
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Thread posting time is between 7 and 9 am CET, please adjust for your time zone. That time might shift during the month, if it does I'll try to give advance warning the day before.
Leo's Mineral of the Day: azurite.
DCC Scoreboard
Rithaniel 45 (+2)
SinisterSister 45 (+4 +2)
Alchemist 39 (+2)
bravelion83 39 (+2)
netn10 39
JessWill 38 (+2)
wizyard 19
SinisterSister 45 (+4 +2)
Alchemist 39 (+2)
bravelion83 39 (+2)
netn10 39
JessWill 38 (+2)
wizyard 19
Submissions up for voting today:
SinisterSister wrote: ↑1 day agoVotes: JessWill, Rithaniel
Essence Permanence
Enchantment (R)
If an Aura you control would go to a graveyard from the battlefield, you may have it enchant another permanent of the same type or another player instead.
"Existence precedes essence, but essence transcends existence."
- Philosopher Quiron
bravelion83 wrote: ↑1 day agoVotes: SinisterSister, Alchemist
Tagro's ComingHM: netn10ShowHideI really like what you're trying to do here, but I don't think it works as intended. Let's say, for example, that I choose 2 and 3 (I think you need to say they must be different numbers by the way, and you don't need to say "inclusive", number choices in MTG always are). You choose 2, you lose 2 life and I tutor for a 2-drop. Why would you ever choose 3, or the bigger number anyway? You'd lose more life and allow me to tutor for a higher mana value card, two things that both go against you. Also, what happens with the other number I chose? I believe the intent here is for my opponent to choose which of the two numbers they want to use for their life loss and which for my tutoring. This way the card is much more interesting: you, my opponent, do you want to lose more life or allow me to tutor for a better card? To do that, the wording should have been the following:
Choose two different numbers between 1 and 6. Target opponent chooses one of those numbers. That player loses life equal to the chosen number. Search your library for a card with mana value equal to the other number (or less?), reveal that card, put it into your hand, then shuffle.
Legendary Enchantment — Saga (R)
I, II, III, IV, V — This Saga deals 1 damage to any target.
VI — This Saga deals 1 damage to any target, then transform this Saga.
// TDFC //
Tagro, the Stinger
() Legendary Creature — Dragon (R)
Flying
At the beginning of your first main phase, this creature deals 1 damage to any target. (If this permanent has transformed this turn, this ability doesn't trigger, and it can attack this turn even if it doesn't have haste.)
At the beginning of combat during each of your turns, if 2 or more noncombat damage has been dealt this turn, exile the top two cards of your library. Until end of turn, you may play cards exiled this way.
He didn't need to learn sarcasm, being Ingrid Stingerquill's son was enough.
6/6
JessWill wrote: ↑1 day agoVotes: SinisterSister, Rithaniel
Astral Plane
Legendary Land - Planar (R)
: Add .
Atmosphere - If a nonland permanent would go to a graveyard from the battlefield, its controller exiles it, then returns it to the battlefield under their control instead. (: This land becomes an enchantment in addition to its other types and gains the following additional text. Use this ability as a sorcery.)
"Time. Or rather the absence of it. In the Astral Plane, everything is eternal." — Gale, on his interest in the Astral Plane
netn10 wrote: ↑22 hours agoVotes: bravelion83, SinisterSister
Pockets of Hopebravelion83ShowHideThanks for the review!This card is really hard to judge in a vacuum. Sometimes giving your opponent the more expensive card is the right play, like when they're mana screwed or you know it won't do much for their deck. Other than that, I love your rewording and suggestions!
Enchantment
At the beginning of your upkeep, create a 0/1 artifact Egg creature token with defender.
Whenever an Egg creature you control dies, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
"The Nahash tempts us because we are worth testing. It shelters us because we are worth keeping."
—Menkhet, shell-reader of Naktamun
Alchemist wrote: ↑10 hours agoVotes: bravelion83, SinisterSister
Field of Malachite
Land - Desert (U)
This land enters tapped.
: Add or
, Sacrifice this land: Prevent all damage that would be dealt this turn. Players can't lose life this turn. Players can't pay life this turn.
In ancient Amonkhet, it was believed that the afterlife contained an eternal paradise of vivid green, which resembled life, but without pain or suffering.
Rithaniel wrote: ↑8 hours agoVotes: JessWill, Alchemist
Ghostflame Enriddled
Creature - Djinn Avatar R
When this creature enters, name two cards.
, , Exile a card with one of the chosen names from your hand: You may cast cards with one of the chosen names without paying their mana costs until end of turn.
2/2
