- Multicolored - The synergy to make 4/4s for every multicolored spell I cast was the first thing I looked into. My starting draft had a whole bunch of random spells that seemed sub optimal as I continued on. I ended up cutting them way back because while Lightning Helix making a 4/4 is not bad, it doesn't make it what I would call premium removal for this format and I ended up prioritizing the multicolored spells that seemed worth casting on their own merit rather than including a bunch of what I considered borderline ones.
- Evasion - Protection from mono colored gives protection from a lot of tokens and etb creatures. From there I decided that Swords of X and Y giving two colors of protection are often going to give me evasion in a lot of cases to get past commanders. Given that I was looking into a bunch of equipment already I started looking into things like double strike and I sprinkled in a few extra combat tricks too.
- Hard to Spot Remove - I didn't really go any deeper into this one but I realized that a lot of the premium spot removal for creatures in this format is mono colored. That isn't to say that there aren't multicolored spot removal that can hit him but there is a lot less means of destroying, transforming, or stealing that can hit him.
- Sweepers - Again the protection from mono colored coming to the rescue. This means that I can use mono red damage sweepers and they won't kill the commander. I didn't lean into this all that hard but I prioritized them primarily as my means of sweeping the board.
Decklist
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