Dunharrow wrote: ↑6 months ago
So I have been playing this on Arena and it wrecks creature decks. It's hilarious.
So I started a decklist for paper and I think the main things I have that you don't are:
Thrive - you can target opponents' creatures and kill them all.
5 mana dorks, and only 4 other creatures. Getting Legolas down by turn 3 with some mana up to protect him is pretty strong.
Gargos, Vicious Watcher and
Greatbow Doyen are high synergy creatures
I picked up a couple ideas from you, mainly for card draw.
I don't like things like
Kalonian Hydra... Legolas doesn't need too much help. hardened scales and ozolith pull a lot of weight. Waiting a turn cycle and then throwing your 5 mana dude into the mix is slow for this deck. That being said 4 player it may be harder to protect Legolas so maybe diversifying threats is a good call.
How do you plan to use
Bequeathal and fruit of the first tree?
also
Shadowspear is MVP. deathtouch is cute but not as good as turning off creature protection. Legolas will get big fast.
My list is all hypothetical right now so I have no play experience with it yet. I did put in an order for the cards but it will be probably a few weeks before I can play it just because I don't expect to get the cards until next week. Its good to hear that its working out for you I do have some concerns with moving a concept like this to multiplayer as I fear it will turn into archenemy magic but the deck was cheap enough to order I figured it was something I could figure out.
Thrive - Legolas can only trigger a single time regardless of how many opponents creatures you target with a spell. I felt it was a little weak as a 3 mana fight with one counter involved which is why it didn't make my own list.
Here is a link to gatherer and the second ruling defines this.
Ramp - I kind of hate ramp if I am being honest and I don't think this idea is so fast that being a turn ahead on playing the commander is super meaningful. This deck is going to be sort of reactive rather than proactive in growth of the commander. I also felt that the overall curve of the deck was somewhat low. I would also probably resort to more of the 2 mana ramp than dorks because casting my commander with a mana up for protection would seem better to me which means ramping on two to play commander with four mana might make more sense than dorks.
Gargos, Vicious Watcher and
Greatbow Doyen - Good call I put in orders for both. I could see them replacing the hydra I was just trying to figure out other things that might have synergy with what I was doing but I think the archer fits better than Kalonian Hydra.
Bequeathal and
Fruit of the First Tree - I assume there will be more creatures than what I plan to answer with this deck so the idea was mostly that there is probably a tier of priorities in removal and I target the second most threatening target while answering the problem threat with the fight and resort to my next fight effect to finish off the creatures I cast these enchantments onto. It does take more steps but it gives me an opponent creature target for the commander and card draw as well. I do think that
Bequeathal should work fairly well for this but I am skeptical on Fruit yet but I figured I will give it a shot.
Yea
Shadowspear does seem really good. I wonder if this effect is good enough for me to consider
Bonds of Mortality as well. Hexproof or Indestructible can really slow down a tactic like this quite a bit.
I need to think over some changes which I will try to post soon.