Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
Raptorchan 21 (+7)
Riria 18 (+4)
void_nothing 16 (+3)
netn10 12 (+1)
bravelion83 11 (+1)
Rithaniel 11 (+3)
marioguy3 1 (+1)
Riria 18 (+4)
void_nothing 16 (+3)
netn10 12 (+1)
bravelion83 11 (+1)
Rithaniel 11 (+3)
marioguy3 1 (+1)
Rithaniel's probation: 16 days left.
bravelion83 wrote: ↑11 months agoVotes: Raptorchan, Riria
HM: Rithaniel
Substitute Ghoul
Creature — Zombie (R)
Morbid — If a creature died this turn, you may cast Substitute Ghoul from exile.
, Mill a card: Exile Substitute Ghoul from your graveyard. You can't cast spells named Substitute Ghoul from exile this turn.
He's got enough brains to have left a dummy in his stead as he rose from his grave.
2/1
Raptorchan wrote: ↑11 months agoVotes: Rithaniel, void_nothing
Adaptive Hydra
Creature — Hydra (R)
Adaptive Hydra enters the battlefield with your choice of X counters on it from among haste, reach, shroud, trample, vigilance and +1/+1.
0/0
netn10 wrote: ↑11 months agoVotes: Riria, Rithaniel
Of Good and EvilCreditShowHidekwanyeegor-ii, second round
Sorcery (Mythic)
Exile all creatures. For each creature exiled this way, its controller creates an Ambivalent Soul token on either its good or evil side. (An Ambivalent Soul is a 2/2 white and blue Angel with flying, vigilance, and ": Transform this token" on its good side and a 2/2 black and red Devil with first strike, "When this creature dies, it deals 1 damage to any target," and ": Transform this token" on its evil side.)
void_nothing wrote: ↑11 months agoVotes: Raptorchan, netn10
Draconic Allegiance
Sorcery (R)
Choose one -
• Gain control of target creature an opponent controls until end of turn. Untap that creature. Until end of turn, it has base power and toughness 5/5, is a Dragon in addition to its other types, and gains flying and haste.
• You may put a Dragon, Shaman, Sarkhan, or Ugin permanent card from your hand onto the battlefield.
Rithaniel wrote: ↑11 months agoVotes: Riria, void_nothing
Sinless Rage
Enchantment U
Flash
When Sinless Rage, each creature that deal damage to you or a permanent you control this turn gets -3/-3.
: Put a +1/+1 counter on each creature you control that was dealt damage this turn.
"Fury at a personal indignity is selfish and sinful, but fury at an indignity against nature is pure and holy."
—Yendarn, Priest of the Vast Wall
Komandon wrote: ↑11 months agoVotes: Rithaniel, void_nothing
Inept Merchant
Creature - Human Citizen (Rare)
Sacrifice a Treasure, : add and one mana of any color.
Sacrifice a Food, , : Gain 5 life.
Sacrifice a Clue, , : Scry 2, Draw a card.
1/3
"You need to learn to negotiate better or else you will be out of business soon." -Ziatora
marioguy3 wrote: ↑11 months agoVotes: Raptorchan, Riria
Spellchasing Hero
Creature - Human (Uncommon)
Spellchasing Hero costs less for each instant or sorcery card in your graveyard.
When Spellchasing Hero dies, exile up to one target instant or sorcery card from your graveyard. If you do, exile Spellchasing Hero from your graveyard and return the exiled card to your hand.
3/3
RattingRots wrote: ↑11 months agoRaptorchan, bravelion83 (this could definitely cost 1B though IMO)
HM: Marioguy3 (I assume your supposed to search and put the card in your hand?)
Sparkform
Instant (U)
Exile target creature, then return it to the battlefield under your control. It gains haste. Sacrifice it at the beginning of your next end step.
Exile the top card of your library. You may play that card for as long as the returned creature is on the battlefield.