The DCC - July 18th, 2023

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void_nothing
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Post by void_nothing » 11 months ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day






DCC Scoreboard



Raptorchan 49 (+7)
void_nothing 45 (+2)
bravelion83 39 (+0)
RattingRots 39 (+2)
Riria 36 (+1)
Rithaniel 34 (+2)
netn10 33 (+4)
Komandon 17 (+0)
AnotherAlias 11 (+2)
marioguy3 6

Rithaniel's probation: 5 days left.



Riria wrote:
11 months ago
Votes: Raptorchan (cleanest design I've seen in a long time), RattingRots

Amira, Atoned Succubus 1UU
Legendary Creature — Demon Advisor (MR)
Flying, protection from red
Whenever a spell you don't control is countered, create a Treasure token.
Sacrifice four Treasure tokens: Gain control of target creature.
"Why limit myself to seducing one pathetic mortal at a time when there are entire financial empires to exploit?"
2/3
Raptorchan wrote:
11 months ago
Votes: AnotherAlias, RattingRots

World Domination Scheme x{w/b}{w/b}{w/b}{w/b}
Sorcery (M)
Each of X target creatures connive, then destroy the rest. (To have a creature connive, their controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on that creature.)
bravelion83 wrote:
11 months ago
Votes: Raptorchan, netn10
HMs
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Rithaniel - "a second creature card" should be "another creature card" and I'm not a big fan of how the double restriction on white mana reads but I like the idea.

RattingRots - I really like the elegance of the design but I think the card is a bit too narrow.

Komandon - A parenthesis is missing at the beginning of the reminder text for historic but that's not the real problem. That's the aftermath half, and for several reasons:
• Drawing the four cards that then get put in different places instead of just revealing them from the top of your library poses huge logistical issues, like miracle but multipled by four. You have to be able to tell which of the cards in your hand are the four you've just drawn, so technically you have to keep them separate from the rest of your hand. As soon as they touch the rest of the cards in your hand it's too late and you can't tell which ones they are anymore.
• Also, if you've already drawn the cards, why does the first one go to your hand? It's already in your hand, you've just drawn it!
• Also, you can't just say "the graveyard", you have to specify which player's graveyard, even if in this case it must be yours as you can't put cards you own into your opponent's graveyard.
• And finally, how about if you have an effect in play that makes you draw additional cards? Something like "If you would draw one or more cards, instead draw that many cards plus one."? Where does the additional card go? That's why many similar cards use the words "the rest" to say where the last cards go.
In the end, I would have worded the aftermath half like this: "Reveal the top four cards of your library. Put one of them into your hand, one back on top of your library, one into your graveyard and exile the rest."

void_nothing - I don't really see the purpose of prowess here, it feels like it's there just to give the card a red keyword. Also, I would have made the second token a 2/2 for elegance, so that you have the sequence 1/1 into 2/2 into 3/3. Finally, I would have made either all the tokens the same colors or all of different colors. Two tokens being green and one red doesn't read well to me, especially when a 3/3 Dinosaur with trample could already be green instead of red without any other changes.
High-Speed Train 1{R/W}{R/W}
Artifact — Vehicle (R)
Whenever a red creature crews High-Speed Train, High-Speed Train gets your choice of haste or menace until end of turn.
Whenever a white creature crews High-Speed Train, High-Speed Train gets your choice of first strike or lifelink until end of turn.
Crew 2
3/3
RattingRots wrote:
11 months ago
netn10, Rithaniel

Soul Vice 1
Artifact (R)
T: Exile target card from a graveyard for as long as you control ~.
Sacrifice ~: Exile target card from a graveyard, then draw a card.
void_nothing wrote:
11 months ago
Votes: Raptorchan, netn10

Ozolith Sliver 3G
Creature - Sliver (R)
Mutate 2G
Sliver cards you own that aren't on the battlefield have mutate 2G.
Slivers you control have "Whenever this creature mutates, put a +1/+1 counter on it and you gain 1 life."
4/4
netn10 wrote:
11 months ago
Votes: Raptorchan, AnotherAlias

Moonshine Quill 3
Artifact - Equipment (Rare)
Equipped creature gets +1/+1 for each card you drew this turn and +1/+1 for each card your opponents discarded this turn.
2UB: You draw a card and each opponent discards a card.
Equip 3
A note taken, a message received.
Komandon wrote:
11 months ago
Votes: void_nothing , netn10

Yeti Umbra 3R
Snow Enchantment -Aura
Enchant creature (uncommon)
Enchanted creature gets +2/+2 and hexproof from white.
2S: Enchanted creature gains +1/+1 and trample till end of turn.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage and destroy this Aura.)
Rithaniel wrote:
11 months ago
Votes: Raptorchan, void_nothing

Focus of the Jumera
Instant U
Tap up to three target creatures. If was spent to cast this spell, those creatures don't untap during their controller's next untap step. If was spent to cast this spell, creatures you control get +1/+0 and gain haste until end of turn.
"Occupy their attention with something mundane, and then use that moment to strike."
—Nelade, Jumera High Arbiter
MonoRedMage wrote:
11 months ago
Votes - Riria, Rithaniel
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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bravelion83
OTJ MCC going on now
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Post by bravelion83 » 11 months ago

Votes: Rithaniel, Raptorchan (not a fan of the card name though)

HM: void_nothing (mutate is already a complex mechanic by itself and this makes it even more complex)

HM: Komandon (missing rarity, and also the word "armor" in the keyword "Totem armor" should not be capitalized)


Periodic Amnesia XBB
Sorcery (R)
Each opponent loses X life and discards X cards.
Cycling 2BB (2BB, Discard this card: Draw a card.)
When you cycle Periodic Amnesia, each opponent loses 1 life and discards a card.
BB: Return Periodic Amnesia from your graveyard to your hand. Activate only as a sorcery and only if no cards named Periodic Amnesia have been returned from your graveyard to your hand this turn.
Author of the MCC Guidelines and FAQ. | The June MCC is ongoing. Theme is OTJ. Most recent thread: Round 2. Judging deadline on the 18th.


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Raptorchan
Vidauna's Hand
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Post by Raptorchan » 11 months ago

Votes: bravelion83, void_nothing

Break b
Instant (U)
Destroy target artifact, enchantment, land or planeswalker if it's a creature.
Nothing breaks like a heart.

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Riria
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Post by Riria » 11 months ago

Votes: void_nothing, Rithaniel

No Singling Out U
Instant (U)
Counter target instant or sorcery spell with a single target.
There's a fine line between recursion and hypocrisy.

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void_nothing
Undersea Emperor
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Post by void_nothing » 11 months ago

Votes: netn10, Rithaniel

Augmentation Sliver WU
Creature - Sliver (R)
Flash
Sliver creatures you control have "When this creature dies, you may distribute any number of its counters among Sliver creatures you control and attach any number of Auras and Equipment attached to it to Slivers you control."
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

netn10
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Post by netn10 » 11 months ago

Votes: Riria, bravelion83

Expedition Beneficiary 1W
Creature - Human Ally (Rare)
Whenever each player draws a card at the same time, amass Allies 1.
Whenever another ally enters the battlefield under your control for the first time each turn and whenever you put a +1/+1 counter on an ally you control for the first time each turn, each player draws a card and gains 1 life.
1/1

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RattingRots
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Post by RattingRots » 11 months ago

bravelion83, netn10

The Battle of Halimar 2U
Legendary Battle - Encounter (U)
(Any player may attack an encounter. When it's defeated, its owner sacrifices it.)
When ~ enters the battlefield, each player returns a permanent they control to its owner's hand.
Whenever a source deals damage to ~, its controller draws X cards, then discards X cards, where X is the damage dealt. (X can exceed ~'s defense.)
6
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Rithaniel
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Post by Rithaniel » 11 months ago

Votes: bravelion83, netn10

HM: Komandon - The wordings need work, but I like your ideas

Kakano Manipulation
Sorcery U
Put target nonland permanent on top of its owner's library if it's a creature or if was spent to cast this spell. Then, if was spent to cast this spell, its controller reveals their hand. You choose a nonland card from it and put it on top of their library.
"Keep them preoccupied, but not forever. Just for long enough."
—Ikarin, Governor of Kakano
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
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marioguy3
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Post by marioguy3 » 11 months ago

Votes: Raptorchan, Riria

Night's Shatter
Enchantment (Rare)
Ward
Whenever an opponent casts a permanent spell during your turn, Night's Shatter deals 2 damage to that player and you gain 2 life.
At the beginning of your end step, you may sacrifice Night's Shatter. When you do, each player returns a creature card from their graveyard to the battlefield tapped.
The summer is hot. The sum of sun and hot equals summer.

kwanyeegor-ii
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Post by kwanyeegor-ii » 11 months ago

rattingrots komandon
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I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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