Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Riria 19 (+1)
void_nothing 18 (+2)
netn10 15 (+3)
bravelion83 13 (+2)
Rithaniel 11 (+0)
Komandon 6 (+6)
marioguy3 2 (+1)
RattingRots 0 (+0)
Rithaniel's probation: 15 days left.
RattingRots wrote: ↑11 months agoDammit, missed the chance to fix wording
Raptorchan, void_nothing
Carriage of the Kha
Artifact - Vehicle (R)
Crew 2
You have ward .
3/3
bravelion83 wrote: ↑11 months agoVotes: void_nothing, marioguy3 (even if the last ability is just a very convoluted way to say "When CARDNAME dies, you may exile it. When you do, return target instant or sorcery card from your graveyard to your hand.")
Quandrix Math Test
Sorcery (R)
Choose target creature you control. You draw cards equal to the difference between the highest value between the chosen creature's power and toughness and the other. (For example, if the chosen creature is a 3/1, you draw two cards. If it's a 2/5, you draw three cards.)
In the Quandrix college, how well you do is always determined by your numbers.
Raptorchan wrote: ↑11 months agoVotes: Bravelion83, netn10
Coastal Hunt
Enchantment (U)
Whenever a creature you control deals combat damage to a player, create a Food token.
Cycling
When you cycle Coastal Hunt, create a Food token.
netn10 wrote: ↑11 months agoVotes: Raptorchan, Komadon
Spitball LightingCreditShowHideVenedrex, Second round
Creature - Elemental (Rare)
Trample, haste
Spitball Lighting deals damage to players in form of Idea tokens. (They're enchantments with " , Sacrifice this enchantment: Exile the top card of your library. Until end of turn, you may play that card.")
At the beginning of the end step, sacrifice Spitball Lightning.
8/1
Rithaniel wrote: ↑11 months agoVotes: Raptorchan, Komandon
Aldi's Strands of Fate
Instant R
Each player exiles a creature they control. Then randomly choose a card exiled this way and return it to the battlefield under your control. It gains haste. Its owner gains control of it at the beginning of the next end step.
Komandon wrote: ↑11 months agoVotes: bravelion83 , Riria
Judge's Gaval
Artifact
Whenever a creature deals combat damage to a player, that creature is exiled at the end of combat.
, Sacrifice Judge's Gaval: exile target tapped creature and return to the battlefield all other creatures exiled by Judge's Gavel. Triggered abilities of those creatures entering the battlefield do not trigger.
void_nothing wrote: ↑11 months agoVotes: netn10, Komandon
HM: Everybody else
Unwanted Boon
Sorcery (R)
Attach target Aura you control attached to a creature you control to target creature you don't control. That Aura gains "At the beginning of your upkeep, scry 1, then draw a card." (The controller of the Aura, not the creature it's attached to, scries and draws.)
Islandcycling