Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
Ink-Treader 97 (+2)
Rithaniel 97 (+6)
void_nothing 69 (+2)
bravelion83 68 (+2)
netn10 47 (+2)
OneAndOnly (*) 30
kwanyeegor-ii 3
MonoRedMage 1
Rithaniel 97 (+6)
void_nothing 69 (+2)
bravelion83 68 (+2)
netn10 47 (+2)
OneAndOnly (*) 30
kwanyeegor-ii 3
MonoRedMage 1
Probation: OneAndOnly, 18 days left.
bravelion83 wrote: ↑1 year agoVotes: void_nothing, Rithaniel
Soul of Scorpion
Creature — Scorpion Spirit (R)
Spirit guide (When this creature enters the battlefield, you may pair it with another unpaired creature you control. They remain paired for as long as you control both of them. That creature becomes a Scorpion in addition to its other types for as long as it's paired with this creature.)
Deathtouch
As long as you control two or more Scorpions, creatures you control have deathtouch. If you control four or more Scorpions, creatures you control also have lifelink and menace.
1/3
void_nothing wrote: ↑1 year agoVotes: netn10, bravelion83
Deadly Fencer
Creature - Cat Soldier (R)
First strike
Whenever Deadly Fencer blocks or becomes blocked, your opponents can't cast spells this turn.
Whenever Deadly Fencer deals combat damage to a creature, exile all Auras and Equipment attached to that creature.
2/2
Ink-Treader wrote: ↑1 year agoVote: void_nothing, Rithaniel
Unhinged Might
Sorcery (U)
Target creature gets +3/+3 until end of turn.
Buyback - Exile the top seven cards of your library. (You may exile the top seven cards of your library in addition to any other costs as you cast this spell. If you do, put this card in your hand as it resolved.)
Rithaniel wrote: ↑1 year agoVotes: netn10, Ink-Treader
Burgeoning Hope
Instant R
Kicker
Choose a noncreature card type. Return all cards of the chosen type from your graveyard to your hand. If Burgeoning Hope was kicked, return all creature cards in your graveyard to your hand as well.
Never forget who you are.
netn10 wrote: ↑1 year agoVotes: Rithaniel, bravelion83
The Eyes in the Sky
Legendary Creature - Bird (Rare)
Master with Sunastian Falconer (Sunastian Falconer can be this legend's partner as long as they're both your commanders)
Flying
For the first time of each player's turn, if that player would add mana, draw cards, lose life, and gain life, instead each player do so.
1/1