[OAO] OneAndOnly's Custom Card Thread
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Life's Great Circle --
Enchantment {R}
At the end of each turn, double your life total.
At the beginning of your upkeep, you lose half your life, rounded down.
It's intended to get you big lifegain triggers (for Field-Tested Frying Pan and others) without getting you to high life totals. It plays *very* differently in 1v1 rather than multiplayer games, which is intentional.
Enchantment {R}
At the end of each turn, double your life total.
At the beginning of your upkeep, you lose half your life, rounded down.
It's intended to get you big lifegain triggers (for Field-Tested Frying Pan and others) without getting you to high life totals. It plays *very* differently in 1v1 rather than multiplayer games, which is intentional.
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Wellbeing --
Instant {C}
Gain three life. If you cast another white spell this turn, you can't lose life this turn.
Halftwisting --
Instant {C}
Tap target creature and put a stun counter on it. If you cast another blue spell this turn, put a second stun counter on it.
Gutsick --
Instant {C}
Target creature gets -2/-2 until end of turn. If you cast another black spell this turn, it gets -3/-3 until end of turn instead.
Firesling --
Instant {C}
This spell deals 2 damage to any target. If you cast another red spell this turn, this damage can't be prevented.
Rootbonding --
Instant {C}
Target creatures gets +3/+3 until end of turn. If you cast another green spell this turn, it gains hexproof, reach, and trample until end of turn.
As usual, the white one is the weakest of the cycle.
Instant {C}
Gain three life. If you cast another white spell this turn, you can't lose life this turn.
Halftwisting --
Instant {C}
Tap target creature and put a stun counter on it. If you cast another blue spell this turn, put a second stun counter on it.
Gutsick --
Instant {C}
Target creature gets -2/-2 until end of turn. If you cast another black spell this turn, it gets -3/-3 until end of turn instead.
Firesling --
Instant {C}
This spell deals 2 damage to any target. If you cast another red spell this turn, this damage can't be prevented.
Rootbonding --
Instant {C}
Target creatures gets +3/+3 until end of turn. If you cast another green spell this turn, it gains hexproof, reach, and trample until end of turn.
As usual, the white one is the weakest of the cycle.

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Lightning Lash --
Instant {C}
Choose three. You may choose the same mode more than once.
* Lightning Lash deals one damage to any target.
* Damage dealt by a source of your choice can't be prevented this turn.
* If target creature would die this turn, exile it instead.
Instant {C}
Choose three. You may choose the same mode more than once.
* Lightning Lash deals one damage to any target.
* Damage dealt by a source of your choice can't be prevented this turn.
* If target creature would die this turn, exile it instead.
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Topol's Impenetrable Field --
Enchantment - Aura
Enchant creature
This Aura enters with X shield counters on it. When it has no shield counters, sacrifice it.
If enchanted creature would deal damage, prevent damage equal to the number of shield counters on this Aura.
A different riff; different gameplay?
Topol's Protective Film --
Enchantment - Aura
Enchant permanent
If enchanted permanent would deal or be dealt damage, prevent 3 of that damage.
Any more expensive and it would be a bad Gaseous Form. But is it radically different than granting -3/+3?
Enchantment - Aura
Enchant creature
This Aura enters with X shield counters on it. When it has no shield counters, sacrifice it.
If enchanted creature would deal damage, prevent damage equal to the number of shield counters on this Aura.
A different riff; different gameplay?
Topol's Protective Film --
Enchantment - Aura
Enchant permanent
If enchanted permanent would deal or be dealt damage, prevent 3 of that damage.
Any more expensive and it would be a bad Gaseous Form. But is it radically different than granting -3/+3?
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Spoliation Mine
Land
Add .
Destroy target land. Its controller may choose a color, then add one mana of that color.
Contaminated Trench
Land
Name a color, then reveal cards from the top of your library until you reveal a card of that color. Add one mana of that color, then exile all other cards revealed this way. (The last card revealed remains on top of your library.)
Land
Add .
Destroy target land. Its controller may choose a color, then add one mana of that color.
Contaminated Trench
Land
Name a color, then reveal cards from the top of your library until you reveal a card of that color. Add one mana of that color, then exile all other cards revealed this way. (The last card revealed remains on top of your library.)
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Jurna Maggisson --
Legendary Creature - Wizard Warrior {R}
Doublestrike
The first time each turn Jurna would deal damage to a player, that player mills that many cards instead.
3/4
It's interesting to me that this plays a little differently whether it's the first or second instance of damage that's altered.
Hogda Metellier --
Legendary Creature - Wizard Warrior {R}
Doublestrike
The second time each turn Hogda would deal damage to a player, exile target creature with mana value equal to or less than the damage that would be dealt instead.
2/4
Synchronic Whirl --
Sorcery
Choose artifacts, creatures, or lands. Untap all permanents of the type chosen, then tap all permanents of the types you did not choose.
Legendary Creature - Wizard Warrior {R}
Doublestrike
The first time each turn Jurna would deal damage to a player, that player mills that many cards instead.
3/4
It's interesting to me that this plays a little differently whether it's the first or second instance of damage that's altered.
Hogda Metellier --
Legendary Creature - Wizard Warrior {R}
Doublestrike
The second time each turn Hogda would deal damage to a player, exile target creature with mana value equal to or less than the damage that would be dealt instead.
2/4
Synchronic Whirl --
Sorcery
Choose artifacts, creatures, or lands. Untap all permanents of the type chosen, then tap all permanents of the types you did not choose.
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Leah's Boon v. 1 --
Instant {C}
Distribute up to three of the following counters among creatures. You may choose the same type of counter more than once: Flying, lifelink, vigilance
Leah's Boon v. 2 --
Instant
Put up to one of the following counters on target creature: Flying, lifelink, vigilance
Remove up to one of the following counters from target creature: Deathtouch, decayed, finality.
I dunno -- which do you prefer?
Instant {C}
Distribute up to three of the following counters among creatures. You may choose the same type of counter more than once: Flying, lifelink, vigilance
Leah's Boon v. 2 --
Instant
Put up to one of the following counters on target creature: Flying, lifelink, vigilance
Remove up to one of the following counters from target creature: Deathtouch, decayed, finality.
I dunno -- which do you prefer?
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Tawnos' Chandelier --
Artifact {R}
When this artifact enters, put a charge counter on it for each tapped land you control.
Sacrifice this artifact: Untap a target land for each charge counter on this artifact. You can't activate this ability if this permanent entered this turn.
One shot means it's less open to abuse, but it still does a decent imitation of High Tide / Bubbling Muck (if a turn slower). Encourages a player going all in, then really going all in.
Artifact {R}
When this artifact enters, put a charge counter on it for each tapped land you control.
Sacrifice this artifact: Untap a target land for each charge counter on this artifact. You can't activate this ability if this permanent entered this turn.
One shot means it's less open to abuse, but it still does a decent imitation of High Tide / Bubbling Muck (if a turn slower). Encourages a player going all in, then really going all in.
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Lennell's Transformation --
Instant {U}
Replace all counters on target creature with stun counters.
Falagraf's Transmogrification --
Instant {U}
Replace all counters on target creature with finality counters.
Instant {U}
Replace all counters on target creature with stun counters.
Falagraf's Transmogrification --
Instant {U}
Replace all counters on target creature with finality counters.
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Deprecate --
Instant {R}
Remove all counters from target creature. It loses all abilities until end of turn.
Maybe WB instead?
Instant {R}
Remove all counters from target creature. It loses all abilities until end of turn.
Maybe WB instead?
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Emerald-Silk Weaver --
Creature - Spider {R}
This creature enters with a reach counter.
Add for each counter on this creature.
2/2
Creature - Spider {R}
This creature enters with a reach counter.
Add for each counter on this creature.
2/2
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Vorrgut Coalsling --
Creature - Orgling {U}
This creature enters with three haste counters.
Remove a counter from this creature: This creature deals one damage to any target. You may put a counter of the type removed to pay this ability's cost on that creature.
3/2
a) I've probably said this before, but I really think there needs to be a good keyword for "remove a counter from this creature." Expunge a counter? "Expunge a haste counter"? I suppose on reflection I'm only removing the reflexive clause, but that still seems like an improvement.
b) Originally I conceived this as throwing some sort of crystal rock at its target -- like, it's got a bag of three stones it can throw. Then it dawned on me that making it pass the counters not only works flavorfully, but mechanically really well with this set, too.
c) Before anyone else says it, yes, I know haste counters don't stack.
Creature - Orgling {U}
This creature enters with three haste counters.
Remove a counter from this creature: This creature deals one damage to any target. You may put a counter of the type removed to pay this ability's cost on that creature.
3/2
a) I've probably said this before, but I really think there needs to be a good keyword for "remove a counter from this creature." Expunge a counter? "Expunge a haste counter"? I suppose on reflection I'm only removing the reflexive clause, but that still seems like an improvement.
b) Originally I conceived this as throwing some sort of crystal rock at its target -- like, it's got a bag of three stones it can throw. Then it dawned on me that making it pass the counters not only works flavorfully, but mechanically really well with this set, too.
c) Before anyone else says it, yes, I know haste counters don't stack.
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Leyline of Poverty --
Enchantment {R}
If this card is in your opening hand, you may begin the game with it on the battlefield.
When this enchantment enters, search your library for up to five cards and exile them, then shuffle.
At the beginning of your end step, if you have no cards in hand, you may put this card on top of your library.
Surely this can't be broken, can it? /obviouscombopiece
Enchantment {R}
If this card is in your opening hand, you may begin the game with it on the battlefield.
When this enchantment enters, search your library for up to five cards and exile them, then shuffle.
At the beginning of your end step, if you have no cards in hand, you may put this card on top of your library.
Surely this can't be broken, can it? /obviouscombopiece
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Netherlich's Embrace --
Instant {R}
Until the end of turn, you don't lose the game for having 0 or less life.
Each player loses X life.
Tempting to cast it for 0 as a life saver?
Instant {R}
Until the end of turn, you don't lose the game for having 0 or less life.
Each player loses X life.
Tempting to cast it for 0 as a life saver?
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Limoi, Athletic Coach --
Creature - Advisor {U}
Haste
If a stun counter would be removed from a permanent you control, remove all stun counters from that permanent instead.
3/1
Just a brief idea that insisted on itself. Would hosing stun counters radically re-shape the set?
Creature - Advisor {U}
Haste
If a stun counter would be removed from a permanent you control, remove all stun counters from that permanent instead.
3/1
Just a brief idea that insisted on itself. Would hosing stun counters radically re-shape the set?
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Serilla of the Dawning --
Legendary Creature - Angel {R}
Flying, vigilance
Whenever Serilla attacks, put two +1/+1 counters on it. Then, if its power is 10 or more, gain 10 life.
3/3
Originally it was going to be "attacks or blocks," but that proved way too strong in multiplayer. (Though, perhaps without vigilance..?)
Legendary Creature - Angel {R}
Flying, vigilance
Whenever Serilla attacks, put two +1/+1 counters on it. Then, if its power is 10 or more, gain 10 life.
3/3
Originally it was going to be "attacks or blocks," but that proved way too strong in multiplayer. (Though, perhaps without vigilance..?)
Last edited by OneAndOnly 1 week ago, edited 1 time in total.
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Nude Awakening --
Artifact
All creatures with lifelink lose lifelink and gain hexproof. The same is true for flying and deathtouch; menace and first strike; haste and trample; and reach and vigilance. Then, change all counters of the former type to the latter type. (All lifelink counters become hexproof counters; all flying counters become deathtouch counters; and so on.)
This is really just a concept card, intended to induce groans amidst the nostalgia. True keyword soup!
One of the fun aspects about artifacts is that while they're colorless, they're also all-colors, so to speak. So I don't mind that it affects white and blue and black and red and green. There really aren't any keyworded abilities that aren't subtype-specific for artifacts, per the Mtg Wikipedia (which needs to be updated!)
Artifact
All creatures with lifelink lose lifelink and gain hexproof. The same is true for flying and deathtouch; menace and first strike; haste and trample; and reach and vigilance. Then, change all counters of the former type to the latter type. (All lifelink counters become hexproof counters; all flying counters become deathtouch counters; and so on.)
This is really just a concept card, intended to induce groans amidst the nostalgia. True keyword soup!
One of the fun aspects about artifacts is that while they're colorless, they're also all-colors, so to speak. So I don't mind that it affects white and blue and black and red and green. There really aren't any keyworded abilities that aren't subtype-specific for artifacts, per the Mtg Wikipedia (which needs to be updated!)
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Marble Keep Champion -
Creature - Human Noble {R}
First strike, lifelink, vigilance
Other creatures you control are 2/2 white Knight creatures with first strike. (They lose all other types and abilities.)
3/3
Creature - Human Noble {R}
First strike, lifelink, vigilance
Other creatures you control are 2/2 white Knight creatures with first strike. (They lose all other types and abilities.)
3/3
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Scholar of the Ivory Cup --
Creature - Human Advisor {U}
At the beginning of each end step, gain one life for each white spell cast this turn. If you gain life this way, put a +1/+1 counter on this creature.
1/1
Marble Keep Philosopher --
Creature - Human Advisor {U}
Whenever you pay the cost of an ability of a card named Ivory Cup, put a +1/+1 counter on each creature you control, then gain an additional 5 life. If you control fewer lands than an opponent, you may search your library for a Plains land card, put it onto the battlefield, then shuffle.
1/1
Kind of a wordy way to phrase the trigger. If only they had made it an activated ability. Eesh, what were they thinking?!
Creature - Human Advisor {U}
At the beginning of each end step, gain one life for each white spell cast this turn. If you gain life this way, put a +1/+1 counter on this creature.
1/1
Marble Keep Philosopher --
Creature - Human Advisor {U}
Whenever you pay the cost of an ability of a card named Ivory Cup, put a +1/+1 counter on each creature you control, then gain an additional 5 life. If you control fewer lands than an opponent, you may search your library for a Plains land card, put it onto the battlefield, then shuffle.
1/1
Kind of a wordy way to phrase the trigger. If only they had made it an activated ability. Eesh, what were they thinking?!
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- Posts: 3491
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Vaporous Twins --
Enchantment {R}
Whenever a non-token creature dies, create a token copy of that creature, then sacrifice it.
Enchantment {R}
Whenever a non-token creature dies, create a token copy of that creature, then sacrifice it.
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Verrgut Slopmeister --
Creature - Orglit {C}
When this creature enters, make a mess. (Untap a random target permanent, then tap a random target permanent.)
2/1
The only difficulty I have with this action word is that it doesn't lend itself to scaling upwards easily. "Make a mess" makes sense in English; "make a mess 3" or "make three messes" doesn't make sense at all. So, we end up with ..
Verrgut Anarchist --
Creature - Orglit {R}
Haste
When this creature enters, make a huge mess. (For each permanent, tap or untap it at random.) Verrgut Anarchist deals 2 damage to each creature that becomes tapped this way.
5/3
Creature - Orglit {C}
When this creature enters, make a mess. (Untap a random target permanent, then tap a random target permanent.)
2/1
The only difficulty I have with this action word is that it doesn't lend itself to scaling upwards easily. "Make a mess" makes sense in English; "make a mess 3" or "make three messes" doesn't make sense at all. So, we end up with ..
Verrgut Anarchist --
Creature - Orglit {R}
Haste
When this creature enters, make a huge mess. (For each permanent, tap or untap it at random.) Verrgut Anarchist deals 2 damage to each creature that becomes tapped this way.
5/3
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Seems simple to me: Make a mess twice, make a mess three times, etc.OneAndOnly wrote: ↑1 week ago"Make a mess" makes sense in English; "make a mess 3" or "make three messes" doesn't make sense at all. So, we end up with ..
Like other keyword actions. Investigate three times, this creature explores/connives twice, etc.
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021
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Except, that's not the language I want to use. So I'm being a little top-down, perhaps. But no one (in the real world) would say, "You made a mess of your room, twice." They'd say instead, "This place is a huge mess!"
(You'll note, also, that the two actions are different, though they share the same root, so I'd expect this to get the same sort of treatment that cycling and magecycling, or cycling and discard, do.) There will naturally be condition-checking abilities such as "If you made a mess this turn," or mess-limiting variants -- "mess up your opponent's lands."
(You'll note, also, that the two actions are different, though they share the same root, so I'd expect this to get the same sort of treatment that cycling and magecycling, or cycling and discard, do.) There will naturally be condition-checking abilities such as "If you made a mess this turn," or mess-limiting variants -- "mess up your opponent's lands."