Ok, I have managed to play something like five games with this deck now and I think I am retiring it. I just wanted to make one more post for anyone who might come across this thread and include some of my observations in playing it.
Commander Impact - The commander does come in early and it does have some card advantage and ramp elements to it. Ultimately though a large issue I had a hard time with was just how fast my meta seems to move on average. Its not that unexpected for someone to potentially move to kill everyone by turns 7/8 in my meta and this deck was not fast enough to get under them but also didn't get big enough to feel it could compete. Some of my issue with the commander was how specialized everyone's decks are these days and how stealing a card at random off the top of someone's deck is really hard to work with with a lot of strategies. Beyond that, the commander lacks size and evasion and that was very noticable as I would get into turns 3-5 when everyone suddenly has blockers. I often would lack size or evasion and on numerous occasions I would have multiple copies of evasion or double strike but be missing another element to make my commander relevant.
Impactful Boardstates - I think the hardest thing I had was that it took too long for me to establish a boardstate while others might play something like Omnath, Locus of Rage and stack out 2-3 tokens in the same turn I just couldn't compete with that level of boardstate establishment.
In the end, its possible I could shift to a more aggro focus and run more things like
Manabarbs /
Spellshock. I am not really convinced right now that the treasures do enough for me though and there is definately a wrong half sort of thing that keeps happening to me when I try playing this. I am just going to kill it and move on. Its unfortunate as I think its a cool commander and the synergy cards feel like they exist but the synergy just isn't enough for being in mono red.