Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our emily 8 (+4)
discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer. - When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Going to likely have to post tomorrow's thread earlier than this one once again.
DCC Scoreboard
emily 19 (+3)
Raptorchan 19 (+6)
RattingRots 9 (+0)
netn10 9 (+1)
bravelion83 5 (+3)
Rithaniel 5 (+1)
Apellosine 4
void_nothing 4 (+2)
CunningGabe 1
KB52665 0 (+0)
Raptorchan 19 (+6)
RattingRots 9 (+0)
netn10 9 (+1)
bravelion83 5 (+3)
Rithaniel 5 (+1)
Apellosine 4
void_nothing 4 (+2)
CunningGabe 1
KB52665 0 (+0)
bravelion83 wrote: ↑7 months agoVotes: Raptorchan, Rithaniel
HM: emily
Mother of Mischiefs
Creature — Faerie Rogue (R)
Flying
When Mother of Mischiefs enters the battlefield and at the beginning of your upkeep, create a 1/1 blue and black Faerie Rogue creature token with menace.
, : Mother of Mischiefs deals damage to any target equal to the number of creatures with flying you control.
2/5
netn10 wrote: ↑7 months agoVotes: emily (Feels more like an uncommon though), Raptorchan (So clean!)
Sarkhan Manipulates Tarkir
Legendary Sorcery (Mythic)
Time travel X times (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Do it X times.)
If you time travelled at least four times, return all Dragon cards and Ugin cards from your graveyard to the battlefield. They gain haste. Skip your next X turns.
Raptorchan wrote: ↑7 months agoVotes: bravelion83, void_nothing
Lead the Flock
Enchantment — Aura (U)
Enchant creature
Creatures you control have flying.
All it takes is a quantum of bravery to spread wings first.
RattingRots wrote: ↑7 months agoemily, void_nothing (although I think it's cleaner if the first ability is "the next artifact or creature spell you cast this turn")
HM: Rithaniel
Automated Assistant
Artifact Creature - Construct (R)
All spells with mana value 2 or greater cost less to cast.
~ gets +3/+0 if three or more spells were cast this turn.
0/3
Rithaniel wrote: ↑7 months agoVotes: Raptorchan, emily
Flames of Salvation
Instant R
Kicker
If was spent to cast this spell, it deals 3 damage to each creature and planeswalker. Then, if was spent to cast this spell, return to the battlefield all creature cards with mana value 3 or less in your graveyard that were put there from the battlefield this turn.
void_nothing wrote: ↑7 months agoVotes: bravelion83, netn10
Reclaimed by the Bosk
Tribal Sorcery - Treefolk (U)
Destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land. For each permanent fewer than three destroyed this way, you may put a Treefolk permanent card with mana value 4 or less or a Forest card from your hand onto the battlefield.