Ok, I haven't gotten to play this deck again since its first outing but I had a few more thoughts and ideas I wanted to shift in here.
DECK CHANGE:
- Champions of Minas Tirith → Protector of the Crown I think both effects can be sort of similar but with how my commander functions I can utilize my commander as a strong defense so my concern is more towards an overwhelming attack coming back at me which I think I prefer the Protector's ability to absorb the blow over the mana tax considering it isn't a per attacker tax but a single tax to attack me. I have considered a few times the possibility of running Pyre of Heroes as I could pod off my commander into Auratouched Mage and if I decide to try that I will probably go back to the Champion to have a second six mana human but until then I think I want the giant instead.
- Mind Stone → Everflowing Chalice just moving stones around a little but I am not always trying to ramp into 4 or 5 mana and due to that I think its fine to run Everflowing which can be more powerful later or if I don't plan on curving my commander on curve.
- Cloudshift → Court of Ardenvale I wanted a little more monarch access and most of my equipment and auras can be picked back up by this enchantment so it seems ok for being a little value and monarch number three.
- Tragic Arrogance → Stonehewer Giant I think I banked enough control into the equipment and auras package that I would rather push a little harder on that element and see if I can't get more diverse threats.
- Mother of Runes → Swiftfoot Boots I kept thinking about protection and how much of an issue it is in that I see so much white spot removal but pro white drops my auras. I decided that my toolbox for equipment is actually better than my toolbox for 1 cmc creatures and I think in cases where I need the protection the boots do better for me as a whole in that my commander can pick them back up if someone answers them. I also considered this spot being a Champion's Helm and it might still go that direction but I wanted at least one hexproof equipment in my toolbox for those spot removal heavy decks.
- Flagstones of Trokair → Plains I decided to ditch the Lotus Field plan given it was three lands and I don't think this deck cares as much about ramping especially given the setup requirement and time to do it. I opted to throw an Ancient Tomb in given that my lifegain is good enough it shouldn't be a problem so I figure that offsets some while boosting my basic count some too.
- Lotus Field → Plains same as above.
- Thespian's Stage → Ancient Tomb same as above.
I also had a few other thoughts that I might circle back and examine later that I am detailing below. I am also a little so so on my one drops / tutors for one drops right now. I really had planned on this deck being a bit more about
Gift of Immortality than it has ended up being and with that I feel like I have pivoted away from that original idea a little and its making me question if I want and need them still. For now I am going to hang strong and keep testing it out but its something I am thinking about as time goes on.
- Mithril Coat - It could pair with Protector of the Crown or Pariah for an annoying defensive setup. This deck just has a fairly strong setup already against proactive decks and tends to have more weaknesses against tempo, control, or combo decks.
- Avacyn, Angel of Hope - I like her global defense effect and she makes for a strong target outside of my commander. Having just added a source of hexproof as well I am always interested in the idea of strapping a pair of boots to her. The big concern about adding her tends to be just her total cost and I have a lot of top end already.
- Everybody Lives!, Teferi's Protection, and Angel's Grace - Just thinking about some options of protection and anti combo.
This deck is already really fairly strong against proactive decks due to the lifegain and vigilance nature of my commander. Several of the long term goal setups also involve setting up very hard to attack boardstates so my concern is more geared towards my opponents comboing or playing heavy interaction. I might think about the idea of running
Everybody Lives!,
Teferi's Protection, or maybe even
Angel's Grace possibly. Just some food for thought for the future and additional testing.