Decklist
Approximate Total Cost:
The general gameplan is just to grind out value from sacrifices, while ramping to try and bring Korvold in as quickly as possible. Once he's out, he can start dealing scary amounts of commander damage in the air, with creature beats and aristocrat damage as a backup wincon. My meta tends to be fairly averse to infinite combos, but strong synergies are common, and at least one person tries to go off around turn 10. This is still very much in the theorycrafting phase, so let me know if there are any glaring weaknesses or neat cards I missed.