Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Late again but I just got off a plane. Also, mobileposting so no score updates until morning.
Sagharri 53 (+2)
emily 53 (+8)
slimytrout 51 (+3)
RattingRots 43 (+2)
netn10 39 (+2)
Rithaniel 38 (+5)
void_nothing 32 (+0)
shukkets 32 (+1)
Krishnath 16 (+1)
Henlock 13
Ink-Treader 12
marioguy3 8 (+1)
Legend 6
kwanyeegor-ii 2
RattingRots wrote: ↑4 years agonetn10, emily
Exhaustive Researcha bit more on emily's cardShowHideI love this card, but I'm ambivalent about making the main casting cost the same as the evoke cost.
First of all I think clone with flash is probably pushing it, so personally making it 3UU or something might be better just from a balance perspective.
As for making the costs equal, I think it is interesting in that it naturally leads you to go "OK why would I evoke it" and from there come up with ways to use it with death triggers or similar. While I somewhat like this aspect, it's offset by the fact that you can find a way to copy a death trigger with other means and the benefit of the evoke isn't that great that it's worth not just doing the more "obvious" version where you get a discount for evoking.
Sorcery (R)
Look at the top five cards of your library. Put X into your hand and the rest on the bottom of your library in a random order.
bravelion83 wrote: ↑4 years agoVotes: Rithaniel, emily
Boros Instructor
Creature — Minotaur Warrior (U)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Boros Instructor has trample as long as you control a creature with a +1/+1 counter on it.
"Here, let me show you how to crush down a wall using only your body weight!"
4/3
Krishnath wrote: ↑4 years agoVotes: slimytrout, emily (interesting take on a clone).
Caldera AtollNotesShowHidenetn10, the card is interesting, but it does something blue isn't supposed to do on its own: Gain life. The sacrifice part is fine, the creation of a food token is not.
Also, I've finally come around to lands again. This is another attempt at a balanced dual land, the wording is very similar to that of Rupture Spire and the like, except it enters tapped if you don't pay instead of getting sacrificed. It should work ruleswise.
Land - Island Mountain (Rare)
( Add or .)
As Caldera Atoll enters the battlefield, you may pay . If you don't, it enters the battlefield tapped.
marioguy3 wrote: ↑4 years agoVotes: emily, Sagharri
Field Plant Farmer
Legendary Creature - Spirit
Hexproof
Parley - : Each player reveals the top card of their library. For each nonland card revealed this way, add one mana of any color. Then each player draws a card.
Whenever an opponent draws a card, create a 0/1 green plant token.
3/3
slimytrout wrote: ↑4 years agorithaniel, sagharri
Davriel, Lord of Shadows
Legendary Planeswalker – Davriel (MR)
Whenever a player discards a card, put a loyalty counter on Davriel, Lord of Shadows.
0: Starting with you, each player may discard a card. Each player who does creates a 2/2 black Demon creature token with menace.
-4: Until end of turn, each creature you control gains "Whenever this creature deals combat damage to a player, you may exile target card from that player's graveyard. You may play that card without paying its mana cost."
2
notesShowHideYes, it's deliberate that the "You may play..." ability is attached to each creature. That way, if your opponent wants to stop you from getting access to a specific spell with instant-speed removal, they can do so.
emily wrote: ↑4 years agoVotes: Krishnath, Rithaniel
Ethereal BrawlerKrishnathShowHideI feel like the activation cost is a little pushed even considering that it's to the top of your library instead of straight to your hand, but it's a super cool card regardless. One of my favorites for the whole month, in fact!
Creature — Illusion Warrior (R)
Hexproof
Ethereal Brawler can't be blocked.
When Ethereal Brawler becomes the target of a spell or an ability, it loses all abilities. (This effect lasts indefinitely.)
2/1
shukkets wrote: ↑4 years agoVotes: marioguy3, rithaniel
Polymerization
Sorcery (R)
Exile any number of permanent cards from your hand and exile any number of target permanents you own. Then, choose one:
-Choose one permanent exiled this way and meld it, if able, with any other permanents exiled this way.
-Create a X/X blue Mutant creature, where X is equal to the number of permanents exiled this way.
void_nothing wrote: ↑4 years agoVotes: slimytrout, shukkets
Coalition Plume
Artifact (R)
Flash
When Coalition Plume enters the battlefield, target creature that's one or more colors gets +1/+2 until end of turn.
Activated abilities of sources you control that are one or more colors cost less to activate if their activation costs include a color of mana that source isn't.
Rithaniel wrote: ↑4 years agoVotes: RattingRots, emily
Re-Axiomatize
Instant C
Look at the bottom three cards of your library. You may exile any number of those cards and put the rest on top of your library in any order.
Entirely restructuring how you think about something is often a path to madness. However, sometimes, it's also necessary.