Nine Lives - I still think I would really want to be building heavily around enchantments or this card itself to really try it out. The fact that you die when it leaves is also very awkward when you get into enchantment sweepers. Its cool, but I also get the very real impression that its totally going to kill you.Sinis wrote: ↑3 years agoIt's worth noting that Nine Lives works well with Solemnity. It's all no match for Questing Beast, or a well-timed Stomp, though.ISBPathfinder wrote: ↑3 years agoNine Lives - This card is interesting. It makes me think of things like using Hex Parasite, Dueling Grounds, Delaying Shield and others as a really interesting and odd enchantment defense plan. I think its interesting and it makes me wonder about these concepts but I also think that it would be a very narrow and specific build rather than a useful card in general for commander. It doesn't belong here but it's cool.
I think most of this set's white offerings are geared around low-to-the-ground creatures or lifegain, which is the exact intersection of stuff we're not especially interested in. The only stand out is Mangara, who might matter, or Mazemind Tome. When you put it as you have, it sounds like it might be worthwhile.
I'm sure there's a lifegain version of Bruna, but, I think we'd need to push it in that direction with Batterskull (if it got cut), Loxodon Warhammer, etc., Angelic Skirmisher, etc. and, I think that might be a good version of the deck; Resplendent Angel and Archangel of Thune become more reliable/powerful.
However, I don't believe that the payouts (in human/angels) are high enough. Even with Crested Sunmare I think we might be let down.
Lifegain - I already do run somewhat of a lifegain concept in my build. I still see a number of things like Purpheros or Exsanguinate where gaining life is one of the better ways to combat them. Gaining life is also a control effect against a lot of aggressive decks and sometimes it helps vs token concepts as well. I do run a few lifegain payoffs like Resplendent Angel and Archangel of Thune but to be honest I think those cards are totally fine as angels that can make their own payoff trigger themselves. For me, gaining life is a way to stay relevant later into the game and push back gradual life loss over the coarse of a game. I wouldn't call my deck a lifegain focused concept by any means but having a buffer of extra life makes it harder to take me out in one shot too. IF I were to add Speaker of the Heavens to my list, it would bring my one drop targets up to three. I would likely also add Ranger of Eos and Soul Warden to my list at that point for testing purposes. Ranger of Eos for Speaker of the Heavens + Soul Warden would be an easy way to turn the speaker on and I could see Soul Warden being possibly close in lifegain to Angelic Skirmisher in some situations. My one drop package already feels REALLY good having Serra Ascendant and Weathered Wayfarer as it stands so giving me an incentive to run Ranger of Eos is something I am kind of on board with. I just couldn't justify him with only two one drops previously but when looking at 3-4 I think I would probably give in and do it. Keep in mind what a six mana play having Ranger of Eos + Serra Ascendant + Speaker of the Heavens would be. I don't really plan to reanimate Ranger but having sufficient targets to always have positive outcomes when you draw him is kind of important.
Sorry for that wall of text. I agree that we probably don't want to go all in on lifegain but I do think that there are enough cards with value added that care about having some lifegain that its something I have already been digging into. Lots of control decks use their life as a resource and I agree with that too. This deck is just so robust that as long as I can keep myself from dying suddenly out of nowhere I tend to do REALLY well with an over time attrition battle. Keeping my life total high is one way that I keep myself from dying suddenly with this deck. Some of this is also coming from the fact that I see a lot of strategies that don't use combat that do rely on zeroing hp totals.