Putting counters on spells on stack
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
JovialJovian 46 (+3)
Subject16 45 (+0)
dyd 44 (+3)
void_nothing 33 (+2)
netn10 29 (+2)
kwanyeegor-ii 29 (+3)
Mimicvat 21
Lorn Asbord Schutta 21 (+4)
Phyrexian Editor 10
wizyard 10
FoilSquared 9
haywire 6
tempoEDH 5
chochky 2
.::Note of the Day::.Subject16 45 (+0)
dyd 44 (+3)
void_nothing 33 (+2)
netn10 29 (+2)
kwanyeegor-ii 29 (+3)
Mimicvat 21
Lorn Asbord Schutta 21 (+4)
Phyrexian Editor 10
wizyard 10
FoilSquared 9
haywire 6
tempoEDH 5
chochky 2
@Pygyzy: Yesterday you voted for chochky, who did not enter. Please let me know who you wanted to vote for with your second vote.
.::Yesterday's Submissions::.
unexpected tribal (not the card type)
Mimicvat wrote: ↑4 years agoVotes: netn10, Jovialjovian
Hoping I've understood this challenge properly... so went with an EDH tribal option I wish existed!
Arlite, the Great Tutor
Legendary Creature - Spellshaper
Spellshapers you control have all activated abilities of each other Spellshaper you control.
, , Discard a card from your hand: Draw three cards, then put two cards from your hand on top of your library in any order.
1/2
Jack of all trades. Master of all trades.
dyd wrote: ↑4 years agoVotes: kwanyeegor-ii, JovialJovian
Oceanic Predator
Creature - Shark
Flash
When ~ enters the battlefield, create a 1/1 blue Fish creature token for each card you've drawn this turn.
At the beginning of your upkeep, sacrifice each Fish with the least toughness or tied for least toughness among Fish creatures you control. Distribute a number of +1/+1 counters equal to the number of creatures sacrificed this way among any number of other Fish and/or Sharks you control.
The one who eats the big fish who eats the small fish.
4/4
IIW: untold Eldraine story
Lorn Asbord Schutta wrote: ↑4 years agoVotes: dyd; void_nothing
Distorting Phantasm
Creature - Illusion (U)
When Distorting Phantasm becomes the target of a spell or ability, sacrifice it.
Each creature blocking or blocked by Distorting Phantasm is Illusion to its other types and gains "When this creature becomes the target of a spell or ability, sacrifice it.".
Whenever Illusion is sacrificed, scry 2.
1/4
IIW: Two or more graveyard-related abilities on one card (dredge, treshhold, flashback, etc.)
JovialJovian wrote: ↑4 years agoVotes: Lord Asbord Schutta, netn10
Talruum Spelldancer
Creature - Minotaur Shaman
Other Shamans you control get +1/+1 and have protection from sorceries.
Sorcery spells you cast cost less to cast for each Shaman you control.
2/3
IIW: Minor video game characters
Subject16 wrote: ↑4 years agodyd, void_nothing
Tara, Vile Instigator
Legendary Creature — Elf Warlock (Mythic)
Protection from cursed opponents.
During each of your turns, you may cast an Aura spell from your graveyard. If a Curse is cast this way, you draw a card and lose 1 life.
: Creatures target opponent controls attack this turn if able and must attacked cursed players if able.
2/3
IIW: Curses
netn10 wrote: ↑4 years agoVotes: kwanyeegor-ii, JovialJovian
Cruisers Collector
Creature - Human Pilot (Rare)
Whenever a Pilot enters the battlefield under your control, create a 2/2 artifact vehicle token with haste and crew 1.
"Every racer that respect their craft deserves my cars."
2/2
IIW: Four color common
kwanyeegor-ii wrote: ↑4 years agoLorn asbord schutta dyd
Ramming Stone
Artifact (Rare)
Artifact creatures you control have haste.
Whenever a Juggernaut you control attacks, double its power until end of turn.
: Create a 1/1 colorless Pebble Juggernaut artifact creature token.
iiw monowhite combo cards
void_nothing wrote: ↑4 years agoVotes: Lorn Asbord Schutta, kwanyeegor-ii
Master of Light Everlasting
Enchantment Creature - Archon (M)
Flying
You may cast Archon spells from your graveyard.
: Until end of turn, other non-Aura enchantments you control, non-Aura enchantment cards in your graveyard, and non-Aura enchantments that enter the battlefield under your control this turn are 4/4 Archon creatures with flying in addition to their other types.
4/4
IIW: Old-school ultrafatties (Polar Kraken, Phyrexian Dreadnought...)