I'll be looking at the mechanic itself, as well as the card(s) you submitted as part of the judgement.
mellifluoresce wrote: ↑2 years ago
Orchard Kraonar
Creature - Beast (C)
Tilling
(, Exile this card from your graveyard: Choose a basic land type. Create a basic land token of the chosen type.)
4/4
IIW: it's coming home
This is potentially a very powerful ramp mechanic. I'm not sure how often keyworded abilities appear in only one color, and I don't think this belongs in any color other than green. If this is supposed to be an AFR style card where it's a flavor keyword for a one-off ability, I like the card. It's way overpriced for a green 4/4 with no other abilities while on the battlefield, but after it dies it ramps and fixes colors, so that's pretty strong. I feel like I'd usually rather be discarding this than casting it anyway.
Pygyzy wrote: ↑2 years ago
Touch from Beyond 2B
Instant (C)
Touch from Beyond deals 1 damage to any target and you gain 1 life.
Sculpt
(As you cast this spell, you may add the effect of cards in your graveyard with sculpt to this spell by paying their mana cost.)
Iiw: new silver border mechanics
Sort of like Splice onto Arcane, but way more powerful. I'd be worried about what cards this gets printed on at higher rarities, could definitely have format-warping potential.
Krishnath wrote: ↑2 years ago
Mosswillow Troll 3GG
Creature - Troll (R)
Trample, haste
Revitalize:
6GG (You may cast this card from your graveyard by paying its revitalize cost.)
6/3
Restless Warrior 1B
Creature - Skeleton Warrior (C)
Revitalize:
4B (You may cast this card from your graveyard by paying its revitalize cost.)
2/1
Above is a basic common and a more spicy rare. The mechanic was concepted as a "bounce back" mechanic in an environment heavy on removal. Theoretically it could easily be put on any kind of spell, although it would quickly get broken by being used on counter spells and bounce spells. As a base line, the revitalize cost is about three generic mana higher than the mana value of the card, but it could easily be higher or lower depending on the card it is on. You pay the revitalize cost in place of the spells regular cost when activating the ability, and normal timing rules apply. The spell is cast, and can be countered as normal, so it is not a way to dodge counterspells. Sorry. Also, since normal timing rules apply, the spell needs to either have flash or be an instant for you to cast it outside of your main phases.
I want to be entirely honest about this. I primarily created the ability for the Commander format, because it is where it would do the most good and said format can handle it.
IIW: Disney Animated Canon (That means no Pixar).
Revitalize could definitely be a format-defining mechanic in a standard-legal set. I think you're right to only have put it on creatures - the fact that it doesn't require expending cards to fuel the recursion (like retrace or delve) could be very overbearing.
Phyrexian Editor wrote: ↑2 years ago
Artigraph Machine 5
Artifact {R}
t: Exile a card from a graveyard. You may play a copy of that card.
The great leveler isn't charity or revenge. It's reverse engineering.
IIW: More Sarpadian Empires flavor text.
This is wildly abusable. Not having to pay any mana for the activated ability is pretty nuts.
Ink-Treader wrote: ↑2 years ago
Lily of Paradise 1G
Creature - Plant (U)
Defender
T: Add one mana of any color.
Last Gasp — Tap an untapped green creature you control
(You may pay the last gasp cost and exile this card from your graveyard to activate one of its abilities.)
0/1
Earthspasm Hellion 3RR
Creature - Hellion (R)
Earthspasm Hellion can't be blocked by creatures with flying.
XRR, T: Earthspasm Hellion deals X damage to each other creature without flying.
Last Gasp —
XRR, Exile X land cards from your graveyard
Many a bold gladiator has found their triumph short lived as the beast began its death throes.
4/4
IIW: Search for the truth
I really enjoy this mechanic from a flavor perspective as well as from a gameplay perspective - well done. The plant feels like it could be pushed a bit more, especially at uncommon.
spacemonaut wrote: ↑2 years ago
Hardened Cloak 2G
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +2/+2 and has trample and vigilance.
Reenchant —
5G: Create a 2/2 green Wolf creature token, then return Hardened Cloak from your graveyard to the battlefield attached to it. Activate only as a sorcerery.
IIW: Alter-egos from another multiverse/timeline
As our fearless megiddo always says, "any way to make auras not suck is an admirable undertaking" (I might be paraphrasing a bit). Living weapon for auras is an idea we've toyed with in the past, and this takes the idea a step further, making it a recursion ability as well. -points for "sorcerery" though.
stille_nacht wrote: ↑2 years ago
Eager Student 2UR
Creature - Human Wizard (U)
Legacy 2
(When this creature enters the battlefield, exile up to two cards that share a creature type with it from your graveyard. This creature gains their activated abilities.)
"If I have seen further it is by standing on the shoulders of Giants." - Newton
1/1
IIW: Daily life in a fantasy world
This is a fun mechanic. Could really find a place in tribal humans decks. I can also see how it would flavorfully fit in with a variety of settings and creature types. bravo
spacemonaut wrote: ↑2 years ago
Necrotic Chrysalis 2GB
Creature — Egg (R)
Defender
When Necrotic Chrysalis enters the battlefield, exile target non-Egg creature card from your graveyard.
When Necrotic Chrysalis dies, put the exiled card onto the battlefield under your control tapped. It's a black Zombie in addition to its other types.
0/2
IIW: Alter-egos from another multiverse/timeline
Should be "other colors and types," Other than that, I like this design. "non-Egg creature" makes me giggle a little.
Krishnath wrote: ↑2 years ago
I just had another idea, and I want it to stand on it's own, so...
Spiritbound Wolf 2G
Creature - Wolf Spirit (U)
Possess
4G (If this is in your graveyard, you may pay 4G to return it to the battlefield as an Aura Enchantment with enchant creature and attach it to target creature. If it leaves the battlefield as an aura, exile it. Possess only as a sorcery.)
Enchanted creature gets +2/+2.
Spiritbound Wolf and enchanted creature deals combat damage as though they weren't blocked.
2/2
It's a sort of reversed bestow mechanic.
IIW: Disney Animated Canon (That means no Pixar).
Sort of a cross between bestow and haunt. I like this mechanic conceptually, but (much like mutate) I'm not sure I'd actually like to play with it
Cythare wrote: ↑2 years ago
Oathbound Inquisitor 1WB
Creature — Dwarf Cleric (U)
Vigilance
Stitch
WB (As you cast a creature spell, if this card is in your graveyard, you may pay its stitch cost. If you do, exile this card and that creature enters the battlefield with a number of additional +1/+1 counters on it equal to this card's power.)
When you stitch Oathbound Inquisitor, the stitched creature enters the battlefield with a vigilance counter on it.
2/2
IIW:
Universes Beyond: Gordon Ramsey's Cooking Shows
I'm not sure I understand how this isn't just a more limited version of the scavenge mechanic. I'd be welcome to re-evaluate it if you explain to me some aspect that I'm overlooking.
Ulka wrote: ↑2 years ago
Venomous Gravefang 2B
Creature - Snake (U)
Deathtouch
Death Rattle 2 (When Gravefang dies, it deals 2 damage to target creature or planeswalker)
1/3
IIW: Tempo Cards
I think this is another mechanic that I have trouble seeing existing on more than a handful of cards. I guess if it's supposed to be that way, like some of the guild mechanics from Ravnica block, then that could be fun and flavorful. Combining deathtouch with a damage ability is always a cool way to get extra value out of a creature card. The fact that this is almost guaranteed to be a 2-for-1 unless your opponent has an empty board makes me wonder if it's undercosted for an uncommon.