Now, look at Chulane, Teller of Tales and tell me that he doesn't look like he's about to run some people through the most ridiculous Dungeons and Dragons session they'll ever experience.
I need your help here, however, as are less your typical DM colors- you see more terrible traps and plane-threatening monstrosities in . The deck, ideally, is interactive, runs fairly innocuous punisher mechanics (Comeuppance, for example), and otherwise simulates the experience of being a "good guy" Dungeon Master (I.E. not trying to stax out or combo the "players" at the table and make them miserable).
In true D&D fashion, we also want the wincons to be cool, splashy cards that a traditional adventuring party might overcome. Sandwurm Convergence is the first card that sprang to mind, as this is the kind of big dumb threat that presents itself as a one-card win condition with some controlling elements.
What cards do you think should be in this Dungeon Master's arsenal?
Brainstorming:
SPOILER
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Quest Givers:
Edric, Spymaster of Trest
Gwafa Hazid, Profiteer
Flavorful Win-Conditions:
Sandwurm Convergence
Felidar Sovereign
Blue Sun's Zenith
Forced Fruition
Avenger of Zendikar
Luminarch Ascension
Expropriate
Approach of the Second Sun
Mindslaver
Exploring the Realm:
Rites of Flourishing
Tempt With Discovery
Collective Voyage
Pendant of Prosperity
Veteran Explorer
Selvala, Explorer Returned
Explore
Urban Evolution
The DM (Or His Minions) Said "No":
Swan Song
Arcane Denial
Frilled Mystic
Mystic Snake
Dungeon Master's Pantheon:
Ephara, God of the Polis
God-Eternal Oketra
Karametra, God of Harvests
Kefnet the Mindful
Don't Go Against the DM:
Comeuppance
Angel of the Dire Hour
Selfless Squire
Entrapment Maneuver
Swords to Plowshares
Path to Exile
Winds of Abandon
Oblation
Generous Gift
Beast Within
Karmic Justice
Martyr's Bond
Railroading:
Privileged Position
Ghostly Prison
Propaganda
Collective Restraint
Sphere of Safety
Crawlspace
Dungeon Hazards:
Arrow Volley Trap
Baloth Cage Trap
Mindbreak Trap
Pitfall Trap
Slingbow Trap
Summoning Trap
Whiplash Trap
Trapmaker's Snare
Classic Curses:
Curse of Bounty
Curse of Echoes
Curse of Exhaustion
Curse of Inertia
Curse of Verbosity
Fraying Sanity
Overwhelming Splendor
Edric, Spymaster of Trest
Gwafa Hazid, Profiteer
Flavorful Win-Conditions:
Sandwurm Convergence
Felidar Sovereign
Blue Sun's Zenith
Forced Fruition
Avenger of Zendikar
Luminarch Ascension
Expropriate
Approach of the Second Sun
Mindslaver
Exploring the Realm:
Rites of Flourishing
Tempt With Discovery
Collective Voyage
Pendant of Prosperity
Veteran Explorer
Selvala, Explorer Returned
Explore
Urban Evolution
The DM (Or His Minions) Said "No":
Swan Song
Arcane Denial
Frilled Mystic
Mystic Snake
Dungeon Master's Pantheon:
Ephara, God of the Polis
God-Eternal Oketra
Karametra, God of Harvests
Kefnet the Mindful
Don't Go Against the DM:
Comeuppance
Angel of the Dire Hour
Selfless Squire
Entrapment Maneuver
Swords to Plowshares
Path to Exile
Winds of Abandon
Oblation
Generous Gift
Beast Within
Karmic Justice
Martyr's Bond
Railroading:
Privileged Position
Ghostly Prison
Propaganda
Collective Restraint
Sphere of Safety
Crawlspace
Dungeon Hazards:
Arrow Volley Trap
Baloth Cage Trap
Mindbreak Trap
Pitfall Trap
Slingbow Trap
Summoning Trap
Whiplash Trap
Trapmaker's Snare
Classic Curses:
Curse of Bounty
Curse of Echoes
Curse of Exhaustion
Curse of Inertia
Curse of Verbosity
Fraying Sanity
Overwhelming Splendor