void_nothing wrote: ↑1 month ago
Rann Lion W
Creature - Cat
(R)
Rann Lion has ward
2 as long as you control a Desert, lifelink as long as you control a Swamp, and vigilance as long as you control a Forest.
5W: Until end of turn, Rann Lion gains protection from mana value equal to or less than the number of Deserts you control, gets +2/+0 for each Swamp you control, and gets +0/+2 for each Forest you control.
1/2
Cute; I want to make this a parallel to
Kird Ape. WotC likes little guys with late-game abilities (to make them more useful at all stages of the game) but I'm more ambivalent toward them.
6MV is a lot for a boost, even though you could activate it multiple times. Assuming a 2/2/2 split, it's effectively +4/+4 for 6MV ... but I feel like it'd be pretty rare to be playing a
WBGC deck and land an even split. Overall the effect seems tiresome to calculate, which I guess is a different form of griefing your opponent.
marioguy3 wrote: ↑1 month ago
Bloodthirsty Camel
Creature - Camel (Rare)
Haste, lifelink
Whenever Bloodthirsty Camel attacks, it deals X damage to target creature, where X is the number of Deserts you control.
Don't upset this Camel. It's power is derived from the layers of boring sand.
4/3
BR seems like an odd color combination for this card; lifelink works just as well in white, which the original
Camel was. The "firstest strike" also feels more at home in WR than BR.
AnotherAlias wrote: ↑1 month ago
Sandstorm Whirler
Creature — Elemental (R)
Flying
When Sandstorm Whirler enters the battlefield, put a creature card from your graveyard onto the battlefield face down and tapped. It's a Desert land with "
: Add
" and "
: Turn this permanent face up until end of turn."
4/4
Turning a card face-up for a duration isn't done in normal MtG. It's entirely feasible, and might make for interesting gameplay. I seem to recall around the time of Legions that WotC (or at least, Maro) was opposed to creatures that could un-morph repeatedly; maybe it was to prevent repetitive game states, or to keep the thrill of discovery, or prevent potential misplays.
The cost and effect are all right, but it doesn't feel very green. Effects since
Regrowth in Alpha return a card to the hand, not the battlefield, which is usually white or black.
Komandon wrote: ↑1 month ago
Angry Cactus 1GG
Creature — Plant (uncommon)
Defender, reach.
Whenever you discard or cycle a land card, if that card was a Desert, Angry Cactus loses defender and gains +1/+1 until end of turn.
Discard a land card: Angry Cactus fights target creature you don't control. You may activate this ability only once per turn.
2/2
Hurray for cactusfolk! They seem suddenly iconic.
Free fights (especially with a bonus) seems a little over-the-top, even if it's mandatory. I'd expect something like cholla's ability to stick to anything and everything and reproduce like a spiky green rabbit.
kwanyeegor-ii wrote: ↑1 month ago
Orcish Hermit R
Creature - Orc (Uncommon)
Orcish Hermit can't attack unless defending player controls a Desert.
When you don't control a Desert, sacrifice Orcish Hermit.
3/2
This feels like a weird throwback to landhome, which WotC discontinued long, long ago. I always felt it was flavorful, but honestly, the flavor doesn't quite hit here. I know there are some who prefer the isolated lifestyle (John the Baptist, Obi Wan Kenobi, others) so the card is crying out for some added flavor text.
Henlock wrote: ↑1 month ago
Enduring Herd 1w
Creature - Camel (u)
Protection from lands.
As long as you control three or more Deserts, Enduring Herd assigns combat damage equal to its toughness rather than its power.
Desertcycling
(, Discard this card: Search your library for a desert card, reveal it, put it into your hand, then shuffle.)
0/4
Some small typos -- the period at the end of the protection ability, not capitalizing Desert in the cycling ability.
It's okay, but not exciting. I wish the Doran ability hadn't been done and re-done as often as it has been,
netn10 wrote: ↑1 month ago
Sifter of Grains 3
Artifact Creature - Dog (Rare)
T: Mill a card. If it's a Desert, repeat this process.
Whenever a Desert you control is put into a graveyard from anywhere, create a tapped artifact token at random from Treasure, Food or Junk.
"I reckon I envy that little fella. It don't sweat in the heat, ain't got no greed in its metal heart, and don't need no shut-eye. Sometimes I wake in the dead of night, and there it is, just staring at me. Makes me ponder why it ever agreed to lend us a paw..."
- Lilach, Head of Project New Frontier
2/2