Bold choice to.. give the token flying but not the actual creature ?Mergatroid_Jones wrote: ↑ Swarm of Killer Bees
Creature- Insect (R)
: Swarm of Killer Bees gets +1/+1 until end of turn.
When Swarm of Killer Bees dies, create a 0/1 green Insect creature token called Killer Bees with flying and " : This creature gets +1/+1 until end of turn."
0/1
Beevaluation:
I like that you used white to get around giving mono-G flying. I think the entire card can just be mono-W at this point though.
Beevaluation:
Good job making a card that reflects the communal nature of bees as well, which is much more interesting than just "stingy stingy" to me.Apis Hivequeen
Creature - Insect Noble
Defender, Flying, Hexproof
At the beginning of each upkeep, create a 1/1 green and white Insect creature token with flying named "Bee".
Sacrifice an Insect: Apis Hivequeen gains indestructible until end of turn.
4/4
Beevaluation:
This is nuts in Dr. Julius Jumblemorph edh.Bee Chateaus
Land
Bee Chateaus enters the battlefield tapped.
Add or .
, : Target Insect creature gets +1/+1 until end of turn.
Beevaluation:
It literally breathes bee ! Great execution of a punUlka wrote: ↑ Fire Beeather Wurm
Creature - Wurm Horror (R)
Trample
:Fire Beeather gets +2/+0 until end of turn if was spent to pay for this ability, and Create a 1/1 green Insect creature tokens with flying and deathtouch if was spent on this ability." (Do both if is spent on it.
"Only an idiot tries to fight a war on two fronts, and only a madman tries to fight one on Bee." - Eddings Vaidd, Guard Captain
6/5
Beevaluation:
Very clever, and actually works pretty well as a card too.
Beevaluation:
Make it a 3 power creature that fights something then dies and we're golden!
Beevaluation:
This might honestly be more fun to play with than most of the entries here, but this is Club Flamingo sir and only the most avant-garde of ideas have a chance.
Beevaluation:
Judging all of these together. The flavor is fine, but I think this can be accomplished much more neatly just by using wither.chetoos wrote: ↑ Setessan envenomed bow
Artifact - Equipment (R)
Whenever equipped creature deals damage to a creature, that creature's controller creates a sting token.(A sting token is an artifact - sting equipment with "equipped creature gets -1/-1. At the beginning of your upkeep, you lose 2 life.")
Equipped creature has " , : This creature deals 1 damage to target creature."
Equip
"A deadly Bee weapon." - Taranika, akroan veteran.
Setessan Killer Bee
Creature - Insect (U)
Flying
Whenever this creature deals damage to a creature, that creature's controller creates a Sting token attached to that creature.(A sting token is an artifact - sting equipment with "equipped creature gets -1/-1. At the beginning of your upkeep, you lose 2 life.")
"Bees, by Iroas." - Taranika, akroan veteran
1/3
Sting Ointment
Instant
Destroy all stings attached to creatures you control.
"My work only succeeds if the subject is still alive. Dead, and the poison will continue to fester." - Achetheus, Meletis healer.
Beevaluation:
This actually is a fine un-card. I just wish it had a built-in way to break parity, maybe name it Zpelling Bee.mellifluoresce wrote: ↑ Spelling Bee
Creature - Insect (R)
Flying
Whenever a creature enters the battlefield, if its name is last alphabetically among creatures on the battlefield, its controller draws a card.
1/1
Beevaluation:
Kind of weird that one toughness creatures can get through but bigger ones can't if you have multiple hives.Mergatroid_Jones wrote: ↑ Hinterland Beekeeper
Creature- Human (R)
Protection from Insects
At the beginning of your upkeep, gain 1 life for each Beehive you control.
, : Create a green tribal artifact Insect token called Beehive with "Whenever a creature with toughness 2 or greater attacks you or a planeswalker you control, this artifact deals 1 damage to that creature."
1/2
Beevaluation:
Simple and clean, I love it.
Beevaluation:
lolmellifluoresce wrote: ↑ Beeordain
Sorcery (R)
Scry 2, then create a green 1/1 Insect token with flying and deathtouch.
Beevaluation:
Oh shoot, this is pretty cool actually.
Beevaluation:
These are what we need in our livesCythare wrote: ↑ Diabolic Beedict
Instant (U)
Create a 1/1 green Insect creature token with flying and deathtouch. It fights target creature of an opponent's choice they control.
Spreading Bees
Enchantment — Aura (U)
Enchant land
When Spreading Bees enters the battlefield, it loses "enchant land" and gains "enchant permanent."
As long as Spreading Bees has enchant permanent, enchanted permanent is a 1/1 green Insect creature with flying and deathtouch and loses all other abilities.
Beevaluation:
It doesn't seem very benign to me !mellifluoresce wrote: ↑ Bee-9
Legendary Artifact Creature - Insect (R)
Defender, flying
At the beginning of your upkeep, create a colorless 0/1 Insect artifact creature token with defender and flying.
0/1
Beevaluation:
good
Beevaluation:
Bees are some of the thiccest members of the animal kingdom.
Beevaluation:
I like the growing keyword mechanic a lot, but I do feel like it has more potential than what we're working with here.Stapler wrote: ↑ Bouncing Bee Bull
Creature - Insect Ox (U)
Whenever Bouncing Bee Bull attacks, if it doesn't have trample, put a trample counter on it.
Whenever Bouncing Bee Bull attacks, if it has trample and doesn't have flying, put a flying counter on it.
Whenever Bouncing Bee Bull attacks, if it has flying, it gains indestructible until end of turn.
3/2
Beevaluation:
Beevaluation:
Surprised no one has touched on dying to protect the colony yet. Seems kind of nuts on an uncommon though.Lorn Asbord Schutta wrote: ↑Bee Colony
Enchantment (U)
Whenever you are dealt 3 or more damage, create a green 0/1 Insect token with deathtouch, flying and ", Sacrifice this creature: This creature deals 1 damage to target attacking creature.".
"Each soldier should learn from bees: not only they die to protect their colony, but they make sure that they sacrifice is not meaningles."
—Asmira, Holy Avenger
Beevaluation:
lmaoOneAndOnly wrote: ↑ Bumbling Bee --
Creature - Insect
Flying
At the beginning of each your upkeep, tap a random artifact, creature, and land you control, then untap a random artifact, creature, and land you control.
4/1
Beevaluation:
Kinda cool tbhFlatline wrote: ↑ Beta Beehemoth (aka - Bellowing Buzzer)
Creature — Beast Insect (U)
At the beginning of each combat, experiment 5. If the experiment is successful, Beta Beehemoth gains flying until end of turn. (To experiment 5, roll a six-sided die. If you roll a 5 or greater, the experiment is successful.)
"I think its wings might be too small."
4/5
Beevaluation:
Oh shoot, this is a pretty sick way to use meld, I really like it. My only qualm is that both halves need to be sacrificed to be good individually, so it could feel bad to deliberately not use the effect of one of them in the hope of drawing into the other. But I'm a fan of the entry overall.Mergatroid_Jones wrote: ↑ Bee Larva
Creature- Insect (U)
, : Sacrifice Squirming Larva: Create a 2/1 green Insect creature token with flying and deathtouch.
(Melds with Royal Jelly)
0/2
Royal Jelly
Artifact (U)
, Sacrifice Royal Jelly: Gain 3 life.
, , Sacrifice Royal Jelly: Draw a card.
, : If you both own and control Royal Jelly and a creature named Bee Larva, exile them and meld them into Queen Bee.
//////////////////\\\\\\\\\\\\\\\\\\\\\\
Queen Bee
O Creature- Insect
Flying, Deathtouch
: Create a 2/1 green Insect creature token with flying and deathtouch.
5/5
Beevaluation:
What a hardworking little fella! So there have been a few 5-bee entries here, but out of the top echelon of designs I'm giving this one the win because it really captures the "spirit" of bees and everything they stand for. It's sad that the representation of bees in magic so far has been based solely on swarming and stinging, but they're so much more than that.spacemonaut wrote: ↑Tireless Forager
(art: a real glamorous lookin' bee in a flower field)
Creature — Insect (U)
Flying, vigilance
Whenever Tireless Forager deals combat damage to an opponent, create a Food token.
, Sacrifice a Food: Put a +1/+1 counter on each creature you control.
2/2
Beevaluation:
I didn't read your text wall, but I'm on board with mono-W bees all the way. This is the best card you submitted, but having to do combat math every turn would make this oppressive at common; my recommendation would be to make it a one-shot sacrifice instead.Lorn Asbord Schutta wrote: ↑Domesticated Bees
Creature - Insect (C)
Flying
At the beginning of your upkeep, you gain 1 life.
: Domesticated Bees deals 1 damage to target attacking or blocking creature.
1/2
Beevaluation:
Seems kind of anthesis to what you want a totem armor card to bee doing.Lorn Asbord Schutta wrote: ↑Bee Umbra
Enchantment - Aura (U)
Enchant creature
Enchanted creature has deathtouch, flying and its base power and toughness is 0/1.
Totem Armour
Beevaluation:
Solid stuff and looks fun to play with, only qualm is + and - counter mixing in the same "theoretical" set.NinjaCaterpie wrote: ↑Stinging Swarm
Creature - Insect (R)
Flying, wither
Whenever you lose life, put a +1/+1 counter on Stinging Swarm.
"If you don't want bees, don't go near the hive."
1/1
Beevaluation:
I can get beehind thisLorn Asbord Schutta wrote: ↑Possibeelity
Sorcery (U)
Look at the top five cards of your library. You may put any number of them into your graveyard. Put the rest on the bottom of library in random order. For each card put into library this way create a 0/1 green Insect creature token with flying.
Beevaluation:
Clean and simple, I love it. Only qualm is that this should probably just be "death by sting," and tbh I would still say that fits the challenge.
:
NiceSporegorger_Dragon wrote: ↑ Honeybee Inn
Legendary Land - Inn
: Add .
: Until end of turn, target legendary creature with Cloud Strife in its name gets +3/+3 and gains lifelink and protection from creatures with Don Corneo in their names.
Beevaluation:
This is an example of what humanity can accomplish when we expand our horizons to encompass non-green bees.
Beevaluation:
The Wicker man was greatMergatroid_Jones wrote: ↑ Lots of Unyaro Bee Stings
Instant (R)
Lots of Unyaro Bee Stings deals 5 damage to any target.
Beevaluation:
Beevaluation:
Well.. it's 3-mana for a symmetric discard that's additionally heavily conditionalLorn Asbord Schutta wrote: ↑3 years agoPercieve the Unnatural
Sorcery (U)
Each player discards number of cards equal to number of green creatures with flying you control.
Touched by Emrakul, even Stensia bees became too horrid to watch.
IIW: Seven deadly sins or Seven heavenly virtues
Beevaluation:
HM: You, if you had 5 bees
Next: Ants