NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Gnomes

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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 3 years ago

Megiddo wrote:
3 years ago
Sporegorger_Dragon wrote:
3 years ago
Greater Shedhusk Cicada

Creature - Insect (M)
Convoke, delve
Flying, vigilance
When Greater Shedhusk Cicada enters the battlefield, if you cast it, create Empty Husk, a 0/1 black Insect Skeleton creature token with protection from all colors.
7/10


IIW: tadpole
I'd say we haven't learned from Hogaak, Arisen Necropolis, but we did add ten mana to the cost, so I think that should be safe. Right?
I hope the cicadas aren't bothering you too much. None in my area this year. That said, I like the concept here a lot!
No cicadas here, sadly.

Also, I realize the reference might be a bit too obtuse, so for those interested, there's 13 in the mana cost, the mana value is 17 and and the power and toughness add up to 17. It's all a reference to periodical cicadas.
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

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spacemonaut
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Post by spacemonaut » 3 years ago

Megiddo wrote:
3 years ago
I feel like I'm missing something here as far as why this thief turns into a shade. Maybe it's something obvious; I'll think on it. That said, the card itself works pretty well and feels like it's in the right colors.
the why
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This card's designed around the remnant of a thief left behind as a mere shade jealously guarding the treasures he gathered during his life. I was trying to figure out a card design that conveyed a tragic note like that; Queen Cymede was my second choice. I was struggling with coming up with flavor text to reinforce the narrative, and was pretty sure I needed some and I guess I did, lol.

I could've picked zombie or spirit, but shade felt most poetically appropriate type. There was also a nice and totally coincidental overlap with the Shade tribe's +1/+1 pump that I liked.
Thanks for the review! I was more nervous about this design than I have been for any in recent memory. I like your Indiana Jones take on it, too.

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Post by stille_nacht » 3 years ago

Golem Prototype 4
Artifact Creature - Golem (U)

Whenever Golem Prototype is dealt damage, create a 1/1 servo token.

"It's not a bug, it's a feature." - Saheeli Rai
3/4


IIW: Fantasy Post Apocalypse
Last edited by stille_nacht 3 years ago, edited 1 time in total.

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Cythare
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Post by Cythare » 3 years ago

Puresteel Emperion 5
Artifact Creature — Golem (U)
Vigilance
Counters can't be placed on Puresteel Emperion.
Puresteel Emperion gets -1/-1 for each counter you have.
4/4

IIW: Barnyard tribal
Level 2 Judge circa 2016
Draft my cube! (630 cards)

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mellifluoresce
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Post by mellifluoresce » 3 years ago

Abject Armory
Artifact (U)
Abject Armory enters the battlefield with three charge counters on it.
, Remove a charge counter from Abject Armory: Create a Bomb token. (It's an artifact with "T, Sacrifice this artifact: This artifact deals 2 damage to any target.)

IIW: Multiverse tourism
Club Flamingo Alumnus

Disappointing Signet + co-founder

talk to me about the Black Market format! Now ready for your Hogaaks
SPOILER
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mirrorentity wrote: Judging.
Ogre of the Gray Ogre: No IIW. Disqualified.
Ogre of the Pit: No IIW. Disqualified.
Toll Troll: Not an Ogre. Disqualified.
My Hair Caught Fire!: Not an Ogre. Disqualified.
Ogre Under: No IIW. Disqualified.
Ogrenacle at Pendrell Vale: Overcosted.
Ogreforge Mystic: Judge. Disqualified.

Winner: Gerrard's Mom becomes a Tier I spammer!

Next spamellenge: Make the Ogre philosopher Gnerdel.

Next spamellenge:
SPOILER
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Ulka
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Post by Ulka » 3 years ago

stille_nacht wrote:
3 years ago
Golem Prototype 4
Artifact Creature - Golem (U)

Whenever Golem Prototype is dealt damage, create a 1/1 servo token.

"It's not a bug, it's a feature." - Saheeli Rai
3/4
Missing an IIW
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens

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vishamon
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Post by vishamon » 3 years ago

Aqueous Spellbomb
Arifact U
When Aqueous Spellbomb enters the battlefield, if was spent to cast it, draw a card.
T, sacrifice Aqueous Spellbomb: Target creature can't be blocked this turn.

Flourishing Spellbomb
Arifact U
When Flourishing Spellbomb enters the battlefield, if was spent to cast it, draw a card.
1, T, sacrifice Flourishing Spellbomb: You may play an additional land this turn.

Galvanizing Spellbomb
Arifact U
When Galvanizing Spellbomb enters the battlefield, if was spent to cast it, draw a card.
T, sacrifice Galvanizing Spellbomb: Target creature gains haste until end of turn.

Malady Spellbomb
Arifact U
When Malady Spellbomb enters the battlefield, if was spent to cast it, draw a card.
2, T, sacrifice Malady Spellbomb: Target creature gets -2/-2 until end of turn.

Sejiri Spellbomb
Arifact U
When Sejiri Spellbomb enters the battlefield, if was spent to cast it, draw a card.
1, T, sacrifice Sejiri Spellbomb: Target creature you control gains protection from the color of your choice until end of turn.

IIW: Graveyard Mechanics

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Megiddo
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Post by Megiddo » 3 years ago

Archon's Flail 2W
Artifact — Equipment {U}
When Archon's Flail enters the battlefield, attach it to target creature you control.
As long as equipped creature is attacking, it gets +3/+0 and has lifelink.
Equip 4

IIW: your favorite spell reinterpreted to be on a creature card
MEG

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Megiddo
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Post by Megiddo » 3 years ago

Sporegorger_Dragon wrote:
3 years ago
Megiddo wrote:
3 years ago
Sporegorger_Dragon wrote:
3 years ago
Greater Shedhusk Cicada

Creature - Insect (M)
Convoke, delve
Flying, vigilance
When Greater Shedhusk Cicada enters the battlefield, if you cast it, create Empty Husk, a 0/1 black Insect Skeleton creature token with protection from all colors.
7/10


IIW: tadpole
I'd say we haven't learned from Hogaak, Arisen Necropolis, but we did add ten mana to the cost, so I think that should be safe. Right?
I hope the cicadas aren't bothering you too much. None in my area this year. That said, I like the concept here a lot!
No cicadas here, sadly.

Also, I realize the reference might be a bit too obtuse, so for those interested, there's 13 in the mana cost, the mana value is 17 and and the power and toughness add up to 17. It's all a reference to periodical cicadas.
I used to think that they came every year. I didn't realize it was regional broods that pop up in different areas until recently. I blame compressing my childhood memories into a small chunk.
spacemonaut wrote:
3 years ago
Megiddo wrote:
3 years ago
I feel like I'm missing something here as far as why this thief turns into a shade. Maybe it's something obvious; I'll think on it. That said, the card itself works pretty well and feels like it's in the right colors.
the why
Show
Hide
This card's designed around the remnant of a thief left behind as a mere shade jealously guarding the treasures he gathered during his life. I was trying to figure out a card design that conveyed a tragic note like that; Queen Cymede was my second choice. I was struggling with coming up with flavor text to reinforce the narrative, and was pretty sure I needed some and I guess I did, lol.

I could've picked zombie or spirit, but shade felt most poetically appropriate type. There was also a nice and totally coincidental overlap with the Shade tribe's +1/+1 pump that I liked.
Thanks for the review! I was more nervous about this design than I have been for any in recent memory. I like your Indiana Jones take on it, too.
This makes sense. I think subconsciously I was thinking about a person whose avarice was so great that it was left behind in incorporeal form after death. So in the end I think your intended flavor got there, if only under the surface.
MEG

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avatarz
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Post by avatarz » 3 years ago

Mind Comb 3
Artifact (U)
2, T: Scry 1. If you put a card on the bottom of your library this way, create a 1/1 black Horror creature token.
Sometimes you just want to scum some thoughts away.

IIW: Land — Circuit

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Megiddo
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Post by Megiddo » 3 years ago

@Ulka ? 3 days though not a ton of entries....

if you're reading this................ you should enter
MEG

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Ulka
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Post by Ulka » 3 years ago

Every single time I am to judge my life makes me not be able to be on Nexus for 2+ days....

stille_nacht wrote:
3 years ago
Golem Prototype 4
Artifact Creature - Golem (U)

Whenever Golem Prototype is dealt damage, create a 1/1 servo token.

"It's not a bug, it's a feature." - Saheeli Rai
3/4


IIW: Fantasy Post Apocalypse
I like this a lot. it fills a board as it beats down. solid design.
Cythare wrote:
3 years ago
Puresteel Emperion 5
Artifact Creature — Golem (U)
Vigilance
Counters can't be placed on Puresteel Emperion.
Puresteel Emperion gets -1/-1 for each counter you have.
4/4

IIW: Barnyard tribal

hmmm Im not sure where I sit on this. Its interesting design space to say the least.

mellifluoresce wrote:
3 years ago
Abject Armory
Artifact (U)
Abject Armory enters the battlefield with three charge counters on it.
, Remove a charge counter from Abject Armory: Create a Bomb token. (It's an artifact with "T, Sacrifice this artifact: This artifact deals 2 damage to any target.)

IIW: Multiverse tourism
ooo a solid bomb feel here. I do think while this has some reach to finish out a game it could do more but I love the feel of it.
vishamon wrote:
3 years ago
Aqueous Spellbomb
Arifact U
When Aqueous Spellbomb enters the battlefield, if was spent to cast it, draw a card.
T, sacrifice Aqueous Spellbomb: Target creature can't be blocked this turn.

Flourishing Spellbomb
Arifact U
When Flourishing Spellbomb enters the battlefield, if was spent to cast it, draw a card.
1, T, sacrifice Flourishing Spellbomb: You may play an additional land this turn.

Galvanizing Spellbomb
Arifact U
When Galvanizing Spellbomb enters the battlefield, if was spent to cast it, draw a card.
T, sacrifice Galvanizing Spellbomb: Target creature gains haste until end of turn.

Malady Spellbomb
Arifact U
When Malady Spellbomb enters the battlefield, if was spent to cast it, draw a card.
2, T, sacrifice Malady Spellbomb: Target creature gets -2/-2 until end of turn.

Sejiri Spellbomb
Arifact U
When Sejiri Spellbomb enters the battlefield, if was spent to cast it, draw a card.
1, T, sacrifice Sejiri Spellbomb: Target creature you control gains protection from the color of your choice until end of turn.

IIW: Graveyard Mechanics
I love this trollish entry. I like the designs of the spellbombs and honestly they feels on an equal level which is always good to see on a cycle.
Megiddo wrote:
3 years ago
Archon's Flail 2W
Artifact — Equipment {U}
When Archon's Flail enters the battlefield, attach it to target creature you control.
As long as equipped creature is attacking, it gets +3/+0 and has lifelink.
Equip 4

IIW: your favorite spell reinterpreted to be on a creature card
I love the bomb feel of this in a limited setting. Auto equipping an adjusted Loxodon Warhammer seems like a solid way to finish a game out.

avatarz wrote:
3 years ago
Mind Comb 3
Artifact (U)
2, T: Scry 1. If you put a card on the bottom of your library this way, create a 1/1 black Horror creature token.
Sometimes you just want to scum some thoughts away.

IIW: Land — Circuit
I like the value this will grind out but it doesnt feel like a limited bomb.


the winner is Megiddo!

Next up: your favorite spell reinterpreted to be on a creature card
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens

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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 3 years ago

@Megiddo, what do you mean by "spell"? Do enchantments count?

EDIT:

I shouldn't have submitted that cicada, now this one feels like a rehash. But what can I do? I like these two sorceries.

Zrar, Eight Jungle Valleys

Legendary Creature - Plant Hydra (M)
When Zrar enters the battlefield, if you cast it, destroy target creature. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
When Zrar dies, you may exile it. If you do, exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
Evoke 4bbgg
8/16

Death Mutation + Morbid Bloom


Maralen, Oona's Blossom
2uubb
Legendary Creature - Faerie Wizard (M)
Flying
Ward 3, Pay 3 life.
At the beginning of your end step, create a token that's a copy of the Bitterblossom card, then you lose 1 life for each Faerie enchantment you control.
4/5


IIW: New kind of creature token
Last edited by Sporegorger_Dragon 3 years ago, edited 2 times in total.
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

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Megiddo
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Post by Megiddo » 3 years ago

spell = instant or sorcery

... BUT if you have a more interesting way of putting an enchantment on a creature than just "the text of an enchantment... on a creature" let me see it.
MEG

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Megiddo
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Post by Megiddo » 3 years ago

or anything else...!

except for artifacts
MEG

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Cythare
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Post by Cythare » 3 years ago

Savage Plowbeast 3GG
Creature — Beast (M)
Haste, trample
You may exert Savage Plowbeast as it attacks. When you do, put up to two target lands controlled by different players on top of their owners' libraries.
5/3

Underworld Loamer GG
Creature — Human Druid (R)
When Underworld Loamer enters the battlefield, return up to three target land cards from your graveyard to your hand.
At the beginning of your upkeep, mill two cards.
Escape—2GG, Exile three other cards from your graveyard.
3/1

IIW: Barnyard tribal
Last edited by Cythare 3 years ago, edited 4 times in total.
Level 2 Judge circa 2016
Draft my cube! (630 cards)

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avatarz
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Post by avatarz » 3 years ago

:fuming: Chaos Steed 2RR
Creature — Elemental Horse (R)
Trample, first strike, haste
Whenever Chaos Steed deals damage to one or more permanents, the owners of those permanents shuffle them into their library, then reveal that many cards from the top of their library. They put all permanent cards revealed this way on the battlefield and the rest on top of their library in a random order.
3/3

IIW: Chaos

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NinjaCaterpie
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Post by NinjaCaterpie » 3 years ago

Rite Replicator 2UU
Creature - Merfolk Wizard (M)
Flying
If a permanent entering the battlefield causes a triggered ability to trigger, you may pay 7UU. If you do, that ability triggers five additional times.
2/1

IIW: Adventures in the Forgotten Realms

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mellifluoresce
the winner is tibalt
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Post by mellifluoresce » 3 years ago

Soulfire Trickster
Creature -Goblin Shaman (U)
Flash
When Tangle Trickster enters the battlefield, destroy target creature. It can't be regenerated. Its controller creates a 3/3 red Goblin Elemental creature token.
, Sacrifice a Goblin: Destroy target artifact.
2/2

IIW: Libraries
Last edited by mellifluoresce 3 years ago, edited 1 time in total.
Club Flamingo Alumnus

Disappointing Signet + co-founder

talk to me about the Black Market format! Now ready for your Hogaaks
SPOILER
Show
Hide
mirrorentity wrote: Judging.
Ogre of the Gray Ogre: No IIW. Disqualified.
Ogre of the Pit: No IIW. Disqualified.
Toll Troll: Not an Ogre. Disqualified.
My Hair Caught Fire!: Not an Ogre. Disqualified.
Ogre Under: No IIW. Disqualified.
Ogrenacle at Pendrell Vale: Overcosted.
Ogreforge Mystic: Judge. Disqualified.

Winner: Gerrard's Mom becomes a Tier I spammer!

Next spamellenge: Make the Ogre philosopher Gnerdel.

Next spamellenge:
SPOILER
Show
Hide

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vishamon
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Post by vishamon » 3 years ago

Krark Compulsive Gambler.png
Krark, Compulsive Gambler
RRR
Legendary Creature — Goblin Rogue
Krark, Compulsive Gambler enters the battlefield with a greed counter on it.
T: Flip a coin. If you win the flip, you gain X life and target opponent loses X life. If you lose the flip, you lose X life and that opponent gains X life. X is equal to the number of greed counters on Krark. Double the number of greed counters on Krark.
2/2


IIW: Graveyard mechanics
Last edited by vishamon 3 years ago, edited 1 time in total.

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spacemonaut
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Post by spacemonaut » 3 years ago

Rishkar's Cacophonydra XGGG
Creature — Elephant Hydra (R)
Riskhar's Cacophonydra enters the battlefield with X +1/+1 counters on it.
When Rishkar's Cacophonydra enters the battlefield, draw X cards, then you may cast a card with mana value X or less from your hand without paying its mana cost.
It'll blast the thoughts right out of your head, clearing space for new, fresh thoughts.
0/0


(Rishkar's Expertise)


IIW: Blaseball and other surreal splorts
Last edited by spacemonaut 3 years ago, edited 4 times in total.

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KoolKoal
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Post by KoolKoal » 3 years ago

Comet Cruiser XRR
Creature - Dragon (M)
Flying, haste
Comet Cruiser enters the battlefield with X +1/+1 counters on it.
X, T, sacrifice Comet Cruiser: Comet Cruiser deals damage equal to its power to X targets.
0/0

IIW: Goblin PC

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Ulka
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Post by Ulka » 3 years ago

Ink Fader 2U
Creature - Cephalid Wizard (U)
Whenever Ink Fader enters the battlefield, for each other creature, its controller sacrifices a permanent unless they pay 1.
"Like ink in water, all fade away to the test of time."
1/2

IIW: Two mechanics that haven't been combined before
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens

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Megiddo
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Post by Megiddo » 3 years ago

nine entries is pretty good. I'll judge tomorrow! get yours in.
MEG

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Megiddo
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Post by Megiddo » 3 years ago

Sporegorger_Dragon wrote:
3 years ago
Zrar, Eight Jungle Valleys

Legendary Creature - Plant Hydra (M)
When Zrar enters the battlefield, if you cast it, destroy target creature. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
When Zrar dies, you may exile it. If you do, exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
Evoke 4bbgg
8/16

Death Mutation + Morbid Bloom

Maralen, Oona's Blossom
2uubb
Legendary Creature - Faerie Wizard (M)
Flying
Ward 3, Pay 3 life.
At the beginning of your end step, create a token that's a copy of the Bitterblossom card, then you lose 1 life for each Faerie enchantment you control.
4/5

IIW: New kind of creature token
Hydra: Evoke on a card with a "if you cast it" trigger is clever. You aren't really getting a great discount from 12 to 8, but that's probably fair for the effect. One consideration: While Death Mutation does key off of CMC, the fact that you look at two different attributes here is a little odd. Maybe have both sides look at the same thing OR look at power and toughness, which are a more natural pair.

Maralen: Isn't Maralen an Elf? But anyway, this is fun, maybe keying off of the recently-spoiled Garth One-Eye card copy technology we have seen. Let me just do the math very quickly.
Turn 0: Create a Bitterblossom (1) and lose 1 life (1).
Turn 1: Create a Faerie (1) and lose 1 life (2); Create a Bitterblossom (2) and lose 2 life (4)
Turn 2: Create two Faeries (3) and lose 2 life (6); Create a Bitterblossom (3) and lose 3 life (9). Attack for 1 (1).
Turn 3: Create three Faeries (6) and lose 3 life (12); Create a Bitterblossom (4) and lose 4 life (16). Attack for 3 (4).
Turn 4: Create four Faeries (10) and lose 4 life (20).

I think I could have stopped after turn 2, where you have lost 9 life by the time you deal 1 damage with Faerie tokens.
Cythare wrote:
3 years ago
Savage Plowbeast 3GG
Creature — Beast (M)
Haste, trample
You may exert Savage Plowbeast as it attacks. When you do, put up to two target lands controlled by different players on top of their owners' libraries.
5/3

Underworld Loamer GG
Creature — Human Druid (R)
When Underworld Loamer enters the battlefield, return up to three target land cards from your graveyard to your hand.
At the beginning of your upkeep, mill two cards.
Escape—2GG, Exile three other cards from your graveyard.
3/1

IIW: Barnyard tribal
Plowbeast: The real tech here is to steal one of their lands first. I imagine you can choose to put only one land on top, which is still pretty good (it turns it into a bizarro world Primal Command that gives you a haste creature too).

Loamer: I actually don't have much to say on this one. it does the thing it says it does.
avatarz wrote:
3 years ago
:fuming: Chaos Steed 2RR
Creature — Elemental Horse (R)
Trample, first strike, haste
Whenever Chaos Steed deals damage to one or more permanents, the owners of those permanents shuffle them into their library, then reveal that many cards from the top of their library. They put all permanent cards revealed this way on the battlefield and the rest on top of their library in a random order.
3/3

IIW: Chaos
Listen, i love cards that reward you for knowing how damage assignment works as much as the next guy, but that's a lot of complexity wrapped up in this card. I like that you put cards not put onto the battlefield this way on top of the library. Usually that doesn't happen, but those cards are guaranteed not to be lands, and thus probably live draws. It also may avoid the feel bad of flipping a cool spell, not being able to do anything with it, and THEN having it go away. (and yes I know this is how Chaos Warp works -- but the decision there is intentional too and I think it is worth calling out here).
Embrace chaos. Block with three 1/1 tokens.
NinjaCaterpie wrote:
3 years ago
Rite Replicator 2UU
Creature - Merfolk Wizard (M)
Flying
If a permanent entering the battlefield causes a triggered ability to trigger, you may pay 7UU. If you do, that ability triggers five additional times.
2/1

IIW: Adventures in the Forgotten Realms
This is funny. I kind of wish you got ONE bonus trigger for free, but the joke lands. I don't know that this would ever actually go off but... I guarantee you people will try. I'm sure there's an infinite mana combo as well with Mana Echoes or whatever. Have fun.
mellifluoresce wrote:
3 years ago
Soulfire Trickster
Creature -Goblin Shaman (U)
Flash
When Tangle Trickster enters the battlefield, destroy target creature. It can't be regenerated. Its controller creates a 3/3 red Goblin Elemental creature token.
, Sacrifice a Goblin: Destroy target artifact.
2/2

IIW: Libraries
Pongify meets.... Goblin Trashmaster? Interesting combo that can be 2UR to Murder a guy. This is a dense package that does a lot (imagine where you can point that pongify for example). Cheap and Flexible is a winning combination.
vishamon wrote:
3 years ago
Krark Compulsive Gambler.png
Krark, Compulsive Gambler
RRR
Legendary Creature — Goblin Rogue
Krark, Compulsive Gambler enters the battlefield with a greed counter on it.
T: Flip a coin. If you win the flip, you gain X life and target opponent loses X life. If you lose the flip, you lose X life and that opponent gains X life. X is equal to the number of greed counters on Krark. Double the number of greed counters on Krark.
2/2
IIW: Graveyard mechanics
Need a coin? I can't get behind red lifegain, but, uh, check out that autocard link if you haven't yet.
spacemonaut wrote:
3 years ago
Rishkar's Cacophonydra XGGG
Creature — Elephant Hydra (R)
Riskhar's Cacophonydra enters the battlefield with X +1/+1 counters on it.
When Rishkar's Cacophonydra enters the battlefield, draw X cards, then you may cast a card with mana value X or less from your hand without paying its mana cost.
It'll blast the thoughts right out of your head, clearing space for new, fresh thoughts.
0/0

(Rishkar's Expertise)

IIW: Blaseball and other surreal splorts
Allow me to copy a chat transcript from last night:
signore supremo dei meg — Today at 12:07 AM
vivien sucks lol
signore supremo dei meg — Today at 12:17 AM
ez match 3
vivien uh
"won us the game"
-2, cast krasis x=3, get a free avenger and draw into prismatic vista off of krasis
You have provided a card that does all* of the above by itself! Which is pretty sweet, don't get me wrong, but maybe a lot for one card. Oh, and Genesis Hydra sends its regards as well.

*doesn't tutor, obviously, but this also draws twice the cards.
KoolKoal wrote:
3 years ago
Comet Cruiser XRR
Creature - Dragon (M)
Flying, haste
Comet Cruiser enters the battlefield with X +1/+1 counters on it.
X, T, sacrifice Comet Cruiser: Comet Cruiser deals damage equal to its power to X targets.
0/0

IIW: Goblin PC
Oh, Comet Storm! Fun card. I remember when this was a mega-hype new mythic. Slapping it on a Dragon is pretty sweet. Using two different X costs on the same card like this reads as confusing (I suppose it is a mythic, but supposedly new players have some trouble with X costs, and this would be slightly confusing). Also: Being able to pay the second X on a later turn is wildly good, lmao.
Ulka wrote:
3 years ago
Ink Fader 2U
Creature - Cephalid Wizard (U)
Whenever Ink Fader enters the battlefield, for each other creature, its controller sacrifices a permanent unless they pay 1.
"Like ink in water, all fade away to the test of time."
1/2

IIW: Two mechanics that haven't been combined before
Fade Away, lol. I wonder if that card has any legs. Rishadan Cutpurse had that brief meme deck a while back (where it was used to pressure lands, iirc). This probably ends up being OK given how it can be blinked or otherwise repeatedly used. Maybe not the most fun...

Winner: avatarz
Next: Chaos
MEG

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