Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
Ink-Treader 95 (+5)
Rithaniel 91 (+5)
void_nothing 67
bravelion83 66 (+3)
netn10 45 (+1)
OneAndOnly (*) 30
kwanyeegor-ii 3
MonoRedMage 1
Rithaniel 91 (+5)
void_nothing 67
bravelion83 66 (+3)
netn10 45 (+1)
OneAndOnly (*) 30
kwanyeegor-ii 3
MonoRedMage 1
Probation: OneAndOnly, 19 days left.
netn10 wrote: ↑1 year agoVotes: Rithaniel, Ink-Treader
Angus, Oblivious Wayfarer
Legendary Creature - Human Scout (Rare)
Master with Lady Orca (Lady Orca can be this legend's partner as long as they're both your commanders)
At the beginning of your upkeep, you may choose a permanent card you own in your command zone, graveyard or exile. Put that card onto the battlefield under target opponent control, then draw cards equal to its mana value.
1/3
bravelion83 wrote: ↑1 year agoVotes:Rithaniel, Ink-Treader
Soul of Bird
Creature — Bird Spirit (R)
Spirit guide (When this creature enters the battlefield, you may pair it with another unpaired creature you control. They remain paired for as long as you control both of them. That creature becomes a Bird in addition to its other types for as long as it's paired with this creature.)
Flying
The creature Soul of Bird is paired with has flying.
Whenever you cast a noncreature spell, create a 2/2 blue Bird creature token with flying, then each Bird you control gets +1/+1 for each other Bird you control.
2/2
void_nothing wrote: ↑1 year agoVotes: bravelion83, netn10
Flare Walker
Creature - Elemental (R)
Menace
Whenever Flare Walker attacks, it deals 2 damage to any target, add , and exile the top two cards of your library. You don't lose this mana as steps and phases end this turn and you may play those cards this turn.
4/2
Rithaniel wrote: ↑1 year agoVotes: bravelion83, Ink-Treader
Primordial Strength
Instant R
Kicker
Create a 6/3 red and green Elemental creature token and a 3/6 red and green Spirit creature token. If Primordial Strength was kicked, those tokens have "Whenever this creature deals combat damage, draw a card."
Be careful where you tread.
Ink-Treader wrote: ↑1 year agoVote: bravelion83, Rithaniel
Destiny Throttle
Artifact (R)
If you would scry one or more cards, you may exile twice that many cards from the top of your library, then scry twice that many cards instead. (If you would scry 1, you could exile the top two cards of your library to scry 2)
: Scry 1.
"Controlling fate is like using a ram to hammer in a nail. You may succeed, but what's left?"
-Callix, agent of Klothys
I loathe the wording myself... Maybe I can figure out better...