Mechanic Game
Recruiter's Call
Sorcery
Replicate
Create a 1/1 white Soldier creature token. (When you cast this spell, copy it for each time you paid its replicate cost.)
Charisma and salesmanship become less of an issue when the war crawls closer to home.
Next:
Compulsion (At the beginning of your end step, if this permanent is untapped, sacrifice it unless it was put onto the battlefield this turn.)
Contingency [COST] ([COST], Sacrifice this permanent: Scry 1, then draw a card.)
Detain
Sorcery
Replicate
Create a 1/1 white Soldier creature token. (When you cast this spell, copy it for each time you paid its replicate cost.)
Charisma and salesmanship become less of an issue when the war crawls closer to home.
Next:
Compulsion (At the beginning of your end step, if this permanent is untapped, sacrifice it unless it was put onto the battlefield this turn.)
Contingency [COST] ([COST], Sacrifice this permanent: Scry 1, then draw a card.)
Detain
Butcher's Mate --
Creature - Human Pirate
Menace, compulsion (At the beginning of your end step, if this permanent is untapped, sacrifice it unless it was put onto the battlefield this turn.)
, Sacrifice a Food: Put a -1/-1 counter on target creature.
3/1
Sharr County Warden --
Creature - Human Soldier
When Sharr Country Warden enters the battlefield, detain target creature that has attacked this game. Sharr County Warden gets +1/+2 until that creature becomes untapped.
2/2
.
Next:
Forensic (If you would use this card to collect evidence, it counts as having twice its mana value.)
Heavy (If you would mill or discard this card, it counts as milling or discarding two cards.)
Doubleblock (This creature can block an additional creature each combat.)
Creature - Human Pirate
Menace, compulsion (At the beginning of your end step, if this permanent is untapped, sacrifice it unless it was put onto the battlefield this turn.)
, Sacrifice a Food: Put a -1/-1 counter on target creature.
3/1
Sharr County Warden --
Creature - Human Soldier
When Sharr Country Warden enters the battlefield, detain target creature that has attacked this game. Sharr County Warden gets +1/+2 until that creature becomes untapped.
2/2
.
Next:
Forensic (If you would use this card to collect evidence, it counts as having twice its mana value.)
Heavy (If you would mill or discard this card, it counts as milling or discarding two cards.)
Doubleblock (This creature can block an additional creature each combat.)
Ancestral Tortoise
Creature - Turtle
When Ancestral Tortoise enters the battlefield or dies, draw a card.
Heavy (If you would mill or discard this card, it counts as milling or discarding two cards.)
2/6
Sentinel Giant
Creature - Giant Soldier
Vigilance, Doubleblock (This creature can block an additional creature each combat.)
4/4
Inscrutable Library
Enchantment
Heavy (If you would mill or discard this card, it counts as milling or discarding two cards.)
As Inscrutable Library enters the battlefield, choose a card type.
Cards of the chosen type you own are heavy.
Next:
Spree (Choose one or more additional costs.)
Plot COST (You may pay COST and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Stealth (This creature can't be blocked except by creatures with vigilance.)
Creature - Turtle
When Ancestral Tortoise enters the battlefield or dies, draw a card.
Heavy (If you would mill or discard this card, it counts as milling or discarding two cards.)
2/6
Sentinel Giant
Creature - Giant Soldier
Vigilance, Doubleblock (This creature can block an additional creature each combat.)
4/4
Inscrutable Library
Enchantment
Heavy (If you would mill or discard this card, it counts as milling or discarding two cards.)
As Inscrutable Library enters the battlefield, choose a card type.
Cards of the chosen type you own are heavy.
Next:
Spree (Choose one or more additional costs.)
Plot COST (You may pay COST and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Stealth (This creature can't be blocked except by creatures with vigilance.)
Sentry Hunter
Creature - Human Scout Assassin
Stealth (This creature can't be blocked except by creatures with vigilance.)
, : Destroy target permanent that dealt noncombat damage this turn.
"Send them to the towers. Let's see those archers and their automatons get anything done."
—Zacarias, separatist speaker
2/2
Next:
Spree
Contingency [COST] ([COST], Sacrifice this permanent: Scry 1, then draw a card.)
Malice X (Whenever a creature dealt damage by this creature dies, its controller loses X life.)
Creature - Human Scout Assassin
Stealth (This creature can't be blocked except by creatures with vigilance.)
, : Destroy target permanent that dealt noncombat damage this turn.
"Send them to the towers. Let's see those archers and their automatons get anything done."
—Zacarias, separatist speaker
2/2
Next:
Spree
Contingency [COST] ([COST], Sacrifice this permanent: Scry 1, then draw a card.)
Malice X (Whenever a creature dealt damage by this creature dies, its controller loses X life.)
Call Upon the Ancestors --
Instant {U}
Spree
Target creature gets +1/+1 for each creature card in your graveyard,
Target creature gets +1/+1 for each creature card in your graveyard,
You gain 2 life for each creature card in your graveyard,
You gain 2 life for each creature card in your graveyard.
Shock to the Mind --
Sorcery {U}
Spree
Discard your hand.
Sacrifice a creature.
Draw a card for each card discarded this turn.
Draw a card for each creature card put into a graveyard this turn.
Fungal Seer --
Creature - Fungus Oracle {U}
When Fungal Seer dies, add .
Contingency (, Sacrifice Fungal Seer: Scry 1, then draw a card.)
1/2
.
Next:
Swirl (This permanent is each color of Auras enchanting it.)
Twirl (Whenever this permanent becomes tapped, tap another target permanent.)
Whirl (When this permanent enters, return another permanent you control that shares one or more colors with it to your hand.)
Instant {U}
Spree
Target creature gets +1/+1 for each creature card in your graveyard,
Target creature gets +1/+1 for each creature card in your graveyard,
You gain 2 life for each creature card in your graveyard,
You gain 2 life for each creature card in your graveyard.
Shock to the Mind --
Sorcery {U}
Spree
Discard your hand.
Sacrifice a creature.
Draw a card for each card discarded this turn.
Draw a card for each creature card put into a graveyard this turn.
Fungal Seer --
Creature - Fungus Oracle {U}
When Fungal Seer dies, add .
Contingency (, Sacrifice Fungal Seer: Scry 1, then draw a card.)
1/2
.
Next:
Swirl (This permanent is each color of Auras enchanting it.)
Twirl (Whenever this permanent becomes tapped, tap another target permanent.)
Whirl (When this permanent enters, return another permanent you control that shares one or more colors with it to your hand.)
go to style guide jail
Oorta Bagshaw
Legendary Planeswalker - Oorta (U)
At the end of your turn, if you control a permanent of each color, each opponent discards a card.
-X: Create a colorless 0/0 Spotlight creature token with Swirl and put X +1/+1 counters on it. Then, return an Aura card with mana value X or less from any graveyard enchanting the token. X can't be 0. (The Spotlight is each color of the Auras enchanting it.)
Loyalty: 5
(WAR planeswalkers are best planeswalkers, day 999)
next:
Whirl (When this permanent enters, return another permanent you control that shares one or more colors with it to your hand.)
Peekaboo (alt.cost) (You may cast this spell for its Peekaboo cost if the card is revealed from your hand.) (same timing as Madness)
Trauma X (As an additional cost to activate this ability, remove X counters from among any number of opponents.) (ie, poison, experience, whatever else can be gained in this way)
Legendary Planeswalker - Oorta (U)
At the end of your turn, if you control a permanent of each color, each opponent discards a card.
-X: Create a colorless 0/0 Spotlight creature token with Swirl and put X +1/+1 counters on it. Then, return an Aura card with mana value X or less from any graveyard enchanting the token. X can't be 0. (The Spotlight is each color of the Auras enchanting it.)
Loyalty: 5
(WAR planeswalkers are best planeswalkers, day 999)
next:
Whirl (When this permanent enters, return another permanent you control that shares one or more colors with it to your hand.)
Peekaboo (alt.cost) (You may cast this spell for its Peekaboo cost if the card is revealed from your hand.) (same timing as Madness)
Trauma X (As an additional cost to activate this ability, remove X counters from among any number of opponents.) (ie, poison, experience, whatever else can be gained in this way)
"MTG Star Trek Reprints $80 Staple Featuring Benedict Cumberbatch" how wonderful! I've always wanted to read a sentence like this!
Soul Essence
Creature - Spirit Avatar
Whirl (When this permanent enters, return another permanent you control that shares one or more colors with it to your hand.)
When Soul Essence enters with a flying counter on it if the permanent returned to pay for its whirl cost had flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Soul Essence gets +1/+1 for each counter on it.
1/1
Next:
Strengthen (At the beginning of your end step, if a creature you control has greater power than this creature, put a +1/+1 counter on it.)
Malice X (Whenever a creature dealt damage by this creature dies, its controller loses X life.)
Trauma X (As an additional cost to activate this ability, remove X counters from among any number of opponents.) (ie, poison, experience, whatever else can be gained in this way)
Creature - Spirit Avatar
Whirl (When this permanent enters, return another permanent you control that shares one or more colors with it to your hand.)
When Soul Essence enters with a flying counter on it if the permanent returned to pay for its whirl cost had flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Soul Essence gets +1/+1 for each counter on it.
1/1
Next:
Strengthen (At the beginning of your end step, if a creature you control has greater power than this creature, put a +1/+1 counter on it.)
Malice X (Whenever a creature dealt damage by this creature dies, its controller loses X life.)
Trauma X (As an additional cost to activate this ability, remove X counters from among any number of opponents.) (ie, poison, experience, whatever else can be gained in this way)
Infernal Mite
Creature - Devil (U)
Strengthen
When Infernal Mite dies, it deals damage equal to its power to any target.
0/1
Signs of a devil sneaking into your home include ash residue on the carpets, a sulfuric smell in the air, and waking up to find your bed's been set ablaze.
Bloodied (a player is bloodied if they lost 5 or more life this turn)
Herald X (Exile this card from your hand and choose a creature you control. When that creature dies, you may cast this spell for its Herald cost. If you don't, return it to your hand)
Larceny (if you've cast a spell without paying its mana cost this turn...)
Creature - Devil (U)
Strengthen
When Infernal Mite dies, it deals damage equal to its power to any target.
0/1
Signs of a devil sneaking into your home include ash residue on the carpets, a sulfuric smell in the air, and waking up to find your bed's been set ablaze.
Bloodied (a player is bloodied if they lost 5 or more life this turn)
Herald X (Exile this card from your hand and choose a creature you control. When that creature dies, you may cast this spell for its Herald cost. If you don't, return it to your hand)
Larceny (if you've cast a spell without paying its mana cost this turn...)
go to style guide jail
Mul Daya Sharksisters
Creature - Elf Shaman
Vigilance
: Add or , then add an additional mana of that type for each bloodied opponent you have. (A player is bloodied if they lost 5 or more life this turn.)
Encore
5/3
next:
Absolution (X is the amount of damage that has been prevented this turn.)
Coruscate (The following ability triggers when this card leaves exile. (or "leaves your sideboard", which I think should exist tbh))
Creature - Elf Shaman
Vigilance
: Add or , then add an additional mana of that type for each bloodied opponent you have. (A player is bloodied if they lost 5 or more life this turn.)
Encore
5/3
next:
Absolution (X is the amount of damage that has been prevented this turn.)
Coruscate (The following ability triggers when this card leaves exile. (or "leaves your sideboard", which I think should exist tbh))
"MTG Star Trek Reprints $80 Staple Featuring Benedict Cumberbatch" how wonderful! I've always wanted to read a sentence like this!
Parry Breaker
Enchantment
Flash
When Parry Breaker enters the battlefield, prevent the next 2 damage dealt to you or permanents you control this turn, then exile target nonland permanent with mana value X or less, where X is your absolution. (X is the amount of damage that has been prevented this turn.)
Next:
Companion (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Malice X (Whenever a creature dealt damage by this creature dies, its controller loses X life.)
Trauma X (As an additional cost to activate this ability, remove X counters from among any number of opponents.) (ie, poison, experience, whatever else can be gained in this way)
Enchantment
Flash
When Parry Breaker enters the battlefield, prevent the next 2 damage dealt to you or permanents you control this turn, then exile target nonland permanent with mana value X or less, where X is your absolution. (X is the amount of damage that has been prevented this turn.)
Rewording
Show
Hide
Parry Breaker
Enchantment
Flash
When Parry Breaker enters the battlefield, prevent the next 2 damage dealt to you or permanents you control this turn, then exile target nonland permanent with mana value less than or equal to your absolution. (You absolution is equal to the amount of damage that has been prevented this turn.)
Enchantment
Flash
When Parry Breaker enters the battlefield, prevent the next 2 damage dealt to you or permanents you control this turn, then exile target nonland permanent with mana value less than or equal to your absolution. (You absolution is equal to the amount of damage that has been prevented this turn.)
Companion (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Malice X (Whenever a creature dealt damage by this creature dies, its controller loses X life.)
Trauma X (As an additional cost to activate this ability, remove X counters from among any number of opponents.) (ie, poison, experience, whatever else can be gained in this way)
Bregred of the Stratoherd
Legendary Creature - Elemental Ox (R)
Companion - Every creature card in your starting deck has flying.
Flying
Creatures with reach cannot block creatures with flying you control.
Whenever a creature with flying you control deals combat damage to a player, put a +1/+1 counter on it.
3/4
Next:
-Trap X (tap target creature: whenever it would become untapped, its controller instead chooses whether to do X. If they do, it becomes untapped and it's no longer trapped)
-Desperate (as long as this creature's power is greater than your life total...)
-Horrifying (whenever this card is cast or revealed...)
Legendary Creature - Elemental Ox (R)
Companion - Every creature card in your starting deck has flying.
Flying
Creatures with reach cannot block creatures with flying you control.
Whenever a creature with flying you control deals combat damage to a player, put a +1/+1 counter on it.
3/4
Next:
-Trap X (tap target creature: whenever it would become untapped, its controller instead chooses whether to do X. If they do, it becomes untapped and it's no longer trapped)
-Desperate (as long as this creature's power is greater than your life total...)
-Horrifying (whenever this card is cast or revealed...)
- Pronoun: he / him
- Location: Head in the Clouds
- Posts: 1325
- Joined: 3 years ago
Game Designer Hobbyist
Game Designer Hobbyist
Stalking Visage
2bbgg
Enchantment - Aura
Horrifying - When this card is cast or revealed, put a marked counter on target creature.
Enchant creature
When this enchantment enters, create a 2/2 black Horror enchantment creature token, then attach this enchantment to that creature.
When enchanted creature dies, this Aura becomes a 6/3 Horror enchantment creature with "This creature must be blocked by creature's with marked counters on them, if able."
The face of a murder follows you, until it becomes the death of you.
Enchant creature
When this enchantment enters, create a 2/2 black Horror enchantment creature token, then attach this enchantment to that creature.
When enchanted creature dies, this Aura becomes a 6/3 Horror enchantment creature with "This creature must be blocked by creature's with marked counters on them, if able."
The face of a murder follows you, until it becomes the death of you.
Rampage X (Whenever this creature becomes blocked, it gets +X/+X until end of turn for each creature blocking it beyond the first.)
Toxic X (When this creature deals combat damage to a player, that player gets X poison counters
________________________________
Obsessively Diversified, Creatively Unified
First Deck Ranar the Everwatchful
Favorite Deck Quintorius, History Chaser
Current Deck The War Doctor + K-9, Mark I
Obsessively Diversified, Creatively Unified
First Deck Ranar the Everwatchful
Favorite Deck Quintorius, History Chaser
Current Deck The War Doctor + K-9, Mark I
- Pronoun: he / him
- Location: Oreskos, Theros
- Posts: 19304
- Joined: 7 years ago
Lily-and-Pearl Prince
Nexus Admin
Lily-and-Pearl Prince
Gruesome Hordes
Artifact Creature - Spirit
This creature has rampage X, where X is the number of artifacts you control. (Whenever this creature becomes blocked, it gets +X/+X until end of turn for each creature blocking it beyond the first.)
All nonartifact creatures able to block this creature do so.
Teeka discarded them. They are not happy.
2/2
Next:
Toxic N (Players dealt combat damage by this creature also get N poison counters.)
Domain - ...for each basic land type/the number of basic land types among lands you control
Defender (This creature can't attack.)
Artifact Creature - Spirit
This creature has rampage X, where X is the number of artifacts you control. (Whenever this creature becomes blocked, it gets +X/+X until end of turn for each creature blocking it beyond the first.)
All nonartifact creatures able to block this creature do so.
Teeka discarded them. They are not happy.
2/2
Next:
Toxic N (Players dealt combat damage by this creature also get N poison counters.)
Domain - ...for each basic land type/the number of basic land types among lands you control
Defender (This creature can't attack.)
Psst, check the second page of Custom Card Contests & Games for more quick reply games! | Collaborative Create-A-Booster | My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type, Kindred is a card type, and typal is a general term for caring about subtypes.
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type, Kindred is a card type, and typal is a general term for caring about subtypes.
Cumbersome Crustacean
Creature - Crab (U)
Flash
Backup 1
Defender
"Once I got accustomed to a shed shell's weight, no chance I was ever going back to plate armor."
-Jeray, Orvadan beach commando
0/5
Next:
-Epic
-Council's Dilemma
-Suspect
Creature - Crab (U)
Flash
Backup 1
Defender
"Once I got accustomed to a shed shell's weight, no chance I was ever going back to plate armor."
-Jeray, Orvadan beach commando
0/5
Next:
-Epic
-Council's Dilemma
-Suspect
- Pronoun: he / him
- Location: Oreskos, Theros
- Posts: 19304
- Joined: 7 years ago
Lily-and-Pearl Prince
Nexus Admin
Lily-and-Pearl Prince
Evershifting Line-Up
Creature - Shapeshifter Rogue
Vigilance
At the beginning of your upkeep, if this creature isn't suspected, suspect it. Otherwise, it's no longer suspected. (A suspected creature has menace and can't block.)
Whenever a nonlegendary, nontoken creature you control becomes suspected, create a token that's a copy of that creature.
3/3
Next:
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Creature - Shapeshifter Rogue
Vigilance
At the beginning of your upkeep, if this creature isn't suspected, suspect it. Otherwise, it's no longer suspected. (A suspected creature has menace and can't block.)
Whenever a nonlegendary, nontoken creature you control becomes suspected, create a token that's a copy of that creature.
3/3
Next:
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Psst, check the second page of Custom Card Contests & Games for more quick reply games! | Collaborative Create-A-Booster | My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type, Kindred is a card type, and typal is a general term for caring about subtypes.
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type, Kindred is a card type, and typal is a general term for caring about subtypes.
Persecutioner's Garb --
Enchantment - Aura
Enchant creature
Extort
Umbra armor
At the end of each player's turn, if that player lost life this turn, put a +1/+1 counter on enchanted creature.
.
Next:
Re-ward {Cost} (Whenever an opponent casts a spell or activates an ability targeting this permanent, copy it unless that player pays {cost}.)
Drowsy (This creature becomes tapped during each opponent's untap step.)
Provocate (Whenever another creature targets this creature with an ability, both o' them fight.)
Enchantment - Aura
Enchant creature
Extort
Umbra armor
At the end of each player's turn, if that player lost life this turn, put a +1/+1 counter on enchanted creature.
.
Next:
Re-ward {Cost} (Whenever an opponent casts a spell or activates an ability targeting this permanent, copy it unless that player pays {cost}.)
Drowsy (This creature becomes tapped during each opponent's untap step.)
Provocate (Whenever another creature targets this creature with an ability, both o' them fight.)
Magebane Instigator
Creature - Human Wizard Berserker
Menace
Provocate (Whenever another creature targets this creature with an ability, they fight each other.)
Whenever a spellcaster dealt damage by this creature this turn dies, exile it instead. (Clerics, Druids, Shamans, Warlocks, and Wizards are spellcasters.)
"Alright, which one of you wand wielders is next?"
3/2
Next:
Behold [creature type]
Malice X (Whenever a creature dealt damage by this creature dies, its controller loses X life.)
Spellcaster (Clerics, Druids, Shamans, Warlocks, and Wizards are spellcasters.)
Creature - Human Wizard Berserker
Menace
Provocate (Whenever another creature targets this creature with an ability, they fight each other.)
Whenever a spellcaster dealt damage by this creature this turn dies, exile it instead. (Clerics, Druids, Shamans, Warlocks, and Wizards are spellcasters.)
"Alright, which one of you wand wielders is next?"
3/2
Next:
Behold [creature type]
Malice X (Whenever a creature dealt damage by this creature dies, its controller loses X life.)
Spellcaster (Clerics, Druids, Shamans, Warlocks, and Wizards are spellcasters.)
Diogenes, the Cynic
Legendary Creature - Dog Philosopher (U)
Flash
When Diogenes enters, you may sacrifice a Bird and behold a Human. If you do, counter target spell.
"You're standing in my light."
1/1
next:
Paranoia — [triggered], if you've discard a card this turn, [effect] / [static ability] if you've discard a card this turn / [activated ability] activate this ability only If you've discard a card this turn
Decree — Whenever you cast a spell during another player's turn, [effect]
Hire X (Search your library for a Mercenary permanent card with mana value X or less, put it onto the battlefield, then shuffle.)
Legendary Creature - Dog Philosopher (U)
Flash
When Diogenes enters, you may sacrifice a Bird and behold a Human. If you do, counter target spell.
"You're standing in my light."
1/1
next:
Paranoia — [triggered], if you've discard a card this turn, [effect] / [static ability] if you've discard a card this turn / [activated ability] activate this ability only If you've discard a card this turn
Decree — Whenever you cast a spell during another player's turn, [effect]
Hire X (Search your library for a Mercenary permanent card with mana value X or less, put it onto the battlefield, then shuffle.)
Cateran Enslavement
Sorcery (R)
Draw a card for each Horror you control.
Hire 7 (Search your library for a Mercenary permanent card with mana value 7 or less, put it onto the battlefield, then shuffle.)
Next:
- Archive (Look at the top card of your library, if it's Historic, you may reveal it. When you do, exile it, it becomes archived. If it isn't Historic put it on the bottom of your library and you may exile a Historic card from your hand, it becomes archived.)
- Decree - Whenever you cast a spell during another player's turn, [effect]
- Immortal (If a creature with Immortal would die, create a token that's a copy of it and exile it instead.)
Sorcery (R)
Draw a card for each Horror you control.
Hire 7 (Search your library for a Mercenary permanent card with mana value 7 or less, put it onto the battlefield, then shuffle.)
Next:
- Archive (Look at the top card of your library, if it's Historic, you may reveal it. When you do, exile it, it becomes archived. If it isn't Historic put it on the bottom of your library and you may exile a Historic card from your hand, it becomes archived.)
- Decree - Whenever you cast a spell during another player's turn, [effect]
- Immortal (If a creature with Immortal would die, create a token that's a copy of it and exile it instead.)
- Pronoun: he / him
- Location: Mahovana, the Haven of Moss
- Posts: 1532
- Joined: 2 years ago
lorge beardt
lorge beardt
Underhanded Extortion
Enchantment (M)
Decree — Whenever you cast a spell during another player's turn, that player may sacrifice a non-creature permanent. If they don't, create X Treasure tokens where X is the mana value of the spell you cast.
Next:
- Archive (Look at the top card of your library, if it's Historic, you may reveal it. When you do, exile it, it becomes archived. If it isn't Historic put it on the bottom of your library and you may exile a Historic card from your hand, it becomes archived.)
- Immortal (If a creature with Immortal would die, create a token that's a copy of it and exile it instead.)
- Rage State (If this creature has at least one +1/+1 counter on it, [effect]
Enchantment (M)
Decree — Whenever you cast a spell during another player's turn, that player may sacrifice a non-creature permanent. If they don't, create X Treasure tokens where X is the mana value of the spell you cast.
Next:
- Archive (Look at the top card of your library, if it's Historic, you may reveal it. When you do, exile it, it becomes archived. If it isn't Historic put it on the bottom of your library and you may exile a Historic card from your hand, it becomes archived.)
- Immortal (If a creature with Immortal would die, create a token that's a copy of it and exile it instead.)
- Rage State (If this creature has at least one +1/+1 counter on it, [effect]
Mana burn was a good mechanic, actually.
go to style guide jail
Pouring Daemonette
Creature - Demon Berserker
, Sacrifice a permanent: Put a +1/+1 counter on Pouring Daemonette.
Rage state -- As long as Pouring Daemonette has at least one +1/+1 counter on it, whenever you would draw any number of cards, instead create twice that many Blood tokens unless you've sacrificed a Blood token this turn.
3/3
next:
Nurture (self-tap ability with an additional cost of tap another permanent of the same type which grants some bonus or ability to both permanents)
Imprint
Soulbond
Creature - Demon Berserker
, Sacrifice a permanent: Put a +1/+1 counter on Pouring Daemonette.
Rage state -- As long as Pouring Daemonette has at least one +1/+1 counter on it, whenever you would draw any number of cards, instead create twice that many Blood tokens unless you've sacrificed a Blood token this turn.
3/3
next:
Nurture (self-tap ability with an additional cost of tap another permanent of the same type which grants some bonus or ability to both permanents)
Imprint
Soulbond
"MTG Star Trek Reprints $80 Staple Featuring Benedict Cumberbatch" how wonderful! I've always wanted to read a sentence like this!
- Pronoun: he / him
- Location: Mahovana, the Haven of Moss
- Posts: 1532
- Joined: 2 years ago
lorge beardt
lorge beardt
Ballot Box
Artifact (R)
Imprint — When Ballot Box enters, exile target instant or sorcery from your graveyard.
Whenever another player casts a spell that shares a type with the exiled card, put a vote counter on Ballot Box for each type it shares.
Remove 4 vote counters from Ballot Box, : Cast a copy of the exiled spell without paying its mana cost.
Next:
Paradox (Whenever you cast a spell from anywhere but your hand [effect])
Sweep (Return any number of [basic land] you control to their owner's hand. [effect])
Tempting offer ([do something]. Each opponent may [do the same]. For each opponent who does, [do something again].)
Artifact (R)
Imprint — When Ballot Box enters, exile target instant or sorcery from your graveyard.
Whenever another player casts a spell that shares a type with the exiled card, put a vote counter on Ballot Box for each type it shares.
Remove 4 vote counters from Ballot Box, : Cast a copy of the exiled spell without paying its mana cost.
Next:
Paradox (Whenever you cast a spell from anywhere but your hand [effect])
Sweep (Return any number of [basic land] you control to their owner's hand. [effect])
Tempting offer ([do something]. Each opponent may [do the same]. For each opponent who does, [do something again].)
Mana burn was a good mechanic, actually.
Neoteria, the Timeless Blade
Legendary Artifact - Equipment (MR)
Equipped creature gets +2/+2 and has first strike.
Paradox - Whenever you cast a spell from anywhere other than your hand, you may attach this Equipment to target creature you control.
Elspeth reached out and grasped the sword - and, with an uncomfortable jolt, realized she'd already been holding it. Who could say for how long?
Next:
-Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger.)
-Fateseal N (To fateseal N, look at the top N cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
-Animism N (While this enchants a land, that land is a N/N Elemental creature in addition to its other types. If it would die, sacrifice this Aura instead.)
Legendary Artifact - Equipment (MR)
Equipped creature gets +2/+2 and has first strike.
Paradox - Whenever you cast a spell from anywhere other than your hand, you may attach this Equipment to target creature you control.
Elspeth reached out and grasped the sword - and, with an uncomfortable jolt, realized she'd already been holding it. Who could say for how long?
Next:
-Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger.)
-Fateseal N (To fateseal N, look at the top N cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
-Animism N (While this enchants a land, that land is a N/N Elemental creature in addition to its other types. If it would die, sacrifice this Aura instead.)
go to style guide jail
A Task for Future Generations
Enchantment - Saga
Read ahead
i, ii, iii: Mill 1. Gain 1 life.
iv: Return target card in your graveyard that's a Saga or that has an Adventure or an Omen to your hand.
Bad news! You may already be part of the aforementioned future generations!
next:
Paradox (Whenever you cast a spell from anywhere but your hand [effect])
Animism N (While this enchants a land, that land is a N/N Elemental creature in addition to its other types. If it would die, sacrifice this Aura instead.)
or Future shock (When you cast this spell from your hand, copy it once for each card in exile with the same name as it.)
Enchantment - Saga
Read ahead
i, ii, iii: Mill 1. Gain 1 life.
iv: Return target card in your graveyard that's a Saga or that has an Adventure or an Omen to your hand.
Bad news! You may already be part of the aforementioned future generations!
next:
Paradox (Whenever you cast a spell from anywhere but your hand [effect])
Animism N (While this enchants a land, that land is a N/N Elemental creature in addition to its other types. If it would die, sacrifice this Aura instead.)
or Future shock (When you cast this spell from your hand, copy it once for each card in exile with the same name as it.)
"MTG Star Trek Reprints $80 Staple Featuring Benedict Cumberbatch" how wonderful! I've always wanted to read a sentence like this!
- Pronoun: he / him
- Location: Mahovana, the Haven of Moss
- Posts: 1532
- Joined: 2 years ago
lorge beardt
lorge beardt
Ravine's Rage
Enchantment - Aura (R)
Enchant target Forest or Mountain
Animism 4 (While this enchants a land, that land is a 4/4 Elemental creature in addition to its other types. If it would die, sacrifice this Aura instead.)
Enchanted land has "Whenever this creature attacks, put a +1/+1 counter on it."
Next:
- Sweep (Return any number of [basic land] you control to their owner's hand. [effect])
- Tempting offer ([do something]. Each opponent may [do the same]. For each opponent who does, [do something again].)
- Fateseal N (Look at the top N cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Enchantment - Aura (R)
Enchant target Forest or Mountain
Animism 4 (While this enchants a land, that land is a 4/4 Elemental creature in addition to its other types. If it would die, sacrifice this Aura instead.)
Enchanted land has "Whenever this creature attacks, put a +1/+1 counter on it."
Next:
- Sweep (Return any number of [basic land] you control to their owner's hand. [effect])
- Tempting offer ([do something]. Each opponent may [do the same]. For each opponent who does, [do something again].)
- Fateseal N (Look at the top N cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Mana burn was a good mechanic, actually.
