chetoos wrote: ↑2 years ago
Jamuraan Rain Blesser
W
Creature - Human Cleric
When Jamuraan Rain Blesser enters the battlefield, you may exile a cleric card or a land card from your hand. If you do, conjure a card named
Scrubland to your hand.
As long as another cleric or plains entered the battlefield under your control this turn, Jamuraan rain blesser has lifelink.
1/1
In case the above is too cheeky:
Uncovered Thran Farmland
Land - Plains
This card enters the battlefield tapped
Whenever this or another plains enters the battlefield under your control, choose a creature card in your hand. That card perpetually gets +1`/+1
t: creatures you control gain vigilance until end of turn. Activate this ability only if you control 5 or more plains.
IIW: Draft a card from this card's spellbook.
I'm not crazy about the digital only cards, but I can see that there are a few neat design applications.
Jamuraan Rain Blesser is a pretty innocuous and safe design, despite referring to a very valuable card. And no, it is not a card with the plains subtype, so it doesn't fit the challenge.
Uncovered Thran Farmland is pretty weird. It's a little bit like
Oran-Rief, the Vastwood for cards in your hand.
The cards are neither one overpowered, and they do justify their use of digital-only mechanics. I don't love them, but I'll admit part of that is I have a bias against digital-only cards.
Ink-Treader wrote: ↑2 years ago
Sunblessed Fields
Enchantment Land - Plains (U)
(T: Add W.)
Bestow
2W (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a land again if it's not attached to a creature.)
Sunblessed Fields enters the battlefield tapped.
Enchanted creature gets +2/+2 and has "As long as you control three or more Plains, this has lifelink."
IIW: Text changing
I like it a lot. I think it should say "as long as you control three or more OTHER Plains..." simply to keep people from counting it by mistake.
But I think the balance is pretty much on point, and it is a more interesting choice to play or bestowing than it is with most bestow creatures.
Juancu wrote: ↑2 years ago
Farm
Land - Plains
T: Add
W
3W, Discard a basic Plains: Draw a card.
There's always that conundrum, "You can't make a land strictly better than a basic land, or it would replace them", but what if the basic lands were made better to compete? So, Farm may seem better than a basic, but it can't be discarded to another Farm, so it's in flux. (And it makes all basic plains in existence better.)
IIW: a high score in Scrabble
I understand your thinking, and you aren't wrong. I assume this would be a cycle of five, and the ability would be the same on each.
This is pushing a boundary that you don't wan't to push too much. As long as there aren't more cycles like this, it's fine, but the more ETB untapped lands that tap for colored mana there are, the less strength the "better than a basic" principal holds, and I like to hold fast to principals like that.
Cythare wrote: ↑2 years ago
Resource - like tribal, but for land types
Nearheath Sharecropper 1G
Resource Creature — Human Peasant Plains (U)
(T: Add W.)
When Nearheath Sharecropper enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle.
1/1
IIW: Multicolored Nezumi
I don't really like the name of the supertype as resource, but I think the flavor of the card is pretty good. The land and those who till it are a unit in proper feudal style. The sharecropping flavor is there too. "I own all the land, but you can live on this part."
This is an incredibly powerful card: it's
Sylvan Ranger +
Avacyn's Pilgrim. It can only get a plains, but it's not limited to basics. That means you can also use it to fetch extra copies of itself, putting a little
Squadron Hawk into the mix.
The fact that it only works in green/white is the only thing that stops me from rejecting this outright for being too powerful.
Sporegorger_Dragon wrote: ↑2 years ago
Edit: Beaten by one minute.
Shy Valley Alseid
Land Creature - Mountain Plains Nymph (U) (
)
({T}: Add {R} or {W}.)
1/0
Their laughs and calls are often mistaken for the echoes of one's own voice.
IIW: Rebecca Guay faerie.
Most of these cards are in danger of being overpowered. This one is underpowered. Land creatures still die for having zero toughness, so this is so incredibly niche as to be unplayable.
I could see it being part of some odd combo, but even that is a bit far-fetched. Poor thing doesn't even work with
Terra Eternal.
Ulka wrote: ↑2 years ago
Grass Seas
Land - Plains (C)
Grass Seas enters the battlefield tapped unless you control three or more other Plains.
When Grass Seas enters the battlefield, search your library for up to one basic plains card, reveal it and put it in your hand. Shuffle. If an opponent controls more land than you, search your library for up to one basic plains card and one plains card instead.
IIW: A card who's art's background is a snowy forest.
Two free lands on a 0 mana card? This strikes me as
Library of Alexandria level of busted. Even without the ability to get double lands it's still way too good.
Card advantage on a land is not something to grant lightly. I think a more realistic design would be:
Grassy Seas
Land- Plains (U)
Grassy Seas enters the battlefield tapped. When it does, you may pay
1. If you do, search your library for a basic plains and reveal it. Put it into your hand, then shuffle.
Even as toned down as that is, I could see it being a very strong uncommon.
Megiddo wrote: ↑2 years ago
Ondu Mammoth 1WW
Creature - Elephant {R}
As long as Ondu Mammoth isn't on the battlefield, it has all characteristics of Ondu Valley in addition to its own.
2/4
//
Ondu Valley
Land - Plains
(T: Add W.)
Ondu Valley enters the battlefield tapped.
IIW: Ruins of _____
In most ways the MDFC lands are already a land when they aren't on the battlefield. But not in one very important way: this is fetchable. It's not actually broken, since the 0 mana 2/4 does cost a land drop.
But on top of how powerful fetch-lands already are, I don't see adding an option to turn your white fetches into 2/4
blockers with flash as really a positive thing.
I would be more comfortable with a 2/2 for
1W.
EDIT: Hold on, doesn't "all characteristics" mean it will enter the battlefield tapped, since it wasn't on the battlefield as it was entering the battlefield? That's gonna need some reminder text. But it does make the design a good bit more conservative.
Juancu wrote: ↑2 years ago
Lexus Plains
Land - Plains
Lexus Plains enters the battlefield tapped.
(
T: Add
W)
Synonymity
1WW (
1WW, Discard this card: Search your library for a card that includes in its name a word from this card's thesaurus, reveal it, and put it into your hand. Shuffle afterwards.)
Thesaurus: Field, Meadow, Heath, Prairie, Savannah, Steppe, Tundra, Veld.
Well that's rather cute. It seems like a pretty swell un-card to me. I do wish un-cards were still silver-bordered, but I suppose this is one they would print without an acorn stamp now. This actually does seem like a pretty neat un-mechanic that you could put on several (but not too many) cards.
Winner: Ink-Treader for Sunblessed Fields
HM: JuanCu for Farm
Next: Text Changing