-down permanent you control: Add one mana of any color.
Creatures you control and creature cards you own that aren't on the battlefield have megamorph 3G.

IIW: Modern Masters-style designs
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haywire
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Post by haywire » 3 years ago

Votes - vraelion83, JovialJovian

Dwarven Work Ethic
Enchantment {R}
You may exert creatures you control as they attack. When you exert a creature this way, it gets +2/+0 and "When this creature deals combat damage to a player, create a Treasure token." until end of turn.
You may exert creatures you control at they crew vehicles. When you exert one or more creatures this way, the crewed vehicle gains trample and gets +2/+0 for each creature exerted and "When this creature deals combat damage to a player, create that many Treasure tokens." until end of turn.
At the beginning of your end step, you may discard up to X cards, where X is the number of creature you exerted this turn. Draw a card for each card discarded this way.

IIW: Giving players abilities. (Like errata'd Channel).

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Post by kwanyeegor-ii » 3 years ago

dyd haywire
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I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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