So, I haven't really been updating this list much of late in part because there haven't been that many new things to mention for this deck. I did want to menton a few things though of late in some of my testing:
Cost Reduction - Of late, it seems like I haven't been able to pair my cost reducers up with enough draw or the bouncing auras. I have noticed a few times where I might get more than one or I just run out of draw in part because I drew into a cost reducer which doesn't put enough to the board but is also kind of dependent on having good draw or the bounce auras. I think I need to scale them back or drop them for now.
Cavalier of Dawn - In general, I think I am just less pleased to have this guy than like..... most any of the auras that give me control. I was hyped when it came out but I haven't actually seen it do much for me. The dies trigger is hard for me to control and the removal it offers is slow and a little over costed in my opinion.
Theros Review:
- Archon of Falling Stars - Far too slow and I can't really control it dying well in this list.
- Archon of Sun's Grace - I don't have Ajani's Chosen in here but I think the body of the archon and the tokens the archon makes are all vastly superior. I probably will add archon to the list and see how it goes.
- Commanding Presence - I don't really value the token production it has and the stat / first strike are kind of weak for 4 mana. I would prefer most other white keywords over first strike personally.
- Dawn Evangel - I guess its ok in that it could help recover sram to hand making it cheaper to get him back out. The effect is too small to really justify a spot in the list though as its hard to run a lot of 2 or less drops in commander.
- Dreadful Apathy - Its an overcosted Pacifism with a bad exile clause to it. Maybe if it cost less, or if the exile part cost less. Its just too much mana all in all.
- Eidolon of Obstruction - Its cool that its an enchantment hatebear, its just too narrow for commander.
- Elspeth Conquers Death - So, for what it does essentially on ETB.... I would say its probably a little overcosted. What is really cool though is that this deck can recover enchantments in a number of ways and more or less, all of the things it does seem fairly reasonable. I think its initial removal effect is probably something more in line with like.... 3 mana but it pays out over time fairly reasonably and the interactions with enchantments in this deck could make it really cool.
- Elspeth, Sun's Nemesis - oh boy, this is not a good elspeth for this format. She seems made for limited / standard.
- Favored of Iroas - If I wanted a three drop double striker I would run Mirran Crusader.
- Flicker of Fate - Kind of cool that it can flicker enchantments but ultimately flickering creatures with it drops the auras and I am not really willing to flicker an aura for 2 mana most of the time.
- Heliod, Sun-Crowned - Hummm getting more access to lifelink could help me out. I don't really feel like I would be naturally triggering a ton of powering up but I do have a few sources of lifelink. I might try him out assuming his price point drops. I will probably test him somewhere but until something happens to his price tag I doubt I will buy a bunch of them.
- Heliod's Intervention - Oooo its nice to have something to interact with opposing artifact / enchantments. I have the issue that I really don't want to sweep those effects for this deck so thats a nice option. I will need many copies to do testing with.
- Heliod's Punishment - hmmmm so its a four turn detain. Its interesting from the standpoint that its cheap and quite effective while its active. It is probably worse than Reprobation but the fact that they can't block with it makes it much harder to get a commander out of it by blocking and recasting it. I think, it has some merit to it and perhaps I will pick up a copy to test with.
- Indomitable Will - its a cute combat trick but I doubt it does enough to get out of limited.
- Karametra's Blessing - Thats sort of cool. Normally a lot of spot protect effects leave some sort of vulnerability to either being swept or exiled. This one covers more protection in one card than most assuming its enchanted (which isn't a big deal here) and it does it for cheap. I guess I could see this working.
- Lagonna-Band Storyteller - its a more expensive Auramancer that doesn't even put it to hand. Lets move along here.
- Sentinel's Eyes - So, I am not really sure on this card. What I do like is that its cheap and the buffs it gives are quite good for the mana. It also has that escape mechanic which later in the game could be REALLY nice for some pickup return value added. I guess my concern is that the value of it immediately is questionable.
- Shatter the Sky - I guess if you were considering Wrath of God it goes into the same consideration pool. I am not particularly interested in that effect for this deck so I will pass.
- Transcendent Envoy - Its cool that its a cost reducer with flying and is an enchantment itself. I did just mention how the cost reducers were perhaps not working but I might try this one out in place of some of the others. I just see a higher level of synergy with it for what I want to be doing.
- Nyx Lotus - I am still not sold that this card is going to be good being that it enters tapped. That said, I am playing mono color with a relatively low artifact cost and what often ends up being a high devotion and I can use large quantities of mana...... so maybe if its relivant this might be ok. That said, I am still not sold that its good. I guess I will have to test it.
- Shadowspear Its cheap and it gives good buffs. I can always just cantrip it off and its effect seems fairly good.
- Soul-Guide Lantern I have been wanting some better grave hate than Tormod's for a while. At the bare minimum, it comes in for the crypt and maybe it comes in alongside it. We will see.
I haven't figured out what I am changing yet. I just thought I would give some first thoughts. Lots of cards I think merit some thought but I am not sure what changes I am going through with. For an enchantment set though, I guess I am not blown away but some of the smaller subtle things are still relevant here.