The DCC - September 20, 2019

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void_nothing
Look On My Sash...
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Post by void_nothing » 4 years ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Late again but I just got off a plane. Also, mobileposting so no score updates until morning.


DCC Scoreboard



bravelion83 53 (+1)
Sagharri 53 (+2)
emily 53 (+8)
slimytrout 51 (+3)
RattingRots 43 (+2)
netn10 39 (+2)
Rithaniel 38 (+5)
void_nothing 32 (+0)
shukkets 32 (+1)
Krishnath 16 (+1)
Henlock 13
Ink-Treader 12
marioguy3 8 (+1)
Legend 6
kwanyeegor-ii 2



RattingRots wrote:
4 years ago
netn10, emily
a bit more on emily's card
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I love this card, but I'm ambivalent about making the main casting cost the same as the evoke cost.

First of all I think clone with flash is probably pushing it, so personally making it 3UU or something might be better just from a balance perspective.

As for making the costs equal, I think it is interesting in that it naturally leads you to go "OK why would I evoke it" and from there come up with ways to use it with death triggers or similar. While I somewhat like this aspect, it's offset by the fact that you can find a way to copy a death trigger with other means and the benefit of the evoke isn't that great that it's worth not just doing the more "obvious" version where you get a discount for evoking.
Exhaustive Research XUU
Sorcery (R)
Look at the top five cards of your library. Put X into your hand and the rest on the bottom of your library in a random order.
bravelion83 wrote:
4 years ago
Votes: Rithaniel, emily

Boros Instructor 3RR
Creature — Minotaur Warrior (U)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Boros Instructor has trample as long as you control a creature with a +1/+1 counter on it.
"Here, let me show you how to crush down a wall using only your body weight!"
4/3
Krishnath wrote:
4 years ago
Votes: slimytrout, emily (interesting take on a clone).
Notes
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netn10, the card is interesting, but it does something blue isn't supposed to do on its own: Gain life. The sacrifice part is fine, the creation of a food token is not.

Also, I've finally come around to lands again. This is another attempt at a balanced dual land, the wording is very similar to that of Rupture Spire and the like, except it enters tapped if you don't pay instead of getting sacrificed. It should work ruleswise.
Caldera Atoll
Land - Island Mountain (Rare)
(T: Add U or R.)
As Caldera Atoll enters the battlefield, you may pay 1. If you don't, it enters the battlefield tapped.
marioguy3 wrote:
4 years ago
Votes: emily, Sagharri

Field Plant Farmer
Legendary Creature - Spirit
Hexproof
Parley - : Each player reveals the top card of their library. For each nonland card revealed this way, add one mana of any color. Then each player draws a card.
Whenever an opponent draws a card, create a 0/1 green plant token.
3/3
slimytrout wrote:
4 years ago
rithaniel, sagharri

Davriel, Lord of Shadows BB
Legendary Planeswalker – Davriel (MR)
Whenever a player discards a card, put a loyalty counter on Davriel, Lord of Shadows.
0: Starting with you, each player may discard a card. Each player who does creates a 2/2 black Demon creature token with menace.
-4: Until end of turn, each creature you control gains "Whenever this creature deals combat damage to a player, you may exile target card from that player's graveyard. You may play that card without paying its mana cost."
2
notes
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Yes, it's deliberate that the "You may play..." ability is attached to each creature. That way, if your opponent wants to stop you from getting access to a specific spell with instant-speed removal, they can do so.
Sagharri wrote:
4 years ago
Votes: slimytrout, Rithaniel

Hungry Bloodfang 1R
Creature - Ogre Warrior (U)
Defender
R, Sacrifice a creature or Food: Hungry Bloodfang loses defender until end of turn.
4/4
emily wrote:
4 years ago
Votes: Krishnath, Rithaniel
Krishnath
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I feel like the activation cost is a little pushed even considering that it's to the top of your library instead of straight to your hand, but it's a super cool card regardless. One of my favorites for the whole month, in fact!
Ethereal Brawler 1UU
Creature — Illusion Warrior (R)
Hexproof
Ethereal Brawler can't be blocked.
When Ethereal Brawler becomes the target of a spell or an ability, it loses all abilities. (This effect lasts indefinitely.)
2/1
shukkets wrote:
4 years ago
Votes: marioguy3, rithaniel

Polymerization 1UU
Sorcery (R)
Exile any number of permanent cards from your hand and exile any number of target permanents you own. Then, choose one:
-Choose one permanent exiled this way and meld it, if able, with any other permanents exiled this way.
-Create a X/X blue Mutant creature, where X is equal to the number of permanents exiled this way.
netn10 wrote:
4 years ago
Votes: bravelion83, emily

Listen to your Heart 5RR
Sorcery (Mythic)
Exile all cards from your hand, then reveal that many cards from the top of your library. You may cast any number of them without paying their mana costs.
void_nothing wrote:
4 years ago
Votes: slimytrout, shukkets

Coalition Plume 1
Artifact (R)
Flash
When Coalition Plume enters the battlefield, target creature that's one or more colors gets +1/+2 until end of turn.
Activated abilities of sources you control that are one or more colors cost 1 less to activate if their activation costs include a color of mana that source isn't.
Rithaniel wrote:
4 years ago
Votes: RattingRots, emily

Re-Axiomatize
Instant C
Look at the bottom three cards of your library. You may exile any number of those cards and put the rest on top of your library in any order.
Entirely restructuring how you think about something is often a path to madness. However, sometimes, it's also necessary.
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bravelion83
Back to fighting monsters
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Post by bravelion83 » 4 years ago

Votes: Rithaniel, Krishnath
Honorable mentions
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Love all the cards themed around science today. As a science teacher, I approve! In addition to voting for Rithaniel, HMs for RattingRots and shukkets.
Thrummingbird Wings 1U
Enchantment — Aura (U)
Enchant creature
When Thrummingbird Wings enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, proliferate." (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
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MCC - Winner (9): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019, Jan Mar 2022, Apr 2023 || Host (31): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last on MTGS), Aug 2019 (first on MTGN) Oct 2019, Jan Jun 2020 Apr Oct 2021, Feb May Sep Dec 2022, Mar Jun Sep Dec 2023, Mar Jun 2024 || Judge (59): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last on MTGS), every month from Aug 2019 (first on MTGN) to Feb 2020, May Jun 2020, Mar Apr Sep Oct 2021, Feb May Sep Dec 2022, Mar May Jun Sep Dec 2023, Jan Mar Jun 2024
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Cow31337Killer
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Post by Cow31337Killer » 4 years ago

votes: netn10, shukkets
feedback
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netn10: This card is awesome and the name and the concept meld together really well. I also like that it's pushes into the realm of card advantage for red. Lord knows we need more of that. One thing though I think you need to give a time frame that you can cast the cards, for example "until the end of your next turn" or something like that.

shukkets: I'm not gonna lie I voted for you 90% because of the Yu Gi Oh reference but your card is also unique and super awesome

marioguy3
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Post by marioguy3 » 4 years ago

Votes: netn10, Rithaniel

Once Forgotten Spirit
Creature - Spirit (Uncommon)
In Memory (You may exile this card from your hand. Whenever you cast a spirit spell, if Once Forgotten Spirit is in exile, put a retrieval counter on Once Forgotten Spirit. Then if there are three or more retrieval counters on Once Forgotten Spirit, remove all counters from Once Forgotten Spirit, then put Once Forgotten Spirit onto the battlefield.)
Flying
3/3
The summer is hot. The sum of sun and hot equals summer.

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Sagharri
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Post by Sagharri » 4 years ago

Votes: shukkets, netn10

Forgotten Sewers
Land (R)
Pay 1 life, T: Add {u}.
2u, : Target creature with power 2 or less gains hexproof and can't be blocked this turn.
"Hardest thing to do is first step in" - Uhr, smuggler
Last edited by Sagharri 4 years ago, edited 1 time in total.

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Krishnath
Mechanical Dragon
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Post by Krishnath » 4 years ago

Votes: RattingRots, marioguy3
Notes
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Lots of good cards again today. Hard to chose.
Benalish Charm W
Instant (Common)
Choose one —
• Target creature gains banding until end of turn.
• Destroy target aura enchanting you or a permanent you control.
• Attach target equipment you control to target creature you control.
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RattingRots
Pathological Scryer
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Post by RattingRots » 4 years ago

emily, netn10

Shadow Replica 2RR
Enchantment - Aura (R)
Enchant Creature
Enchanted creature has double strike.
Whenever enchanted creature becomes the target of a spell, you may attach ~ to another target creature.
For Sale: Boots of +2 intellect. Never worn.

slimytrout
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Post by slimytrout » 4 years ago

rattingrots, netn10
hm
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MarioGuy, I like the card concept but why is a legendary creature called "Field Plant Farmer"?
Syr Bartilac, the Overgrown 2GG
Legendary Creature – Plant Knight (MR)
When Syr Bartilac, the Overgrown enters the battlefield, it fights target creature you don't control.
At the beginning of each end step, if Syr Bartilac died this turn, return it from the graveyard to the battlefield under your control.
"Thou wilt receive such a blow as thou has dealt."
3/4
notes
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Now that previews are done, it's time to go deep on some Arthurian lore/fairy tales that WotC left out.
Last edited by slimytrout 4 years ago, edited 3 times in total.

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Rithaniel
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Post by Rithaniel » 4 years ago

Votes: marioguy3 (name seems unfinished, though), netn10

Hassad, the Harbinger 1BRGW
Legendary Creature - Nomad M
Flash
First strike, deathtouch
When Hassad, the Harbinger enters the battlefield, search your library for an artifact, creature, enchantment, or land card, reveal it, and put it into your hand. Then shuffle your library.
3/1
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

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shukkets
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Post by shukkets » 4 years ago

Votes: bravelion83, netn10

Indomitable Stallion RG
Creature - Horse
Trample
At the beginning of your upkeep, if you control but don't own Indomitable Stallion, it deals 3 damage to you.
3/3

netn10
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Post by netn10 » 4 years ago

Votes: marioguy3, shukkets

The Third Eye u
Enchantment (Rare)
Whenever you draw your second card each turn, draw a card.
You can't be prepared to be overwhelmed.

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emily
No TERFs on Gruul Turf
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Post by emily » 4 years ago

Votes: bravelion83, Krishnath

Veil of Secrecy GU
Enchantment (M)
3: Manifest a card from your hand. Activate this ability only once per turn. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a creature you control is turned face up, put a +1/+1 counter on that creature.
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void_nothing
Look On My Sash...
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Post by void_nothing » 4 years ago

Votes: slimytrout, shukkets

The Blind Battlemage 1R
Legendary Creature - Soldier Shaman (R)
R: The Blind Battlemage gains double strike until end of turn.
RR: Copy target instant or sorcery spell that targets The Blind Battlemage. You may choose new targets for the copy.
2/1
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