Dunharrow wrote: ↑2 years ago
@ISBPathfinder You may be right that there is less spot removal in multiplayer, but also there are 3 people who will be annoyed. Just an FYI in any case since most people focus on the cost reduction (the built around part) and may not be aware of the GAAIV effect.
Also, it affects things like
Sign in Blood,
Braingeyser,
Reanimate.. victimize costs 5,
Casualties of War is uncastable,
I like Dowsing Dagger. once you connect it is likely to stick around for the rest of the game.
I am sure there will be some casualties in the taxation (pun intended) but I think there is a lot of things that it doesn't hit though too. I found myself running a lot of non traditional cards that I wouldn't normally run in this format in this list trying to make use of the commander's cost reduction. I talked to one of my buddies and my certainty of
Crackle with Power for instance is lower than it was originally given how expensive it is to really cast for any real result. I was originally thinking it could be used to kill a bunch of things but if I want to hurt players in a real way its going to have to be cost for a LOT of mana still and anything less than 10 mana is probably less impressive than I was hoping for which likely means I am going to end up cutting that card.
(I will probably end up cutting
Crackle with Power for
Dowsing Dagger I just have to do that later as I have to run)
Lier, Disciple of the Drowned also has some bad synergy with the counterspells I run but I want to see how she does. It is a bit of a bad interaction with Jin but I don't actually expect to play both of those cards out at the same time as I don't expect either of them to live long when played. I honestly don't know that I would even be playing Jin but I opened on in the pre release and I figure what the hell give it a shot since I already own one.
Fall of the Titans maybe the surge version seems ok but I also don't like limiting it to just two targets given that it also feels like it needs setup to cast on the surge part.
Baral's Expertise I had it in my list but I ended up cutting it in part because I felt like I didn't really have the consistent cheap spells to play for free off of it nor am I sure if tempo is the way I really want to go with the deck. I have a lot of interaction already and while I do think this card is good I like it more when I have more pressure myself if I am being honest. I like it when I have a deck that is somewhat proactive with heavy draw which this deck can still have decent draw but a lot of the good draw can't be cast off of this.
Ajani's Presence its probably better to run
Eerie Interlude,
Deflecting Swat, or
Teferi's Protection still if you want to force more reactive options. I have a hard time running pure indestructible as a protection anymore though in part given how much spot removal I see and how much of that doesn't just destroy.
EDIT: as a follow-up on the defense tactics, I have a hard time loading up on tons of defensive plans when recasting your commander is always an option. I think that purely defensive cards need to be a lot broader in what they can do given that they can sort of be heavily reliant on responding to specific situations from your opponents. I do have a lot of reactive cards already I just think that reactive defenses vary in value more from meta to meta and deck to deck. I like to start out a little lighter on things that are purely protective of my own boardstate and adjust based on experience rather than starting high on it.