June MCC Round 3
Gold vein
Gold vein
4 rounds, 4 rarities. The perfect match!
Main Challenge — Design a rare card. (Regular rare, NOT mythic).
Subchallenge 1 — Your card has an ability that works from a zone other than the graveyard. (1 point)
Subchallenge 2.1 — Your card does NOT have the word "battlefield" in its rules text. (0.5 points)
Subchallenge 2.2 — Your card does NOT have the words "artifact" or "enchantment" in its rules text. (0.5 points)
Clarifications
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Your card must actually be designed as a rare, you can't just make a common and label it as rare. Rarity is a fundamental part of design: there are effects that aren't done at low rarities, and others that are done only at low/high rarities.
If you have any more questions, feel free to post them in the MCC discussion thread.
If you have any more questions, feel free to post them in the MCC discussion thread.
DEADLINES
Design deadline: Monday, September 7th 2026 at 23:59 Eastern Time
Judging deadline: TBD
RUBRIC
MCC Rubric
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The MCC Rubric is given below, in an easily "copy and pasted" form. (Courtesy of Rithaniel.)
Code: Select all
[b]Design[/b]
[b](X/3) Appeal[/b] - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
[b](X/3) Elegance[/b] - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
[b]Development[/b]
[b](X/3) Viability[/b] - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
[b](X/3) Balance[/b] - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
[b]Creativity[/b]
[b](X/3) Uniqueness[/b] - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
[b](X/3) Flavor[/b] - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
[b]Polish[/b]
[b](X/3) Quality[/b] - Points deducted for incorrect spelling, grammar, and templating.
[b](X/2) Main Challenge (*)[/b] - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
[b](X/2) Subchallenges[/b] - One point awarded per satisfied subchallenge condition.
[b]Total: X/25[/b]
*An entry with 0 points here is subject to disqualification.JUDGES
bravelion83
PLAYERS
@barbecube
@netn10
@slimytrout
@Subject16
Seed #1- slimytrout 22.5+22.5=45
Seed #2 - Subject16 21+22.5=43.5
Seed #3 - barbecube 20.5+21=41.5
Seed #4 - netn10 17+21=38
slimytrout vs netn10
Subject16 vs barbecube
A reminder to everyone: In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
