Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
As I said, this is going up a couple hours in advance because it's past 10 pm here in Italy and I need to go to bed, as I have to wake up in the Italian early morning for yet another obligation tied to my father's death...
Today you're going to meet Derkin Kratich, also known as just "Derk" (the "e" is pronounced like a schwa). He's the only cousin of Kim and Vuk's, on the part of their father as you can see by their surnames being the same. I have the whole Kratich family tree tracing back to a couple generations ago, and also foreseeing the next one, but don't tell Derk now! He can't know it yet!
Derk is the tactician of the group, having studied at academic level to make it his own real job, after him accidentally setting his own family's garden on fire as a child (young Kim and young Vuk were also present in that moment) caused him to take his own path in life: that of control. That episode in his childhood traumatized him and made him feel guilty, and to avoid feeling guilty again he realized that he has to think before acting, always planning ahead and having the control of the situation. He's essentially a control junkie, trying to escape guilt by taking control of everything. That made him want to become a professional tactician as an adult, and he managed it. What he didn't manage to do is taking control of his inner feelings, and for a person like him that's a big thing. He suffers from anxiety, and he blames his own brain for that. In the novel, his anxiety attacks are actually told as fights between him and his brain, with direct dialogue between them (though it's really all in his head) as if his brain were an actual separate person and they were physically fighting. Derk considers his own brain his worst enemy, and curses against it all the time. That's his conflict. He's a professional tactician and an anxious person at the same time. It's not easy, even though his anxiety is not about what he does, he knows he's good at his job and he's very confident about it, rather about who he is as a person. He's quite insecure about his personal life, but very confident about what he has chosen as his job at the same time.
netn10's card and votes have been added.
DCC Scroreboard
netn10 16 (+2)
Rithaniel 16 (+4)
bravelion83 11 (+1)
OneAndOnly 11 (+2)
RattingRots 7
void_nothing 6
archemedesx 5
KB52665 4 (+4)
marioguy3 4 (+1)
Rithaniel 16 (+4)
bravelion83 11 (+1)
OneAndOnly 11 (+2)
RattingRots 7
void_nothing 6
archemedesx 5
KB52665 4 (+4)
marioguy3 4 (+1)
bravelion83 wrote: ↑2 months agoVotes: netn10, OneAndOnly
As promised above, say hi to Drago:
Drago's Joke
Sorcery (U)
Drago's Joke deals 1 damage to each battle, creature, and planeswalker. Each player exiles a card from their hand. Until end of turn, you may cast cards you own exiled this way.
"Oh, come on, Kim! Yeah, it was bad, but so what? Just let yourself go! Have a good laugh once in a while! Please don't be so serious that you infect me with boredom..."
OneAndOnly wrote: ↑2 months agoVotes: Rithaniel, KB52665
.
Sacrament of the Faithful --
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
At the beginning of your upkeep, if Sacrament of the Faithful isn't a token, create a token copy of it and attach it to a non-enchanted creature you control.
RattingRots wrote: ↑2 months agoKB52665, Rithaniel
Cull
Sorcery (R)
Choose one--
Destroy two target creatures with combined mana value less than 5. If they're controlled by the same player, that player draws a card.
Destroy two target creatures each with mana value 5 or greater. Each of their controllers draws a card.