[OAO] OneAndOnly's Custom Card Thread
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Apocrypha Thrull --
Creature - Thrull {R}
Deathtouch
When this creature dies, you may choose any black card you own outside the game and put it into your graveyard. If you do, exile Apocrypha Thrull.
1/1
Creature - Thrull {R}
Deathtouch
When this creature dies, you may choose any black card you own outside the game and put it into your graveyard. If you do, exile Apocrypha Thrull.
1/1
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Three Strokes of the Lash --
Enchantment - Aura
Enchant creature
Enchanted creature has deathtouch
When this Aura enters, enchanted creature deals damage equal to its power to any creature,
Warp - , Pay 3 life
Enchantment - Aura
Enchant creature
Enchanted creature has deathtouch
When this Aura enters, enchanted creature deals damage equal to its power to any creature,
Warp - , Pay 3 life
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Deep in Research --
Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature and draw a card.
Warp
Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature and draw a card.
Warp
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Frolicking Through the Grass --
Enchantment - Aura
Enchant creaure
Enchanted creature has lifelink.
When this Aura enters, if its warp cost was paid, gain life equal to enchanted creature's power. You can't lose life this turn.
Warp
Enchantment - Aura
Enchant creaure
Enchanted creature has lifelink.
When this Aura enters, if its warp cost was paid, gain life equal to enchanted creature's power. You can't lose life this turn.
Warp
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Recex, Pinnacle of Perfection -
Legendary Creature - Human Athlete Minion {R}
Haste, menace
Exhaust - , , Exert Recex: Put a +1/+1 counter on Recex, then destroy each creature that doesn't have a +1/+1 counter on it.
3/4
Legendary Creature - Human Athlete Minion {R}
Haste, menace
Exhaust - , , Exert Recex: Put a +1/+1 counter on Recex, then destroy each creature that doesn't have a +1/+1 counter on it.
3/4
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Prismatic Reflection --
Enchantment - Aura {R}
Enchant creature
When this Aura enters, create a token copy of target Aura attached to the same creature, and attach it to the same creature. If enchanted creature is an enchantment, you may create a token copy of it instead.
Warp
Enchantment - Aura {R}
Enchant creature
When this Aura enters, create a token copy of target Aura attached to the same creature, and attach it to the same creature. If enchanted creature is an enchantment, you may create a token copy of it instead.
Warp
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Oznavash, Collector --
Legendary Creature - Sphinx {R}
Flying, vigilance
Whenever Oznavash deals combat damage, create a Treasure token.
At the beginning of each end step, you may sacrifice all Treasures you control. If you do, search your library for an artifact with mana value equal to or less than the number of Treasures sacrificed this way, put it onto the battlefield, and then shuffle.
3/3
Legendary Creature - Sphinx {R}
Flying, vigilance
Whenever Oznavash deals combat damage, create a Treasure token.
At the beginning of each end step, you may sacrifice all Treasures you control. If you do, search your library for an artifact with mana value equal to or less than the number of Treasures sacrificed this way, put it onto the battlefield, and then shuffle.
3/3
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Fit the Mold --
Kindred Enchantment - Shapeshifter Fungus {R}
At the beginning of your upkeep, put a spore counter on this enchantment.
Remove X spore counters from this enchantment: Create a token copy of target creature with mana value X, except it's a Fungus and has "At the beginning of your upkeep, put a spore counter on this permanent." Activate this ability only once each turn.
Kindred Enchantment - Shapeshifter Fungus {R}
At the beginning of your upkeep, put a spore counter on this enchantment.
Remove X spore counters from this enchantment: Create a token copy of target creature with mana value X, except it's a Fungus and has "At the beginning of your upkeep, put a spore counter on this permanent." Activate this ability only once each turn.
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Hopes and Dreams --
Enchantment - Aura
Enchant player
When this Aura enters, enchanted player draws seven cards. If it was cast for its warp cost, that player draws cards until they have seven cards in hand instead.
When this Aura leaves the battlefield, enchanted player discards their hand.
Warp
Perhaps a little too strong if played offensively? That being said, I'm enjoying these "Auras with warp" cards; I find it's pretty fertile terrain.
Enchantment - Aura
Enchant player
When this Aura enters, enchanted player draws seven cards. If it was cast for its warp cost, that player draws cards until they have seven cards in hand instead.
When this Aura leaves the battlefield, enchanted player discards their hand.
Warp
Perhaps a little too strong if played offensively? That being said, I'm enjoying these "Auras with warp" cards; I find it's pretty fertile terrain.
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Lacient de Guerre, Armsmaster -
Legendary Creature - Human Artificer {R}
Double all modifiers Equipment you control make to a creature's power or toughness. (If an equipped creature would get +2/+2, it gets +4/+4 instead.)
2/3
Legendary Creature - Human Artificer {R}
Double all modifiers Equipment you control make to a creature's power or toughness. (If an equipped creature would get +2/+2, it gets +4/+4 instead.)
2/3
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Whispering Thrull --
Creature - Thrull {U}
Flying
Whenever you draw a card, this creature gets +1/+0 until end of turn.
1/1
Screaming Thrull --
Flying
Whenever you draw a card, this creature gets +X/+0 until end of turn, where X is the number of cards you have drawn this turn.
3/1
I don't know why black gets the more powerful version.
Creature - Thrull {U}
Flying
Whenever you draw a card, this creature gets +1/+0 until end of turn.
1/1
Screaming Thrull --
Flying
Whenever you draw a card, this creature gets +X/+0 until end of turn, where X is the number of cards you have drawn this turn.
3/1
I don't know why black gets the more powerful version.
- Posts: 3491
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Parrying Hand --
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +0/+2.
Whenever enchanted creature blocks, if this Aura isn't a token, create a token copy of it attached to enchanted creature.
Striking Hand --
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +1/+0.
Training -- Whenever enchanted creature attacks, create a token copy of it attached to enchanted creature. This ability only triggers if this Aura isn't a token.
The conditional check is necessary to keep them from growing exponentially. Although the second version is longer, I actually like it slightly better.
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +0/+2.
Whenever enchanted creature blocks, if this Aura isn't a token, create a token copy of it attached to enchanted creature.
Striking Hand --
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +1/+0.
Training -- Whenever enchanted creature attacks, create a token copy of it attached to enchanted creature. This ability only triggers if this Aura isn't a token.
The conditional check is necessary to keep them from growing exponentially. Although the second version is longer, I actually like it slightly better.
- Posts: 3491
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Isolate in Silence --
Enchantment - Aura
Enchanted creature can't attack, block, or fight.
When this Aura leaves the battlefield, gain life equal to enchanted creature's power.
Warp
All-Fates Stalker claims the spot that the obvious "exile until this leaves the battlefield" card would occupy.
Enchantment - Aura
Enchanted creature can't attack, block, or fight.
When this Aura leaves the battlefield, gain life equal to enchanted creature's power.
Warp
All-Fates Stalker claims the spot that the obvious "exile until this leaves the battlefield" card would occupy.