All Kardur decklists tend to gravitate towards aristocrat strategy and the second Kardur ability. Well, my deck idea is to focus on the first ability and make the best combat phase there could be... well for me at least!
Deck properties:
- No infinite combos or tutors
- Repeatable ways to re-play, copy and blink Kardur
- Gifts - various ways to give target opponent creatures or tokens.
- Aristocrats - cards that have an effect when the "gifts" are dying
Decklist
Approximate Total Cost:
I like to group my deck by themed packages. Starting with the usual suspects:
Ramp:
Card Draw:
Removal:
Kardur "blink":
Gifts:
Aristocrats:
Core Gameplan
The idea of the Gift cards is to give the opponents creatures to bump into each other.
These Gifts are also very political, giving us laverage to make deals with weaker players and team up against stronger enemies. However these Gifts are what kills our opponents because of all the aristocrat cards that trigger when something dies on their side of the field. Notice that there is no effect that drain opponents only when something dies on our side of the field. We play too little creatures for this to be effective.
Infinite Global Goat
Copy effects could be used on Kardur to make ourself untouchable each turn. They can also be used to copy our aristocrat creatures for double the benefit. These effects stack up, often losing opponents tons of life combined with the commanders ability and opponents bash face each other.
Strategic Tips
- Be mindful to not kill 1 or 2 opponents too fast, leaving us against a single opponent with a lot of resources. A single opponent can attack us with all the things that we gave them previously. Try to drain all opponents evenly and try to kill them all at once.
- If you happen to be against a single opponent, they should be at minimum possible life or a single board wipe should take them out of resources.
- Avoid playing in combo metas with this deck as it is not well equipped to stop two-card infinite combos. However if you manage to team up with other players and give them a lot of creatures fast, you should be able to take the combo player out of the game before they assemble their pieces. this will Teach them to play fair Commander!
- Basically give your opponents the tools for destruction, press the Kardur button and watch them kill each other.