Sinis wrote: ↑3 years ago
I think if you go with combat triggers from swords or Jitte and are playing tutors, you should commit to double strikers. You may as well play all three legs of the barstool.
I don't necessarily disagree, there's just not a lot of options. In equipment there's
Grappling Hook and
Fireshrieker which aren't stunning. Other than that, here's the creatures that have it in white (that are relevant to us):
Angel of Destiny
Avenging Huntbonder
Fencing Ace
Heavenly Blademaster
Mirran Crusader
Silverblade Paladin
Student of Warfare
I don't know that any of these really pack enough of a punch to justify inclusion to be honest. Huntbonder seems cool if it survives, so there's that, but it's also
3ww.
Sinis wrote: ↑3 years ago
The other thing I'd want to do is shore up weaknesses. We already do that with ramp and card draw, but, we could consider keywords we miss (and somewhat need), like Trample. Shadowspear? Maybe Loxodon Warhammer or something weird like Haunted Cloak?
Shadowspear I have, so I can totally test that. Loxie is fine, but it's a little expensive to cast and equip so I'm hesitant.
Haunted Cloak I sort of like, I looked at
Chitinous Cloak too.
ISBPathfinder wrote: ↑3 years ago
I also kind of hate those Serra Ascendant starts. She is really a reasonable thing to draw at most parts of a game and that is mostly why I run her but those turn one times can feel kinda brutal.
Yeah it was nasty, but it was clearly the optimal play, so to not do it would've been disingenuous, and one of the decks was
Oloro, Ageless Ascetic, and I like to keep that guy in check.
ISBPathfinder wrote: ↑3 years ago
I run a similar equipment strategy as what you currently run. I do have Umezawa's Jitte and Sword of Fire and Ice in my list and I don't run Swiftfoot Boots. I would say that Jitte and SoF&I do tend to be my later game tutor targets but neither one of them is like.... huge to get late or anything. Jitte in my opinion actually has a bit of a delayed response before it matters even though it gets counters as soon as you start doing damage its value is a lot more based on staying in play and getting to play board control so if it does get nuked quickly it can be sort of a low impact one but really I could say that about most equipment I just think people are far more aware of Jitte than they are a lot of other equipment.
Ultimately the main thing stopping me trying out Jitte is it's price. It's a great card, just not one I want to spend a ton on. And I can totally see how you could get pipped at the post with it. You're really only getting value from it after its first combat phase.
ISBPathfinder wrote: ↑3 years ago
Personally, I REALLY don't care much for Swiftfoot Boots and Lightning Greaves. I think their protection is incredibly poor on average and their overall impact on games is in my opinion too low. I also don't know why you are running Swiftfoot over Lightning from the standpoint that its very unlikely you need to target your own creatures with something else. You run four equipment and the only limitation of Lightning Greaves is that you need a second target to move the boots to if you are putting another equipment on it. In a nutshell, I really only like these equipment for haste and if you care about haste. I do run Winding Canyons and Hall of the Bandit Lord so I sort of pushed it to my lands to free up a slot as I don't put a lot of value in it personally.
Yeah, I get it. I don't like having them in the list for this either, but I have neither a spare
Winding Canyons nor a
Hall of the Bandit Lord (honestly, I'd really like to see some reprints of the Kamigawa utility lands), but I can totally see how this is preferable to the equipment. It's something I can aim for in the future I guess.
ISBPathfinder wrote: ↑3 years ago
If you do add another equipment I would vote for either Umezawa's Jitte or Blackblade Reforged. Jitte is amazing board control for any amount of time you can sit behind it but it is also a removal magnet. Blackblade would be a good punch. I just don't know how much I want to just go at someone but with the equipment tutors it would make for something worth trying potentially. Its cheap to boot so it wouldn't cost much to test.
I think Blackblade makes sense. The reason I didn't get a full game in yesterday was it just dragged on and on, and I didn't have the time to close it out. I absolutely would've won had I stuck around, but....fatherhood, right? So anything I can do to make the game a little more efficient I'm down with, and that just means swinging less, but with higher impact. To that end, even some of the Swords of X and Y wouldn't really cut it. F&I, sure, but it's pretty costly, so I'll pass. War and Peace...maybe? It's probably a bit variable, but it could be fine.
ISBPathfinder wrote: ↑3 years ago
I think there is some value in having a lifelink enabler in the equipment though. I am not so sure on Loxy just given its big cost to what it does but Shadowspear could be a thing. I think it would depend a bit on the meta though as to if I felt the need to tutor for lifegain. Some of the angels I was a bit more behind because they were rez targets for Bruna and represented kind of ok threats on their own. I am not as sure on equipment for lifegain. I am actually a bit surprised there isn't a good life gain equipment that is specifically white.
To date I've been running
Shadowspear in my Glissa deck, and it's been fine, if a little unspectacular. I think it could do nice things here, although the lifegain is not something I really make amazing use of, so....I don't know if it's worth it. The
Arcane Lighthouse abillity is very infrequently useful in any way, so.....I dunno.
edit -
Hammer of Nazahn could be nice too. Helps cut down on equip costs and gives some protection. Searchable with
Thalia's Lancers as well. It takes Bruna to a 3 hit for 21 damage,